Aviary HTML5 Web SDK works fine for iOS laptop, Android phones, Windows laptops, but not iPhone.
Tested with iPhone safari browser and iPhone chrome browser.
Aviary feather loads, then "loading-spinner" icon keeps on spinning.
Is this a bug, or is mobile iOS not supported?
The Creative SDK for Web does not currently support phone-sized mobile devices, as noted in the Getting Started guide for Web:
For handheld use we generally recommend our native SDKs (iOS, and Android), which have a UI optimized for smaller screens and performance tuned to the native device.
As one possible alternative, as of last week, there are PhoneGap plugins (compatible with PhoneGap, Cordova, and Ionic) that are available for the Creative SDK.
See the following blog posts to read more about the Creative SDK PhoneGap plugins:
PhoneGap plugins for the Creative SDK
PhoneGap template for the Creative SDK Image Editor
The relevant plugin and template repos, with instructions and API guides, are available on GitHub:
Client Auth plugin: The starting point for all Creative SDK integrations
Image Editor plugin: the Creative SDK Image Editor for PhoneGap
Image Editor template: An optional sample app template for quickstart
Related
I have a problem with the audio that is not working on Android or an emulator. But it is working on web apps. I have searched in Google but i can't find the solution.
Why does cc.audioEngine is not working while using Intel XDK ?
Instead using library of JS, you can build your own plugin of cordova to record / play audio on your android. Or search existing cordova plugin on github.
It's not that the XDK is "not working" it's that the webview and/or webview requirements don't meet the requirements of your cc.audioEngine library. I'm no expert on cc.audioEngine, but it appears to require Web Audio. That is not supported in the standard webview that you find in the typical Android device. This is why we provide the Crosswalk for Android build option. It includes the modern HTML5 features and APIs you take for granted in your desktop browser.
Try building with Crosswalk and debugging with the Debug tab. Both of those use the Crosswalk webview.
I am working on a game in Unity3D (version 4.3.4) which I want to build to mobile platfroms Android and iOS. I am trying to make the login via Facebook. I have downloaded and imported Facebook SDK for Unity (5.0.4) into my Unity project. I have also made all the prerequsities for autheticating a unity3d game via facebook sdk (register app on FB dev website, added the app id to unity project and wrote the code for FB.Login, which is in the documentation of the Facebook SDK for Unity).
When I ran the app in Unity3D editor, everything is working (DLL is loaded, facebook window popups...), but when I build the Unity app to any kind of platform (android, iOS, desktop, web...) and I open the game, then the Facebook SDK is not loaded anymore, authentification is not working. I have found the next error: "Facebook Dll: Not Loaded". Maybe this can cause the problem (and maybe some other things), I dont know.
I have tried everything. I found on the web that there can be a version problem with Unity3D and with the SDK, so I tried to build the project with older version of Unity3D (4.2.2) and with older version of Facebook SDK for Unity (4.3.3) but nothing helped.
Please help me If you can.
Did you also fill out the required fields for Android and iOS in the developers.facebook.com/apps. You need to add a platform for them and fill in the Bundle Identifier (aka Package Name) and the Class name.
Also the SDK doesn't support Desktop and only supports web if your app is on Facebook Canvas.
I have some flash files and i need to integrate those files in iPad app. i searched lot but everyone's answer is
- iOS will not support flash.
- even if you integrate flash files app store will not accept.
But my app is not for app store this is an enterprise app. Instead of integrating flash files we can do all the animation in our objective-c itself. But client is demanding to integrate flash files in iPad app. Is there any alternate solution. Please guide me.
Sure you can run Flash apps on iOS, you just have to build them using AIR:
Adobe AIR is a cross-platform runtime that enables you to use your
existing Flash/ActionScript or HTML/JavaScript development skills and
tools to build and deploy applications, games, and videos outside the
browser and on mobile devices.
Here is the specific resources page on how to build Flash ActionScript 3 apps targeting any iOS device.
The beauty of AIR is that if the code of your app is well organized, you can reuse most of it for any build being it for Android, iOS, Blackberry, or even a desktop app (windows and macosx) or the web.
Hybrid way:
Flash to html5 conversion then open HTML document using webview
Google swiffy:
Swf to HTML 5
Note:
maximum of 1 mb only be converted at present
Link:
click here
Adobe wallaby:
Fla to HTML 5
Note:
At present cs5 only supported.the lower versions have to be resaved in cs5 to convert.
Link:
click here
Native way:
Adobe air:
One could run actioscript flash content directly in ios devices.
Note:
At present you could make stand alone ios apps only you can't integrate with existing app.
Link:
click here
It is a detour only, but you could install the Photon browser and call it from your app.
I'm looking for an app that demos all of Android UI elements. Similar to the following:
http://developer.apple.com/library/ios/#samplecode/UICatalog/Introduction/Intro.html
Any ideas?
If you are asking for Api demos, follow this link
http://developer.android.com/resources/samples/ApiDemos/index.html
And you can find Api Demos application in your android emulator too.
And the source code to them are shipped with the platforms itself. You can see the source in the
android sdk folder-> Platforms->Android x.x->Samples
Can we build an iphone app and convert the application to the android application using phonegap framework?
I have been through various links.
We basically need to develop a webapp for that and that can be converted to an android app or an iphone app respectively.
I am an iphone application developer and i am not at all familiar to android.
Links or example code would be greatly appreciated.
PhoneGap will not enable you to "port" an existing iphone application to Android. However, if you develop an application within the PhoneGap framework (which means using html, css and javascript), you will be able to deploy it on multiple mobile platforms such as iPhone, Android, Nokia, Blackberry, etc.
The downside is that you will eventually be developing a packaged mobile website - your application consist of html pages, css styling and javascript behaviour/logic, combined whith access to phone internals such as gps, disk, database, camera, etc. It will usually not "feel" fully native on most platforms. For example, you will not be using the system's "native" ListView.
There are javascript libraries such as JQuery-mobile, JQTouch, etc, that make your application look nicer on mobile devices, but it's still not as good as the native experience.
The app you build will not be a native Android or IPhone app but a HTML Web App wrapped in the PhoneGap wrapper and packaged into a native app. So yes you can build for both platforms as long as you build a Web App
Edit -(a Web App is just a plain html/css/javascript + server-side(php, asp etc) website)