neural network for sudoku solver - neural-network

I recently started learning neural networks, and I thought that creating a sudoku solver would be a nice application for NN. I started learning them with backward propagation neural network, but later I figured that there are tens of neural networks. At this point, I find it hard to learn all of them and then pick an appropriate one for my purpose. Hence, I am asking what would be a good choice for creating this solver. Can back propagation NN work here? If not, can you explain why and tell me which one can work.
Thanks!

Neural networks don't really seem to be the best way to solve sudoku, as others have already pointed out. I think a better (but also not really good/efficient) way would be to use an genetic algorithm. Genetic algorithms don't directly relate to NNs but its very useful to know how they work.
Better (with better i mean more likely to be sussessful and probably better for you to learn something new) ideas would include:
If you use a library:
Play around with the networks, try to train them to different datasets, maybe random numbers and see what you get and how you have to tune the parameters to get better results.
Try to write an image generator. I wrote a few of them and they are stil my favourite projects, with one of them i used backprop to teach a NN what x/y coordinate of the image has which color, and the other aproach combines random generated images with ine another (GAN/NEAT).
Try to use create a movie (series of images) of the network learning to create a picture. It will show you very well how backprop works and what parameter tuning does to the results and how it changes how the network gets to the result.
If you are not using a library:
Try to solve easy problems, one after the other. Use backprop or a genetic algorithm for training (whatever you have implemented).
Try to improove your implementation and change some things that nobody else cares about and see how it changes the results.
List of 'tasks' for your Network:
XOR (basically the hello world of NN)
Pole balancing problem
Simple games like pong
More complex games like flappy bird, agar.io etc.
Choose more problems that you find interesting, maybe you are into image recognition, maybe text, audio, who knows. Think of something you can/would like to be able to do and find a way to make you computer do it for you.
It's not advisable to only use your own NN implemetation, since it will probably not work properly the first few times and you'll get frustratet. Experiment with librarys and your own implementation.
Good way to find almost endless resources:
Use google search and add 'filetype:pdf' in the end in order to only show pdf files. Search for neural network, genetic algorithm, evolutional neural network.

Neither neural nets not GAs are close to ideal solutions for Sudoku. I would advise to look into Constraint Programming (eg. the Choco or Gecode solver). See https://gist.github.com/marioosh/9188179 for example. Should solve any 9x9 sudoku in a matter of milliseconds (the daily Sudokus of "Le monde" journal are created using this type of technology BTW).
There is also a famous "Dancing links" algorithm for this problem by Knuth that works very well https://en.wikipedia.org/wiki/Dancing_Links

Just like was mentioned in the comments, you probably want to take a look at convolutional networks. You basically input the sudoku bord as an two dimensional 'image'. I think using a receptive field of 3x3 would be quite interesting, and I don't really think you need more than one filter.
The harder thing is normalization: the numbers 1-9 don't have an underlying relation in sudoku, you could easily replace them by A-I for example. So they are categories, not numbers. However, one-hot encoding every output would mean a lot of inputs, so i'd stick to numerical normalization (1=0.1, 2 = 0.2, etc.)
The output of your network should be a softmax with of some kind: if you don't use softmax, and instead outupt just an x and y coordinate, then you can't assure that the outputedd square has not been filled in yet.
A numerical value should be passed along with the output, to show what number the network wants to fill in.

As PLEXATIC mentionned, neural-nets aren't really well suited for these kind of task. Genetic algorithm sounds good indeed.
However, if you still want to stick with neural-nets you could have a look at https://github.com/Kyubyong/sudoku. As answered Thomas W, 3x3 looks nice.
If you don't want to deal with CNN, you could find some answers here as well. https://www.kaggle.com/dithyrambe/neural-nets-as-sudoku-solvers

Related

How to pre-train a deep neural network (or RNN) with unlabeled data?

Recently, I was asked about how to pre-train a deep neural network with unlabeled data, meaning, instead of initializing the model weight with small random numbers, we set initial weight from a pretrained model (with unlabeled data).
Well, intuitively, I kinda get it, it probably helps with the vanishing gradient issue and shorten the training time when there are not too much labeled data available. But still, I don't really know how it is done, how can you train a neural network with unlabeled data? Is it something like SOM or Boltzmann machine?
Has anybody heard about this? If yes, can you provide some links to sources or papers. I am curious. Greatly appreciate!
There are lots of ways to deep-learn from unlabeled data. Layerwise pre-training was developed back in the 2000s by Geoff Hinton's group, though that's generally fallen out of favor.
More modern unsupervised deep learning methods include Auto-Encoders, Variational Auto-Encoders, and Generative Adversarial Networks. I won't dive into the details of all of them, but the simplest of these, auto-encoders, work by compressing an unlabeled input into a low dimensional real-valued representation, and using this compressed representation to reconstruct the original input. Intuitively, a compressed code that can effectively be used to recreate an input is likely to capture some useful features of said input. See here for an illustration and more detailed description. There are also plenty of examples implemented in your deep learning library of choice.
I guess in some sense any of the listed methods could be used as pre-training, e.g for preparing a network for a discriminative task like classification, though I'm not aware of that being a particularly common practice. Initialization methods, activation functions, and other optimization tricks are generally advanced enough to do well without more complicated initialization procedures.

Output of Artificial Neural Network in Othello

I'm implementing Othello using Artificial neural network. When I read document (here, page 19), I don't understand some points.
They calculate the output:
image
I dont know if they calculate that, how this my AI know what the legal moves in game to choose the best legal move. That ouput is only a float number (I think so) and how I can use it?
The good news
It's super simple: the Neural-Network (NN) is a Value-Network (instead of a Policy-Network). This Value-Network takes a board-state as input and calculates some score describing how good the position is. It's the basic building-block of all Minimax-based Game-AIs, often called the evaluation function. (A Policy-Network output would give a probability-distribution over all possible moves)
So the NN gives you this score. You can then combine this score with some algorithm of your choice. Minimax (nearly all Chess-AIs) and MCTS (AlphaGo) are the most common.
Basic idea of Minimax: play a move, opponent plays a move, (repeat), evaluate with your NN -> do this for all possible combinations and propagate with Minimax. Only a few ply's (half-moves) will be possible with this NN, but it will be very powerful for Othello and it's easy to implement.
Basic idea of MCTS: play random move, play random move, (repeat), until game ends -> build-winner statistic. Now compare the average scores of all possible "first" moves. Pick the best. (Harder to incorporate NN as a heuristic.)
The calculation you mentioned is just the classic rule in Neural Networks to define the activation together with a dense-layer.
The bad news
I didn't read the paper, but the hard thing is to train and prepare your NN. You need to provide some data. Maybe it will be supervised (if you have historical games; easier), maybe unsupervised (Q-learning and co.). This will be very hard to do without experience.
I think I know all the theory needed, but I still failed to do this with some other (stochastic) games, because there are many many issues with autocorrelation and co, there is also a lot of hyperparameter-tuning needed.
Conclusion
This project is kind of complicated and there are many many pitfalls. Please be sure you understand the algorithms you want to try. It looks like you are kind of missing the basics. Game-theory (Minimax), AI/Learning-Theory (MCTS, Markov-Decision-Processes, Q-Learning...), NN (basic internals of a NN).

Criteria Behind Structuring a Neural Network

I'm just starting with Torch and neural networks and just glancing at a lot of sample code and tutorials, I see a lot of variety in the how people structure their neural networks. There are layers like Linear(), Tanh(), Sigmoid() as well as criterions like MSE, ClassNLL, MultiMargin, etc.
I'm wondering what kind of factors people keep in mind when creating the structure of their network? For example, I know that in a ClassNLLCriterion, you want to have the last layer of your network be a LogSoftMax() layer so that you can input the right log probabilities.
Are there any other general rules or guidelines when it comes to creating these networks?
Thanks
Here is a good webpage which contains the pros and cons of some of the main activation functions;
http://cs231n.github.io/neural-networks-1/#actfun
It can boil down to the problem at hand and knowing what to do when something goes wrong. As an example, if you have a huge dataset and you can't churn through it terribly quickly then a ReLU might be better in order to quickly get to a local minimum. However you could find that some of the ReLU units "die" so you might want to keep a track on the proportion of activated neurons in that particular layer to make sure this hasn't happened.
In terms of criterions, they are also problem specific but a bit less ambiguous. For example, binary cross entropy for binary classification, MSE for regression etc. It really depends on the objective of the whole project.
For the overall network architecture, I personally find it can be a case of trying out different architectures and seeing which ones work and which don't on your test set. If you think that the problem at hand is terribly complex and you need a complex network to solve the problem then you will probably want to try making a very deep network to begin with, then add/remove a few layers at a time to see if you have under/overfitted. As another example, if you are using convolutional network and the input is relatively small then you might try and use a smaller set of convolutional filters to begin with.

neural network and a intrusion detection system

How do I approach the problem with a neural network and a intrusion detection system where by lets say we have an attack via FTP.
Lets say some one attempts to continuously try different logins via brute force attack on an ftp account.
How would I set the structure of the NN? What things do I have to consider? How would it recognise "similar approaches in the future"?
Any diagrams and input would be much appreciated.
Your question is extremely general and a good answer is a project in itself. I recommend contracting someone with experience in neural network design to help come up with an appropriate model or even tell you whether your problem is amenable to using a neural network. A few ideas, though:
Inputs need to be quantized, so start by making a list of possible numeric inputs that you could measure.
Outputs also need to be quantized and you probably can't generate a simple "Yes/no" response. Most likely you'll want to generate one or more numbers that represent a rough probability of it being an attack, perhaps broken down by category.
You'll need to accumulate a large set of training data that has been analyzed and quantized into the inputs and outputs you've designed. Figuring out the process of doing this quantization is a huge part of the overall problem.
You'll also need a large set of validation data, which should be quantized in the same way as the training data, but that should not take any part in the training, as otherwise you will simply force a correlation network that may well be completely meaningless.
Once you've completed the above, you can think about how you want to structure your network and the specific algorithms you want to use to train it. There is a wide range of literature on this topic, but, honestly, this is the simpler part of the problem. Representing the problem in a way that can be processed coherently is much more difficult.

How to optimize neural network by using genetic algorithm?

I'm quite new with this topic so any help would be great. What I need is to optimize a neural network in MATLAB by using GA. My network has [2x98] input and [1x98] target, I've tried consulting MATLAB help but I'm still kind of clueless about what to do :( so, any help would be appreciated. Thanks in advance.
Edit: I guess I didn't say what is there to be optimized as Dan said in the 1st answer. I guess most important thing is number of hidden neurons. And maybe number of hidden layers and training parameters like number of epochs or so. Sorry for not providing enough info, I'm still learning about this.
If this is a homework assignment, do whatever you were taught in class.
Otherwise, ditch the MLP entirely. Support vector regression ( http://www.csie.ntu.edu.tw/~cjlin/libsvm/ ) is much more reliably trainable across a broad swath of problems, and pretty much never runs into the stuck-in-a-local-minima problem often hit with back-propagation trained MLP which forces you to solve a network topography optimization problem just to find a network which will actually train.
well, you need to be more specific about what you are trying to optimize. Is it the size of the hidden layer? Do you have a hidden layer? Is it parameter optimization (learning rate, kernel parameters)?
I assume you have a set of parameters (# of hidden layers, # of neurons per layer...) that needs to be tuned, instead of brute-force searching all combinations to pick a good one, GA can help you "jump" from this combination to another one. So, you can "explore" the search space for potential candidates.
GA can help in selecting "helpful" features. Some features might appear redundant and you want to prune them. However, say, data has too many features to search for the best set of features by some approaches such as forward selection. Again, GA can "jump" from this set candidate to another one.
You will need to find away to encode the data (input parameters, features...) fed to GA. For finding a set of input paras or a good set of features, I think binary encoding should work. In addition, choosing operators for GA to reproduce offsprings is also important. Yet GA needs to be tuned, too (early stopping which can also be applied to ANN).
Here are just some ideas. You might want to search for more info about GA, feature selection, ANN pruning...
Since you're using MATLAB already I suggest you look into the Genetic Algorithms solver (known as GATool, part of the Global Optimization Toolbox) and the Neural Network Toolbox. Between those two you should be able to save quite a bit of figuring out.
You'll basically have to do 2 main tasks:
Come up with a representation (or encoding) for your candidate solutions
Code your fitness function (which basically tests candidate solutions) and pass it as a parameter to the GA solver.
If you need help in terms of coming up with a fitness function, or encoding of candidate solutions then you'll have to be more specific.
Hope it helps.
Matlab has a simple but great explanation for this problem here. It explains both the ANN and GA part.
For more info on using ANN in command line see this.
There is also plenty of litterature on the subject if you google it. It is however not related to MATLAB, but simply the results and the method.
Look up Matthew Settles on Google Scholar. He did some work in this area at the University of Idaho in the last 5-6 years. He should have citations relevant to your work.