Facebook SDK working in Editor, but not when I upload it to my Server - unity3d

I am using the Facebook Sdk 5.0.3 Beta for a test proyect I'm working on Unity.
When I run my game in the editor, I can login, post to my feed, all without a problem. But I'm having trouble to deploy it to my server. I upload the output of the webplayer into my website, and when I go to play the game, nothing is happening when I click on the Facebook functionality...
Am I missing some steps here? Some key? I see in the website that there is an App Token... Maybe thats it?
Thanks for all the help

It sounds like you are trying to host the game on your own website. Facebook integration over the web will only work if your game is hosted by Facebook. This is related to this question: Cannot get the Unity web player to load the Facebook dll

Related

Can't run simple application hosting on Facebook

I created app in developers.facebook.com . In products I add web hosting. Chosen type of app is Unity (WebGL).
Then I create .7z package build in Unity and upload on developers.facebook.com. I use Facebook platform, WebGL and App Id.
After that I go to Settings -> Basic, click Add Platform -> Facebook Web Games. I turn on Simple Application Hosting and click on 'save changes'.
But nothing saves and Facebook Web Games component was deleted.
After some experiments I see that nothing saves when I try turn on Simple Application Hosting. But if Simple Application Hosting is switched off everything on 'settings' is saved.
Why can't I use web hosting ? Maybe it's connected with current Facebook changes ?
Same issue for me....my game already deployed game is not working because of this issue :(

Facebook Web Hosting not working properly

I am developing an Unity game for Facebook Canvas. I am using the Facebook Webhosting product. Everything is setup on in the app settings both in game and on the developer's app page, but when I try to load the game by using the Facebook Web Games Page URL I get the following error: "The requested URL was not found on this server" (please see the attached picture).
[What could it be the problem? I followed every step in setting up the project, the page, the Webhosting product (https://developers.facebook.com/docs/games/services/contenthosting).
enter image description here
I had the same problem. I compressed files to .7z with a different software and it worked for me.

Facebook Page Plugin Just Not Working

I am trying to implement the facebook page plugin into my website but it is just not working it just shows some simple text with my webpage name like a normal anchor link but nothing else. it also say file://connect.facebook.net/en_GB/sdk.js is not found in developer tools but when I punch in that address into the web browser it does find the link. Please help this is driving me up the wall
Apparently the facebook page plugin doesn't work the same as the twitter plugin. With twitter you can test your site locally and if you are connected to the internet the plugin will still pull through the data not so with the facebook plugin. How I managed to get it to work was by uploading my file onto my live server and it worked. I have no idea why this happens. Thanks for your help Dani

Get Facebook Access Token in unity3d Desktop App

I am new in unity3d and i am trying to create an app with social connect for unity3d desktop app.I read some tutorial like unity-and-facebook. My problem is how to get an access token of user.I follow same steps as i read getting-started on facebook. When facebook-unity package import to my new package and change app id from facebook setting.I am getting a default access token and dummy user logedin.
Sorry for my English.
I'm afraid we don't directly support desktop applications at the moment. If you are testing in the editor we put dummy data in to help with testing, but you must run your app on apps.facebook.com/, or run it on ios or android.
I'm studying this solution recently,
I Got a solution form this page
http://www.ifc0nfig.com/accessing-facebook-unity-game-2/
The addition condition is that you may have to setup a webpage to parse the authorize code.
Then your desktop app can get the code form the webpage you setup.

Facebook and Twitter Integration with Unity for iOS and Android

I am new bee in Unity Development and developing an app in which I want to share a Image with Text on user's wall On Facebook and Twitter. I googled and got few links which says that buys plugins Prime31, I getting bit confuse on Followings.
How to Integrate Facebook and Twitter in Unity without buying any external plugins, like we can do easily in xcode.
If there are available free of cost Plugins, What are the links for tutorial and any helping Material, so that i can easily hookup with my app.
Can we do this task without plugins like in xcode we just need Facebook SDKs and same with twitter.
You should try UniShare, a sharekit for unity3d, both iOS, Android support, include twitter, facebook, linkedin, etc.
Let's Tweet in Unity
Haven't tested yet... but I'll post an update on my findings.
Facebook Unity SDK
It's the official SDK published by Facebook itself. Here's a tutorial.
Did you check ShareKit?
Documentations are here.
Have you tried SocialAuth
https://code.google.com/p/socialauth-android/
You can integrate Facebook , twitter , linkedin , myspace