How to apply PSO in Artificial Neural Network - neural-network

I have a problem to understand the concept of the Particle Swarm Algorithm. for writing the code we scatter some articles into our space and trying to find a place (for example min of a function or desire target). based on position, velocity and so on all particles finally reach the place that we wanted. now I have a problem How to apply this code into my ANN design?
How it could help the Neural Network?(it seems that PSO has strong ability to find global optimist result and Back propagation has ability to find the local, am I right?)
I would appreciate if you give me any information that help me to understand.
Thanks in Advance

Finally I have found the answer. we should use PSO to Train the neural network and find the weights. by applying this kind of Evolutionary Algorithms the process of training could be short.having said that PSO has strong ability to find global optimist result and Back propagation has ability to find the local.
For doing so reaching the place is not important at all, just we need to check the output and base on it decide which particle is the best.
Hope I explain it properly.

Related

Confusion in Backpropagation

I've started working on Forward and back propagation of neural networks. I've coded it as-well and works properly too. But i'm confused in the algorithm itself. I'm new to Neural Networks.
So Forward propagation of neural networks is finding the right label with the given weights?
and Back-propagation is using forward propagation to find the most error free parameters by minimizing cost function and using these parameters to help classify other training examples? And this is called a trained Neural Network?
I feel like there is a big blunder in my concept if there is please let me know where i'm wrong and why i am wrong.
I will try my best to explain forward and back propagation in a detailed yet simple to understand manner, although it's not an easy topic to do.
Forward Propagation
Forward propagation is the process in a neural network where-by during the runtime of the network, values are fed into the front of the neural network, (the inputs). You can imagine that these values then travel across the weights which multiply the original value from the inputs by themselves. They then arrive at the hidden layer (neurons). Neurons vary quite a lot based on different types of networks, but here is one way of explaining it. When the values reach the neuron they go through a function where every single value being fed into the neuron is summed up and then fed into an activation function. This activation function can be very different depending on the use-case but let's take for example a linear activation function. It essentially gets the value being fed into it and then it rounds it to a 0 or 1. It is then fed through more weights and then it is spat out into the outputs. Which is the last step into the network.
You can imagine this network with this diagram.
Back Propagation
Back propagation is just like forward propagation except we work backwards from where we were in forward propagation.
The aim of back propagation is to reduce the error in the training phase (trying to get the neural network as accurate as possible). The way this is done is by going backwards through the weights and layers. At each weight the error is calculated and each weight is individually adjusted using an optimization algorithm; optimization algorithm is exactly what it sounds like. It optimizes the weights and adjusts their values to make the neural network more accurate.
Some optimization algorithms include gradient descent and stochastic gradient descent. I will not go through the details in this answer as I have already explained them in some of my other answers (linked below).
The process of calculating the error in the weights and adjusting them accordingly is the back-propagation process and it is usually repeated many times to get the network as accurate as possible. The number of times you do this is called the epoch count. It is good to learn the importance of how you should manage epochs and batch sizes (another topic), as these can severely impact the efficiency and accuracy of your network.
I understand that this answer may be hard to follow, but unfortunately this is the best way I can explain this. It is expected that you might not understand this the first time you read it, but remember this is a complicated topic. I have a linked a few more resources down below including a video (not mine) that explains these processes even better than a simple text explanation can. But I also hope my answer may have resolved your question and have a good day!
Further resources:
Link 1 - Detailed explanation of back-propagation.
Link 2 - Detailed explanation of stochastic/gradient-descent.
Youtube Video 1 - Detailed explanation of types of propagation.
Credits go to Sebastian Lague

neural network for sudoku solver

I recently started learning neural networks, and I thought that creating a sudoku solver would be a nice application for NN. I started learning them with backward propagation neural network, but later I figured that there are tens of neural networks. At this point, I find it hard to learn all of them and then pick an appropriate one for my purpose. Hence, I am asking what would be a good choice for creating this solver. Can back propagation NN work here? If not, can you explain why and tell me which one can work.
Thanks!
Neural networks don't really seem to be the best way to solve sudoku, as others have already pointed out. I think a better (but also not really good/efficient) way would be to use an genetic algorithm. Genetic algorithms don't directly relate to NNs but its very useful to know how they work.
Better (with better i mean more likely to be sussessful and probably better for you to learn something new) ideas would include:
If you use a library:
Play around with the networks, try to train them to different datasets, maybe random numbers and see what you get and how you have to tune the parameters to get better results.
Try to write an image generator. I wrote a few of them and they are stil my favourite projects, with one of them i used backprop to teach a NN what x/y coordinate of the image has which color, and the other aproach combines random generated images with ine another (GAN/NEAT).
Try to use create a movie (series of images) of the network learning to create a picture. It will show you very well how backprop works and what parameter tuning does to the results and how it changes how the network gets to the result.
If you are not using a library:
Try to solve easy problems, one after the other. Use backprop or a genetic algorithm for training (whatever you have implemented).
Try to improove your implementation and change some things that nobody else cares about and see how it changes the results.
List of 'tasks' for your Network:
XOR (basically the hello world of NN)
Pole balancing problem
Simple games like pong
More complex games like flappy bird, agar.io etc.
Choose more problems that you find interesting, maybe you are into image recognition, maybe text, audio, who knows. Think of something you can/would like to be able to do and find a way to make you computer do it for you.
It's not advisable to only use your own NN implemetation, since it will probably not work properly the first few times and you'll get frustratet. Experiment with librarys and your own implementation.
Good way to find almost endless resources:
Use google search and add 'filetype:pdf' in the end in order to only show pdf files. Search for neural network, genetic algorithm, evolutional neural network.
Neither neural nets not GAs are close to ideal solutions for Sudoku. I would advise to look into Constraint Programming (eg. the Choco or Gecode solver). See https://gist.github.com/marioosh/9188179 for example. Should solve any 9x9 sudoku in a matter of milliseconds (the daily Sudokus of "Le monde" journal are created using this type of technology BTW).
There is also a famous "Dancing links" algorithm for this problem by Knuth that works very well https://en.wikipedia.org/wiki/Dancing_Links
Just like was mentioned in the comments, you probably want to take a look at convolutional networks. You basically input the sudoku bord as an two dimensional 'image'. I think using a receptive field of 3x3 would be quite interesting, and I don't really think you need more than one filter.
The harder thing is normalization: the numbers 1-9 don't have an underlying relation in sudoku, you could easily replace them by A-I for example. So they are categories, not numbers. However, one-hot encoding every output would mean a lot of inputs, so i'd stick to numerical normalization (1=0.1, 2 = 0.2, etc.)
The output of your network should be a softmax with of some kind: if you don't use softmax, and instead outupt just an x and y coordinate, then you can't assure that the outputedd square has not been filled in yet.
A numerical value should be passed along with the output, to show what number the network wants to fill in.
As PLEXATIC mentionned, neural-nets aren't really well suited for these kind of task. Genetic algorithm sounds good indeed.
However, if you still want to stick with neural-nets you could have a look at https://github.com/Kyubyong/sudoku. As answered Thomas W, 3x3 looks nice.
If you don't want to deal with CNN, you could find some answers here as well. https://www.kaggle.com/dithyrambe/neural-nets-as-sudoku-solvers

Determine function parameters with neural network

I am currently studying a doctoral thesis in control theory. At the end of every chapter there is a simulation of a relative-with-the-subject problem. I have finished the theory,but for further understanding I would like to reproduce the simulations. The first simulation is as follows :
The solution of the problem concludes in a system of differential equations whose right hand side consists of functions with unknown parameters. The author states the following : "We will use neural networks with one hidden layer,sigmoid basis functions and 5 weights in the external layer in order to approximate every parameter of the unknown functions.More specifically, the weights of the hidden layer are selected through iterative trials and are kept stable during the simulation." And then he states the logic with which he selects the initial values of the unknown parameters and then shows the results of the simulation.
Could anyone give me a lead on where to look and what I need to know in order to solve this specific problem myself in MATLAB (since this is the environment I am most familiar with)? Because the results of a google search are chaotic since I don't really know what I'm looking for.
If you need any more info,feel free to ask!
You can try MATLAB's Neural Network Toolbox. This gives you an nice UI where you can configure the network, train it with data to find the parameter values and test for performance. No coding involved.
Or, you can program it by hand. Since you are working with one hidden layer, it should be very simple. I am sure any machine learning or neural net (NN) textbook would have one example of it. You can also look into GitHib for projects. There should be many NN projects there, in case you are looking to salvage code from existing project.
Most importantly, you should start by learning about NN, if you haven't done that already. NN with single hidden layer is easy to implement once you understand the equations for the forward and back propagation.

Neural network for approximation function for board game

I am trying to make a neural network for approximation of some unkown function (for my neural network course). The problem is that this function has very many variables but many of them are not important (for example in [f(x,y,z) = x+y] z is not important). How could I design (and learn) network for this kind of problem?
To be more specific the function is an evaluation function for some board game with unkown rules and I need to somehow learn this rules by experience of the agent. After each move the score is given to the agent so actually it needs to find how to get max score.
I tried to pass the neighborhood of the agent to the network but there are too many variables which are not important for the score and agent is finding very local solutions.
If you have a sufficient amount of data, your ANN should be able to ignore the noisy inputs. You also may want to try other learning approaches like scaled conjugate gradient or simple heuristics like momentum or early stopping so your ANN isn't over learning the training data.
If you think there may be multiple, local solutions, and you think you can get enough training data, then you could try a "mixture of experts" approach. If you go with a mixture of experts, you should use ANNs that are too "small" to solve the entire problem to force it to use multiple experts.
So, you are given a set of states and actions and your target values are the score after the action is applied to the state? If this problem gets any hairier, it will sound like a reinforcement learning problem.
Does this game have discrete actions? Does it have a discrete state space? If so, maybe a decision tree would be worth trying?

How to optimize neural network by using genetic algorithm?

I'm quite new with this topic so any help would be great. What I need is to optimize a neural network in MATLAB by using GA. My network has [2x98] input and [1x98] target, I've tried consulting MATLAB help but I'm still kind of clueless about what to do :( so, any help would be appreciated. Thanks in advance.
Edit: I guess I didn't say what is there to be optimized as Dan said in the 1st answer. I guess most important thing is number of hidden neurons. And maybe number of hidden layers and training parameters like number of epochs or so. Sorry for not providing enough info, I'm still learning about this.
If this is a homework assignment, do whatever you were taught in class.
Otherwise, ditch the MLP entirely. Support vector regression ( http://www.csie.ntu.edu.tw/~cjlin/libsvm/ ) is much more reliably trainable across a broad swath of problems, and pretty much never runs into the stuck-in-a-local-minima problem often hit with back-propagation trained MLP which forces you to solve a network topography optimization problem just to find a network which will actually train.
well, you need to be more specific about what you are trying to optimize. Is it the size of the hidden layer? Do you have a hidden layer? Is it parameter optimization (learning rate, kernel parameters)?
I assume you have a set of parameters (# of hidden layers, # of neurons per layer...) that needs to be tuned, instead of brute-force searching all combinations to pick a good one, GA can help you "jump" from this combination to another one. So, you can "explore" the search space for potential candidates.
GA can help in selecting "helpful" features. Some features might appear redundant and you want to prune them. However, say, data has too many features to search for the best set of features by some approaches such as forward selection. Again, GA can "jump" from this set candidate to another one.
You will need to find away to encode the data (input parameters, features...) fed to GA. For finding a set of input paras or a good set of features, I think binary encoding should work. In addition, choosing operators for GA to reproduce offsprings is also important. Yet GA needs to be tuned, too (early stopping which can also be applied to ANN).
Here are just some ideas. You might want to search for more info about GA, feature selection, ANN pruning...
Since you're using MATLAB already I suggest you look into the Genetic Algorithms solver (known as GATool, part of the Global Optimization Toolbox) and the Neural Network Toolbox. Between those two you should be able to save quite a bit of figuring out.
You'll basically have to do 2 main tasks:
Come up with a representation (or encoding) for your candidate solutions
Code your fitness function (which basically tests candidate solutions) and pass it as a parameter to the GA solver.
If you need help in terms of coming up with a fitness function, or encoding of candidate solutions then you'll have to be more specific.
Hope it helps.
Matlab has a simple but great explanation for this problem here. It explains both the ANN and GA part.
For more info on using ANN in command line see this.
There is also plenty of litterature on the subject if you google it. It is however not related to MATLAB, but simply the results and the method.
Look up Matthew Settles on Google Scholar. He did some work in this area at the University of Idaho in the last 5-6 years. He should have citations relevant to your work.