I am developing an Unity game for Facebook Canvas. I am using the Facebook Webhosting product. Everything is setup on in the app settings both in game and on the developer's app page, but when I try to load the game by using the Facebook Web Games Page URL I get the following error: "The requested URL was not found on this server" (please see the attached picture).
[What could it be the problem? I followed every step in setting up the project, the page, the Webhosting product (https://developers.facebook.com/docs/games/services/contenthosting).
enter image description here
I had the same problem. I compressed files to .7z with a different software and it worked for me.
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I created app in developers.facebook.com . In products I add web hosting. Chosen type of app is Unity (WebGL).
Then I create .7z package build in Unity and upload on developers.facebook.com. I use Facebook platform, WebGL and App Id.
After that I go to Settings -> Basic, click Add Platform -> Facebook Web Games. I turn on Simple Application Hosting and click on 'save changes'.
But nothing saves and Facebook Web Games component was deleted.
After some experiments I see that nothing saves when I try turn on Simple Application Hosting. But if Simple Application Hosting is switched off everything on 'settings' is saved.
Why can't I use web hosting ? Maybe it's connected with current Facebook changes ?
Same issue for me....my game already deployed game is not working because of this issue :(
I am developing a firefox os packaged app. For my app what will be the values of red marked portions. Please see the following picture.
I think you should be able to put the URL of your application if it's a hosted one or the URL of your website for App Domains. As for the platform, choose the website. Let me know if it's working.
I am using the Facebook Sdk 5.0.3 Beta for a test proyect I'm working on Unity.
When I run my game in the editor, I can login, post to my feed, all without a problem. But I'm having trouble to deploy it to my server. I upload the output of the webplayer into my website, and when I go to play the game, nothing is happening when I click on the Facebook functionality...
Am I missing some steps here? Some key? I see in the website that there is an App Token... Maybe thats it?
Thanks for all the help
It sounds like you are trying to host the game on your own website. Facebook integration over the web will only work if your game is hosted by Facebook. This is related to this question: Cannot get the Unity web player to load the Facebook dll
I'm basically trying to put all the functionality of this website: http://greenthumbweather.com/
into Facebook via the "website" platform.
I've started the app process in facebook and I entered the URL as website platform (attached image).
However, when I go to preview the "app", I just get a link to my website in the top right (attached image).
Do I have to recreate the entire functionality of the website within Facebook? Or can I just port the functionality into a Facebook app? I really would like users to be able to visit the website within Facebook, where it would grab their location information and customize my website based on their latitude/longitude.
Thanks for any help!
You can just port your website to facebook app but i think that depend on your desired output. Your website can also be ported to a canvas app.
I've got an issue with an app of mine available on the AppStore. In my app you can share contents using the graph API given by the iOS Facebook API. Everything works perfectly except for the link on the top right angle of the attached image
If you click on it guides you through an empty facebook page. I thought it was an automatic link to the itunes application page, but it is something for SSO. Is there a way to point it to another link? I've tried almost everything in the facebook app settings without result.