Run Phonegap application, that supports HTML5 and Javascript on Android Wear - eclipse

I had already executed Hello World apk on Android wear emulator, now I want to use HTML inside asset folder to execute it in wear emulator but I am not getting any success

Android wear supports only Java application not to render HTML document. Please refer to https://developer.android.com/training/building-wearables.html for Android were app in details.

It does not work like you are used to from normal Phonegap/Cordova yet. But as you can use a full Chrome Browser on the watch (like com.appfour.wearbrowser) I think it can be done!
So what you need to do is fork Chrome on Android Wear and let it launch your website...

For simple HTML, our Android HTML software renderer should work, see https://github.com/kobjects/htmlview

Related

can i create android and ios applications with flutter without android emulator , with just flutter sdk and vscode and browser

I learned dart and I want to access flutter, but I was surprised by android studio because my computer is weak.so,can i create android and apple applications with flutter without android emulator , with just flutter pack and vs code and browser
If you only work with simple UI widgets yes you can use the embedded development tools within the browser to get the dimensions of the device you working on like so
But, most of the cases there are libraries work differently according to the platform so it might work with the web but not with android or iphone and you can not test it without the actual device.
And yes VS code is a very good with flutter and might be better than android studio but it won`t make the difference you expected, in my opinion what make it faster is to use an actual device for testing and not using the emulator, also don't use a lot of application along side with the IDE, like if you are using spotify, listening to youtube video or following a tutorial just use your phone because browsers as bad as emulator.
You can use a text editor and the command line tools to build flutter apps and test them on a real device.
I wouldn't recommend it though.
You could give VSCode a try as it is a more lightweight environment.
Your computer should handle testing on a real device, which requires only a USB cable. Accessing the application in the browser would probably eat a lot more memory. You can read about how to use the real device with flutter here.

Using IOS device to develop an Android game

as the title described my issue , my question seems to be dumb a little ; But because I don't own an Android device , But I published Android Apps using Genymotion Emulators. And I tried to download Unity Remote App on my Emulator but it does not work that well.
So my question here is : Can I use my iPhone device to test and develop the game that will be published to android users?
Yes, it is possible to do that since the Input methods being touches do not differ. The only thing you have to keep in mind is the wide range of resolutions used by android devices.
You can use can use your iphone for testing but jusst for the logic. The performance and resolutions are very different for android. Also if there is any platform specefic code you have written in unity then you have to take care of that.
Besides using your iPhone you can generate an APK from unity and install it on the android emulators to test.

Sound not working on cocos2D JS v.3 + IntelXDK + Cordova

I have a problem with the audio that is not working on Android or an emulator. But it is working on web apps. I have searched in Google but i can't find the solution.
Why does cc.audioEngine is not working while using Intel XDK ?
Instead using library of JS, you can build your own plugin of cordova to record / play audio on your android. Or search existing cordova plugin on github.
It's not that the XDK is "not working" it's that the webview and/or webview requirements don't meet the requirements of your cc.audioEngine library. I'm no expert on cc.audioEngine, but it appears to require Web Audio. That is not supported in the standard webview that you find in the typical Android device. This is why we provide the Crosswalk for Android build option. It includes the modern HTML5 features and APIs you take for granted in your desktop browser.
Try building with Crosswalk and debugging with the Debug tab. Both of those use the Crosswalk webview.

flex:Can we develop flex mobile project that runs in both android and iphone

Can we develop flex mobile project that runs in both android and iphone.Also I want to know , can we use all the device capabilities of both android and iphone in same project
http://gregsramblings.com/2011/04/26/convincing-developers-that-adobe-flex-rocks-on-android-ios-and-playbook/
Yes you can achieve that with the new Flex SDK 4.5.1, then when you develop one app in Flash Builder and then build it on both Android and iPhone or even on Blackberry tablets. You can also add different styles to Android and iOS (for example different colors, buttons, everything...).
Download: http://www.adobe.com/cfusion/entitlement/index.cfm?e=flexsdk
For building the actual app you will need an Apple developer certificate or you can always download a fake one from the internet that works just as well.

What is the Android equivalent to iOS / iPhone's UICatalog sample app?

I'm looking for an app that demos all of Android UI elements. Similar to the following:
http://developer.apple.com/library/ios/#samplecode/UICatalog/Introduction/Intro.html
Any ideas?
If you are asking for Api demos, follow this link
http://developer.android.com/resources/samples/ApiDemos/index.html
And you can find Api Demos application in your android emulator too.
And the source code to them are shipped with the platforms itself. You can see the source in the
android sdk folder-> Platforms->Android x.x->Samples