Confusion in Backpropagation - neural-network

I've started working on Forward and back propagation of neural networks. I've coded it as-well and works properly too. But i'm confused in the algorithm itself. I'm new to Neural Networks.
So Forward propagation of neural networks is finding the right label with the given weights?
and Back-propagation is using forward propagation to find the most error free parameters by minimizing cost function and using these parameters to help classify other training examples? And this is called a trained Neural Network?
I feel like there is a big blunder in my concept if there is please let me know where i'm wrong and why i am wrong.

I will try my best to explain forward and back propagation in a detailed yet simple to understand manner, although it's not an easy topic to do.
Forward Propagation
Forward propagation is the process in a neural network where-by during the runtime of the network, values are fed into the front of the neural network, (the inputs). You can imagine that these values then travel across the weights which multiply the original value from the inputs by themselves. They then arrive at the hidden layer (neurons). Neurons vary quite a lot based on different types of networks, but here is one way of explaining it. When the values reach the neuron they go through a function where every single value being fed into the neuron is summed up and then fed into an activation function. This activation function can be very different depending on the use-case but let's take for example a linear activation function. It essentially gets the value being fed into it and then it rounds it to a 0 or 1. It is then fed through more weights and then it is spat out into the outputs. Which is the last step into the network.
You can imagine this network with this diagram.
Back Propagation
Back propagation is just like forward propagation except we work backwards from where we were in forward propagation.
The aim of back propagation is to reduce the error in the training phase (trying to get the neural network as accurate as possible). The way this is done is by going backwards through the weights and layers. At each weight the error is calculated and each weight is individually adjusted using an optimization algorithm; optimization algorithm is exactly what it sounds like. It optimizes the weights and adjusts their values to make the neural network more accurate.
Some optimization algorithms include gradient descent and stochastic gradient descent. I will not go through the details in this answer as I have already explained them in some of my other answers (linked below).
The process of calculating the error in the weights and adjusting them accordingly is the back-propagation process and it is usually repeated many times to get the network as accurate as possible. The number of times you do this is called the epoch count. It is good to learn the importance of how you should manage epochs and batch sizes (another topic), as these can severely impact the efficiency and accuracy of your network.
I understand that this answer may be hard to follow, but unfortunately this is the best way I can explain this. It is expected that you might not understand this the first time you read it, but remember this is a complicated topic. I have a linked a few more resources down below including a video (not mine) that explains these processes even better than a simple text explanation can. But I also hope my answer may have resolved your question and have a good day!
Further resources:
Link 1 - Detailed explanation of back-propagation.
Link 2 - Detailed explanation of stochastic/gradient-descent.
Youtube Video 1 - Detailed explanation of types of propagation.
Credits go to Sebastian Lague

Related

How does neural network know which reward it got from action?

I am current working on making a Deep q-network and i a bit confused about how my Q-network knows which reward i give it.
For example I have this state action function with policy and temporal difference:
and then I have my Q-network:
Where I input my states and I get 4 different q values in the same observation. Theory wise how do I reward my Q-network because my only inputs are the state but not the reward.
I hope one can explain me this!
You should be familiar with training and inference.
In the training phase, you provide inputs and the desired outputs to the neural network. The exact way in which you encode the desired outputs can vary; one way is to define a reward function. The weights adjustment procedure is then defined to optimize the reward
In production, the network is used for inference. You now use it to predict the unknown outcomes, but you don't update the weights. Therefore, you don't have a reward function in this phase.
This makes neural networks a form of supervised learning. If you need unsupervised learning, you generally have a bigger problem, and might need different algorithms. One sort-of exception is when you can automatically evaluate the quality of your predictions in hindsight. An example of this is the branch predictor of CPU's; this can be trained using the actual data from branches taken.

How can I improve the performance of a feedforward network as a q-value function approximator?

I'm trying to navigate an agent in a n*n gridworld domain by using Q-Learning + a feedforward neural network as a q-function approximator. Basically the agent should find the best/shortest way to reach a certain terminal goal position (+10 reward). Every step the agent takes it gets -1 reward. In the gridworld there are also some positions the agent should avoid (-10 reward, terminal states,too).
So far I implemented a Q-learning algorithm, that saves all Q-values in a Q-table and the agent performs well.
In the next step, I want to replace the Q-table by a neural network, trained online after every step of the agent. I tried a feedforward NN with one hidden layer and four outputs, representing the Q-values for the possible actions in the gridworld (north,south,east, west).
As input I used a nxn zero-matrix, that has a "1" at the current positions of the agent.
To reach my goal I tried to solve the problem from the ground up:
Explore the gridworld with standard Q-Learning and use the Q-map as training data for the Network once Q-Learning is finished
--> worked fine
Use Q-Learning and provide the updates of the Q-map as trainingdata
for NN (batchSize = 1)
--> worked good
Replacy the Q-Map completely by the NN. (This is the point, when it gets interesting!)
-> FIRST MAP: 4 x 4
As described above, I have 16 "discrete" Inputs, 4 Output and it works fine with 8 neurons(relu) in the hidden layer (learning rate: 0.05). I used a greedy policy with an epsilon, that reduces from 1 to 0.1 within 60 episodes.
The test scenario is shown here. Performance is compared beetween standard qlearning with q-map and "neural" qlearning (in this case i used 8 neurons and differnt dropOut rates).
To sum it up: Neural Q-learning works good for small grids, also the performance is okay and reliable.
-> Bigger MAP: 10 x 10
Now I tried to use the neural network for bigger maps.
At first I tried this simple case.
In my case the neural net looks as following: 100 input; 4 Outputs; about 30 neurons(relu) in one hidden layer; again I used a decreasing exploring factor for greedy policy; over 200 episodes the learning rate decreases from 0.1 to 0.015 to increase stability.
At frist I had problems with convergence and interpolation between single positions caused by the discrete input vector.
To solve this I added some neighbour positions to the vector with values depending on thier distance to the current position. This improved the learning a lot and the policy got better. Performance with 24 neurons is seen in the picture above.
Summary: the simple case is solved by the network, but only with a lot of parameter tuning (number of neurons, exploration factor, learning rate) and special input transformation.
Now here are my questions/problems I still haven't solved:
(1) My network is able to solve really simple cases and examples in a 10 x 10 map, but it fails as the problem gets a bit more complex. In cases where failing is very likely, the network has no change to find a correct policy.
I'm open minded for any idea that could improve performace in this cases.
(2) Is there a smarter way to transform the input vector for the network? I'm sure that adding the neighboring positons to the input vector on the one hand improve the interpolation of the q-values over the map, but on the other hand makes it harder to train special/important postions to the network. I already tried standard cartesian two-dimensional input (x/y) on an early stage, but failed.
(3) Is there another network type than feedforward network with backpropagation, that generally produces better results with q-function approximation? Have you seen projects, where a FF-nn performs well with bigger maps?
It's known that Q-Learning + a feedforward neural network as a q-function approximator can fail even in simple problems [Boyan & Moore, 1995].
Rich Sutton has a question in the FAQ of his web site related with this.
A possible explanation is the phenomenok known as interference described in [Barreto & Anderson, 2008]:
Interference happens when the update of one state–action pair changes the Q-values of other pairs, possibly in the wrong direction.
Interference is naturally associated with generalization, and also happens in conventional supervised learning. Nevertheless, in the reinforcement learning paradigm its effects tend to be much more harmful. The reason for this is twofold. First, the combination of interference and bootstrapping can easily become unstable, since the updates are no longer strictly local. The convergence proofs for the algorithms derived from (4) and (5) are based on the fact that these operators are contraction mappings, that is, their successive application results in a sequence converging to a fixed point which is the solution for the Bellman equation [14,36]. When using approximators, however, this asymptotic convergence is lost, [...]
Another source of instability is a consequence of the fact that in on-line reinforcement learning the distribution of the incoming data depends on the current policy. Depending on the dynamics of the system, the agent can remain for some time in a region of the state space which is not representative of the entire domain. In this situation, the learning algorithm may allocate excessive resources of the function approximator to represent that region, possibly “forgetting” the previous stored information.
One way to alleviate the interference problem is to use a local function approximator. The more independent each basis function is from each other, the less severe this problem is (in the limit, one has one basis function for each state, which corresponds to the lookup-table case) [86]. A class of local functions that have been widely used for approximation is the radial basis functions (RBFs) [52].
So, in your kind of problem (n*n gridworld), an RBF neural network should produce better results.
References
Boyan, J. A. & Moore, A. W. (1995) Generalization in reinforcement learning: Safely approximating the value function. NIPS-7. San Mateo, CA: Morgan Kaufmann.
André da Motta Salles Barreto & Charles W. Anderson (2008) Restricted gradient-descent algorithm for value-function approximation in reinforcement learning, Artificial Intelligence 172 (2008) 454–482

Backpropagation makes network worse

i am experimenting with neural networks. I have a network with 8 input neurons, 5 hidden and 2 output. When i let the network learn with backpropagation, sometimes, it produces worse result between single iterations of training. What can be the cause? It should not be implementation error, because i even tried using implementation from Introduction to Neural Networks for Java and it does exactly the same.
Nothing is wrong. Back propagation is just a gradient optimization, and gradient methods do not have a guarantee of making error smaller in each iteration (you do have a guarantee that there exists a very small step size/learning rate which has such property, but in practise no way of finding it); furthermore you are probably updating weights after each sample making your training stochastic, which is even more "unstable" in this matter (as you do not really calculate the true gradient). However, if due to this, your method is not converging - think about proper scaling of your data as well as reducing the learning rate and probably adding the momentum term. These are just gradient-based optimization-related issues, not BP as such.

i need a way to train a neural network other than backpropagation

This is an on-going venture and some details are purposefully obfuscated.
I have a box that has several inputs and one output. The output voltage changes as the input voltages are changed. The desirability of the output sequence cannot be evaluated until many states pass and a look back process is evaluated.
I want to design a neural network that takes a number of outputs from the box as input and produce the correct input settings for the box to produce the optimal next output.
I cannot train this network using backpropagation. How do I train this network?
Genetic algorithm would be a good candidate here. A chromosome could encode the weights of the neural network. After evaluation you assign a fitness value to the chromosomes based on their performance. Chromosomes with higher fitness value have a higher chance to reproduce, helping to generate better performing chromosomes in the next generation.
Encoding the weights is a relatively simple solution, more complex ones could even define the topology of the network.
You might find some additional helpful information here:
http://en.wikipedia.org/wiki/Neuroevolution
Hillclimbing is the simplest optimization algorithm to implement. Just randomly modify the weights, see if it does better, if not reset them and try again. It's also generally faster than genetic algorithms. However it is prone to getting stuck in local optima, so try running it several times and selecting the best result.

Is there a rule/good advice on how big a artificial neural network should be?

My last lecture on ANN's was a while ago but I'm currently facing a project where I would want to use one.
So, the basics - like what type (a mutli-layer feedforward network), trained by an evolutionary algorithm (thats a given by the project), how many input-neurons (8) and how many ouput-neurons (7) - are set.
But I'm currently trying to figure out how many hidden layers I should use and how many neurons in each of these layers (the ea doesn't modify the network itself, but only the weights).
Is there a general rule or maybe a guideline on how to figure this out?
The best approach for this problem is to implement the cascade correlation algorithm, in which hidden nodes are sequentially added as necessary to reduce the error rate of the network. This has been demonstrated to be very useful in practice.
An alternative, of course, is a brute-force test of various values. I don't think simple answers such as "10 or 20 is good" are meaningful because you are directly addressing the separability of the data in high-dimensional space by the basis function.
A typical neural net relies on hidden layers in order to converge on a particular problem solution. A hidden layer of about 10 neurons is standard for networks with few input and output neurons. However, a trial an error approach often works best. Since the neural net will be trained by a genetic algorithm the number of hidden neurons may not play a significant role especially in training since its the weights and biases on the neurons which would be modified by an algorithm like back propogation.
As rcarter suggests, trial and error might do fine, but there's another thing you could try.
You could use genetic algorithms in order to determine the number of hidden layers or and the number of neurons in them.
I did similar things with a bunch of random forests, to try and find the best number of trees, branches, and parameters given to each tree, etc.