How to make a projects from netbeans go live? - netbeans

I have been working on my website and I want to publish it on-line, but I have never done this before and its turning out to be more difficult than I thought, I was hoping it would be a case of dragging the folder over but no...
I recently subscribed to 1&1 but i dont think they are what I am looking for.
I have been coding in net beans and I want to be able to change my website about while its up.
Can anyone help??
Please ask if you have any questions!

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Coding Minecraft plugin (Jar)

I'm a newbie and I wanted to create a new plugin for my Minecraft server (a .jar file).
It has to make a whole tree (all the wood connected) fall breaking only one block.
I want it to be turned on or off using a specific in-game command.
Do you have any ideas?
Thank you!
I would start by looking at how to make a "hello world" plugin.
Find a tutorial online (there are many), for how to setup a basic plugin.
Once you have done that, have a look at this to setup an event listener.
https://bukkit.gamepedia.com/Event_API_Reference
Then, use this event instead of the example one
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/block/BlockBreakEvent.html
Lastly, loop through all the surrounding blocks and check if they are wood logs, if so: break them.
NOTE: This is not very detailed, this is more of a guidance for you to know what to lookup. Search around internet for how to do certain things. It will take time but stick to it. And feel free to ask questions when you are really stuck :)

How can I give my .vst3 plugin to someone else?

I developed a vst3 plug-in on my own with the sdk.
Now I would like to give it to a friend of mine. But I don't know how to give it to him.
I developed the plugin with the sdk, on Xcode. So my plug-in appears in VST_SDK/build/VST3/Debug with the name MyPlugin.vst3. When the plug-in is located here, Reaper and PremierePro are able to recognize it. (I told Reaper and premiere to scan this location).
But when I try to move my plug-in to the default location for this kind of plugin (/Library/Audio/Plug-ins/VST, which Reaper and Premiere recognise by default), The softwares aren't able to recognise my plugin anymore.
I'll try to be clear with my expectations.
I want to give my plugin to someone else. I thought I just had to give the .vst3 and put it in the good location, but it doesn't seem to work.
Maybe it is a license problem ? or maybe I have to give the whole sdk ?
Thanks for your answers
Ok. I found the problem. I don't really understand why if I move my .vst3 to /Library/Audio/Plugins/VST3 it isn't recognise, maybe it is a problem of access right. But in fact if I move it to User/MyUserName/Library/Audio/Plugins/VST3 it works perfectly fine !! I just couldn't see the existence of this repository, I didn't know that on Mac it is a hidden repository. So yeah for people with the same questions just move your .vst3 to this hidden User/blablaname/Library/Audio/Plugin/VST3 repository and it's perfect. –

Creating a plugin for CEF3 in Unity 3D

I was able to find a basic implementation of CEF3 in Ogre3D -- but I was hoping there would be something similar for Unity3D.
Link
I am currently using Awesomium, however, I now need to use RTCPeerConnection (which requires Chromium 29+). Currently, Awesomium is only on Chromium 18, and its unclear how long it will take for that to be udpated (not going to hold my breath).
CEF is open source and updated very frequently.
I would do this myself, but I have no clue where to start. I am hoping:
Someone with enough Unity experience has either already created a CEF3 wrapper that they would be willing to share with the community, or
Someone knows how this could be accomplished and can (hopefully thoroughly) explain
i took a look at your link and the video and i think i have some useful resources to share.
i have a bit of experience on unity3d. i've never tried to embed webpages within it, HOWEVER i've stumbled accross and read a few conversations on the subject in my travels.
there is one discussion here on the unity site, that i think would interest you
UnityWebCore plugin
Also on the unity boards - someone has gone ahead and done some of the paving the way, provided a project with some demos and downloadable source here.
its not exactly Chromium Embedded Frames, but from best i can tell from your link this will accomplish what you need. (or at least get you started)
EDIT:
another discussion specifically relating to doing this with awesomium here

Looking for a google apps or similar products for bug tracking

I saw googlebugs and I would like to find something similar. Does anyone know of anything out there. I have been searching for a long time on the web but still did not find a product as good as googlebugs
You do know you can just go to https://code.google.com/ and create an account, then you can use all those features on your own project, right?
There are loads of other bug tracking tools:
Spiratest
Jira
Bugzilla etc.

Setting up an Eclipse CVS repo using a cloud service

I am currently working on a project and realized it would be much more efficient if I utilized the CVS feature in Eclipse since I am working across 3 different computers in a given week. I have searched and searched but there is no simple set up walk through or best method approach on how to do this.
I want to utilize the CVS feature but have no clue what the best method would be. I don't have access to a server, so i have been looking into turning an old laptop into one, or using a cloud hosting site but have no clue how to begin. Is this even possible? If anyone can point me in the right direction, it would be greatly appreciated, thank you.
Google for "cvs hosting" (Ignore the drug store). I recommend you host your source rather than have it on your machine if you care about it.
Once you have it hosted, install CVS into Eclipse (recent versions don't come with it anymore) and then follow the documentation in the Eclipse help. It's pretty straightforward.