Does the Deezer JS SDK player work on iOS devices (does it have a HTML5 fallback?) or only on devices that have Flash?
The JS SDK is indeed based on Flash for full track streaming. EDIT Only the widget player has an HTML5 fallback but only with 30 seconds previews (that you have directly from the API as well) - which is not available in the JS SDK.
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Is there any voice SDK available for a flutter.
I want to add voice calling feature in my app, So far I have integrated agora video SDK bt I want specific voice SDK which supports both platform i.e ios and android
Agora audio sdk for flutter is still under testing phase right now, if you want to use it for your flutter app you can find the SDK over here : https://github.com/AgoraIO/Flutter-SDK/tree/audio-only
I am creating an application using OpenTok on Ionic for Android and IOS devices.
When I am running the application on Android/IOS devices the device speaker is used as a default audio. I am struggling to use the primary audio source which we normally use when we do a phone call or whatsapp call.
TokBox Developer Evangelist here.
You would need to write a custom audio driver to be able to route the audio to the desired route. Here are some links to the sample implementations:
iOS - Objective-C
Android - Java
If you're using Ionic, you would need to write a bridge via Cordova to be able to expose this functionality because it's not available through the Cordova-Plugin-OpenTok.
Aviary HTML5 Web SDK works fine for iOS laptop, Android phones, Windows laptops, but not iPhone.
Tested with iPhone safari browser and iPhone chrome browser.
Aviary feather loads, then "loading-spinner" icon keeps on spinning.
Is this a bug, or is mobile iOS not supported?
The Creative SDK for Web does not currently support phone-sized mobile devices, as noted in the Getting Started guide for Web:
For handheld use we generally recommend our native SDKs (iOS, and Android), which have a UI optimized for smaller screens and performance tuned to the native device.
As one possible alternative, as of last week, there are PhoneGap plugins (compatible with PhoneGap, Cordova, and Ionic) that are available for the Creative SDK.
See the following blog posts to read more about the Creative SDK PhoneGap plugins:
PhoneGap plugins for the Creative SDK
PhoneGap template for the Creative SDK Image Editor
The relevant plugin and template repos, with instructions and API guides, are available on GitHub:
Client Auth plugin: The starting point for all Creative SDK integrations
Image Editor plugin: the Creative SDK Image Editor for PhoneGap
Image Editor template: An optional sample app template for quickstart
I have a problem with the audio that is not working on Android or an emulator. But it is working on web apps. I have searched in Google but i can't find the solution.
Why does cc.audioEngine is not working while using Intel XDK ?
Instead using library of JS, you can build your own plugin of cordova to record / play audio on your android. Or search existing cordova plugin on github.
It's not that the XDK is "not working" it's that the webview and/or webview requirements don't meet the requirements of your cc.audioEngine library. I'm no expert on cc.audioEngine, but it appears to require Web Audio. That is not supported in the standard webview that you find in the typical Android device. This is why we provide the Crosswalk for Android build option. It includes the modern HTML5 features and APIs you take for granted in your desktop browser.
Try building with Crosswalk and debugging with the Debug tab. Both of those use the Crosswalk webview.
I wish to use Facebook sdk version 3.2 in my iOS application but I couldn't find the minimum target iOS that it will support.
Any help is appreciated.
From the SDK Page:
iOS 6 integration
The Facebook SDK for iOS offers full, native integration with iOS 6. For Login and Feed posting, this means you have the ability to pop-up a native dialog box rather than fast-app-switching to the Facebook iOS App or Mobile Safari. This experience is less disruptive for the user and significantly increases conversion. Just enable Login with Facebook and the SDK will ensure your apps work seamlessly on all iOS versions 4.0 and later.