Samsung Smart TV SDK and TV version issue - samsung-smart-tv

I am wondering whether older version SDK (i.e. SDK 4.0) can be used to develop apps for 2014 TV, and whether SDK 5.1 can support 2011 TV???
Thanks in advance!

Yes as long as with the older SDKs you don't use functionalities which are available only on the newer ones.

Related

Asking for "huawei_scan" plugin for flutter

In flutter , Is the huawei_scan plugin only for Huawei phone ? can not use for other Phone ?
Supports also Android 4.4 / iOS 9 or later.
See Supported Devices.

Does Flutter support Android TV and Apple TV?

I wanted to create the video streaming application for Android and iOS which also needs to work on Android and Apple TV or at least on Android TV.
April 2021 update
Yes for Android TV
Flutter supports android tv for a while now. There is a long discussion here on publishing it to play store https://github.com/flutter/flutter/issues/48109
Partially for Apple TV
There are some open source attempts like this one https://github.com/LibertyGlobal/flutter-tvos-demo to support it on AppleTV
But publishing there can be harder depending on App Store guidelines.
No support for Apple TV or Android TV at the moment from Flutter, and according to this thread there is no current plan for that (as of Jul 21, 2018). Actually theoretically, there is nothing stopping you from compiling the project and building Android TV app (can't say much about Apple TV), the binary will build to the device, but that's just the tip of the iceberg. Since no official support is there yet, presumably you'll be on your own if you try.

Windows SDK or Unity SDK for iOS/Android/Windows

We have a requirement to develop AR app for all three platforms (Android/iOS/Windows). We would like to know if there is a SDK available for windows 8 and above.
Please suggest should we develop the app using the sdk for all platform or is it advisable to develop the app using Unity?
If we prefer to develop the app using Unity will this work on all platforms like (iOS/Android/Windows).
Thank you in advance.
Unity will help you because you develop once and it should work in the three, but it really depends on the AR library. For example, Vuforia doesn't work in Windows (only in the Unity Editor)

Bluetooth LE with Smartface

I am new with Smartface, just downloaded it some hours ago, and I'm looking for a solution to make an application both for IOS and Android which will communicate with a bluetooth device (NRF8001 from Nordic Semiconductor). Until now, I worked with Phonegap but Smartface seems to be a quite good tool !
The problem is that for the moment, the only thing I can find is an example project to use iBeacons (only for IOS) but no bluetooth LE. So is there a way to develop an App with Bluetooth LE for Android and IOS ?
Thank you very much for your help.
Regards,
Smartface App Studio supports iBeacon for current releases.
BLE is in our RoadMap and you can check it from the link below;
http://www.smartface.io/roadmap/

'Location'(geolocation) support in OS versions

Is 'Location'(geolocation) native api supported in all iphnoe os versions from iphone 2.o to ios 4+ ? Is there any documentation to get the list of all API's and the supporting versions ?
Sure, its called core Location Framework:
http://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/LocationAwarenessPG/CoreLocation/CoreLocation.html#//apple_ref/doc/uid/TP40009497-CH2-SW1
Here is the apple documentation about CoreLocation.