I wanted to create the video streaming application for Android and iOS which also needs to work on Android and Apple TV or at least on Android TV.
April 2021 update
Yes for Android TV
Flutter supports android tv for a while now. There is a long discussion here on publishing it to play store https://github.com/flutter/flutter/issues/48109
Partially for Apple TV
There are some open source attempts like this one https://github.com/LibertyGlobal/flutter-tvos-demo to support it on AppleTV
But publishing there can be harder depending on App Store guidelines.
No support for Apple TV or Android TV at the moment from Flutter, and according to this thread there is no current plan for that (as of Jul 21, 2018). Actually theoretically, there is nothing stopping you from compiling the project and building Android TV app (can't say much about Apple TV), the binary will build to the device, but that's just the tip of the iceberg. Since no official support is there yet, presumably you'll be on your own if you try.
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as the title described my issue , my question seems to be dumb a little ; But because I don't own an Android device , But I published Android Apps using Genymotion Emulators. And I tried to download Unity Remote App on my Emulator but it does not work that well.
So my question here is : Can I use my iPhone device to test and develop the game that will be published to android users?
Yes, it is possible to do that since the Input methods being touches do not differ. The only thing you have to keep in mind is the wide range of resolutions used by android devices.
You can use can use your iphone for testing but jusst for the logic. The performance and resolutions are very different for android. Also if there is any platform specefic code you have written in unity then you have to take care of that.
Besides using your iPhone you can generate an APK from unity and install it on the android emulators to test.
Just started reading about this ibeacon that apple is selling out to retailers. If I wanted to created an app that connects to these beacons.. how can I do so? Cant seem to find any apis or any help for doing this, it is a relatively new technology. Also, can Android devices also utilize this technology?
Apple has an app called AirLocate that they released at WWDC this year. If you search on "AirLocate" you can find it online.
It is an app that lets you turn your BLE-capable iOS device (iPhone 4S or later, iPad mini/ iPad 3 or later, or 4" iPod) into either a beacon or a beacon detector.
With that source it's quite easy to figure out the basics of iBeacon programming.
As the other poster said, the newest Androids are able to detect beacons, but so far the firmware does not support sending as a beacon.
Yes, Android devices can interact with iBeacons using Radius Networks' Android iBeacon Library.
You can find a table that compares the APIs for both Android and iOS on this page. You may also want to Google for a tutorial.
We have developed a new OTT Streaming STB build on an Android platform. How do I get it to operate the Google TV system so that the Apps built for GTV will load and run correctly?
Please note: I am NOT looking for advice on how to get an app onto the GTV platform - what I need is to get the Google TV platform on my STB.
Thanx
Nick
Google TV is not open source. It is built in a different way to core Android, you can't just add it to your build. Nearly anything built for Google TV will work on other Android devices such as yours. The Google Play device filtering is your real problem.
I was wondering if it is possible to obtain a Debug version of the Flash Player Chrome plugin for Google TV? I would like to remotely debug Flash applications running on a Google TV device, but as I understand it this requires a debug version of the player, and also a mechanism for entering the host name for the remote host where the debugger (e.g. Flash Builder) is running.
I did find an article regarding Chrome on the Adobe web site, but there's no mention of Google TV.
Thanks
It's not available. Google TV is based on Android - Flash support for android has been deprecated. As of this writing Google TV is based on Android 3.2 and continues to support Flash - Flash support is not expected for future versions.
Note that it's not possible for users to update Flash in the current Chrome on Google TV so there is no way to go to a debug version of Flash. Developers have to implement debugging code in your Action script. Given the fact that Flash support will eventually be phased out, it makes more sense to look into other solutions more compatible with future versions of Android/Chrome on Google TV.
I have the following queries on using phonegap / Titanium appcelarator for our cross platform mobile development
Currently we want to develop iPhone compatible and android compatible app with single source code using the cross platform mobile SDKs
Can this phoneGap or Titanium appcelarator works with single source code on both the iPhone and Android platforms?
also is there any other platform works as such?
And how these application will be relased with Appstore / Android market place since they have single code base ( source code ).
Any helps would be greatly appreciated.
I have tried out Sencha Touch with PhoneGap and also Titanium.
Sencha touch is pretty easy as it is based on javascript and can be used with android and iphone. The app created with Sencha touch can later be wrapped inside phone gap and submitted to the appstore.
Titanium again uses javascript but they do some processing on it. So the app is native.
They do have some common api's that can be used for both iphone and android. But for some advanced features they have 2 seperate sets of api's for both android and iphone.
So both have some differences. And they are both acceptable in Appstore and android market place.
I have not tried Titanium, but one of my friends is using Corona. He said its support Android and iPhone, and easily port over. You will need at least, adjust the image size, AFAIK, the image size for iphone and androids(various size) are different.
Corona: Write once, build to both iOS and Android.
corona concentrates on games. it uses lua. if you want to build a cross platform application you should first design your application cross platform. android and ios are different os with different style guides.
i have experiences with titanium and it worked fine. but i experienced that a cross platform design is important since the most time of building the app was used for programming the user interface. so invest time in building a good mvc design and ui. after that it worked out easily.
Find answers for you question below.
Can this phoneGap or Titanium appcelarator works with single source code on both the iPhone and Android platforms?
Yes It can definitely work with single code base. in addition to this you can develop universal App that can run in tablet and handheld from single code base
(NOTE: however on some point you have to differentiate between iOS and Android as some of the functionalities are specific to iOS or Android System. Titanium provide constants to check between iOS and android. It also provides constants to differentiate between Tablet and Handheld devices)
also is there any other platform works as such?
Other than Android and iOS titanium provides support for blackberry and mobile web platforms also.
And how these application will be relased with Appstore / Android market place since they have single code base ( source code ).
You can build App for required platform from titanium it self.