My team and I just finished our very first app, and we ran into a problem with iAd.
We're still using the Apple developer ads; but if we tap on the Ad, then close out of the ad and click on a node it crashes the app, it seems to only be happening on the iPhone 5[s][c] though, does anyone know what could be causing this?
EDIT: We're using SpriteKit.
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I run these apps on the iOS simulator only: I created a iOS application that I have never released and has been working fine for the iPad and iPhone simulator for the past year. Two days ago the app was working fine. I didnt' change anything or even login to my Mac and tonight I go to test the app before adding additional features and the iAds stop appearing. I check over my code to verify nothing has changed. When I run the app I keep getting constant 'didFailToRecieveWithError' over and over in the log window. I know I used to get these intermittently in the past between test ads, but now that's all that I get. Has anyone else experienced this? Do the iAd test servers go down once in a while?
I released an iOS app 1 week ago with iAd banner. On my wife's iPad the iAds show up normally. However on my iPad and iPhone they keep displaying test advertisement.
I've searched thru the site and google, removed the development version and downloaded the distributed app from app store, even reset the settings of my iPad still showing test advertisement.
I don't think it's an issue from apple since my wife's device is seeing real ads, it must be something for my iPad but I couldn't figure out...
Thanks!
Okay, I found the solution myself -> what I did is to use "restore" in iTunes to wipe my device - that solves the issue. If you had same issue as I did and couldn't find other way, this will do the trick :)
Just encountered the problem with integration of AdMob into my iPad application.
The problem is that sometimes AdMob opens its own browser when device even not touched and then nothing happens (no ad is loaded in that browser) and UI doesn't react at all, so eventually I get my app frozen.
AdMob is integrated through AdWhirl, but problem is not there. I put breakpoint to adViewWillPresentScreen: and stack trace shows only AdMob's classes and no AdWhirl.
Switched AdWhirl log into debug mode, but can not see anything suspicious.
I haven't seen such problem on iPhone.
Has anyone faced this problem and is there any solution?
The problem got solved by updating AdMob SDK to the latest version.
I have an iPhone App published for a while, developed under the SDK3, and everything works great. Some weeks ago, when Apple released the SDK4 I made some changes to my app to support multitasking (it plays audio in the background).
In my simulator and my device (iPhone 3GS iOS4) the app runs great, there is no problem at all. But, now when I submit the update, a lot of users are contacting me because they say that the app freezes on the splash screen and after waiting about 40-60 seconds, it crashes.
By asking to the users, I have determinate that the problem is only in those devices that haves iOS4 (iPhone 3Gs and 4G).
I tested the app over and over in my simulator and my device but it never happens to me!! Some one have any idea or information about this?
I will really appreciate it. Thanks.
After search for the crashes, and try over and over, I can't reproduce the bug on
my devices. So, I decide to start reading at the Apple Developer Forums and I
found a thread where my suspicions are affirmed: this problem is caused by an internal
iOS4 bug.
"There's a bug in the App Store's code signing process. Talk to DTS: they can
help you with the workaround. Mention rdar://7909951."
"...but it should be the cause of nearly all "failed to launch in time" inside
libobjc:_mapStrHash..." (This appears in some of my app crashes)
Here is the link to the post: failed to launch in time in iOS4
There is no certain solution, but some suggest that a start is changing from arm6 to arm7 and try.
You can try changing some code in the app for producing a different binary and submit it again.
I hope it can help anyone else.
Check the crash report on itunesconnect.apple.com
iPhone 3G also supports iOS 4, except it "doesn't support multitasking" (presumably due to lack of RAM?). If you're only seeing crashes on the 3GS and 4, then that might be the issue.
Default.png is shown on launch, but it's also shown on the foreground when the OS didn't manage to get a screenshot while backgrounding, or for various other reasons (e.g. your app was launched with openURL, so the UI is likely to be different).
App freezes, and the device freezes sometime during launching or closing. This happens especially to the app developed and installed using Xcode. Can anyone explain what's going on, if it's iOS 4 Gold Beta specific issue, or a generic task must be handled by a developer?
Use the Debugger, Console and NSLog() statements to track the progress of your application throughout its life. This will help you track the bug in your application.