Arithmetic operation between Meteor Helpers - mongodb

I am handling a new Meteor test project and came across a doubt.. Please try to find a solution for me.
This application has 2 'helpers' for the same template.
Template.scoreBoard.helpers({
scroeHalfTime:function(){
var cursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var sum = 0;
cursor.forEach(function(player){
sum = sum + Number(player.scoreHalf)});
return sum;
},
scroeFullTime:function(){
var cursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var sum = 0;
cursor.forEach(function(player){
sum = sum + Number(player.scoreFull)});
return sum;
}
I would like to return the difference between this 'scroeHalfTime' and 'scroeFullTime', this will give me a result of how much did the player scored before and after half time.
Following codes did not work for me..
{{ScroeFullTime - scroeHalfTime}}
{{ScroeFullTime() - scroeHalfTime()}}
{{(ScroeFullTime - scroeHalfTime)}}

Simply create variable which will hold both values, like
var halfTime=0, fullTime=0;
Template.scoreBoard.helpers({
scroeHalfTime:function(){
var cursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var sum = 0;
cursor.forEach(function(player){
sum = sum + Number(player.scoreHalf)});
halfTime = sum;
return sum;
},
scroeFullTime:function(){
var cursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var sum = 0;
cursor.forEach(function(player){
sum = sum + Number(player.scoreFull)});
fullTime = sum;
return sum;
},
difference: function(){
return fullTime - halfTime;
}

Simple call {{scoreFullTime - scoreHalf Time}}. You can do that inside the template.

Solved..
Created Another Helper, and now Template. scoreBoard.helpers looks like,
Template.scoreBoard.helpers({
scroeHalfTime:function(){
var cursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var sum = 0;
cursor.forEach(function(player){
sum = sum + Number(player.scoreHalf);
});
return sum;
},
scroeFullTime:function(){
var cursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var sum = 0;
cursor.forEach(function(player){
sum = sum + Number(player.scoreFull)});
return sum;
},
scoreDifference:function(fullTime,halfTime){
var halfCursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var halfScore = 0;
halfCursor.forEach(function(player){
halfScore = halfScore + Number(player.scoreHalf);
})
var fullCursor = return MyCollection.find({player:"selectedPlayer"}).fetch();
var fullScore = 0;
fullCursor.forEach(function(player){
fullScore = fullScore + Number(player.scoreFull);
})
});
return fullScore - halfScore;
}
});

Related

Perceptron Training Issues

I am trying to build a simple perceptron. Right now I am just trying to find the weight values for the training data set to make sure it is working, but it will not converge no matter how many epochs I use.
here's the code:
`
var inputs = [];
inputs[0] = [15, 30, 1];
inputs[1] = [45, 90, -1];
inputs[2] = [64, 120, -1];
inputs[3] = [21, 40, 1];
inputs[4] = [9, 18, 1];
var weights = [0,0];
var epochs = 100;
var lRate = 0.1;
var bias = 12;
function weighted_sum(inputs, weights)
{
var products = [];
var weightedSum = 0;
for (var i = 0; i < weights.length; i++)
{
products.push(inputs[i]*weights[i]);
}
for (var i = 0; i < products.length; i++)
{
weightedSum += products[i];
}
return weightedSum;
}
function activate(weightedSum)
{
if (weightedSum >= 0)
{
return 1;
}
else
{
return -1;
}
}
function adjust(error, weights, input)
{
if (error !== 0)
{
for (var i = 0; i < weights.length; i++)
{
weights[i] += lRate * error * input[i];
}
bias += lRate * error;
}
}
function train(inputs, weights, epochs)
{
for (var n = 0; n < epochs; n++)
{
for (var i = 0; i < inputs.length; i++)
{
var set = inputs[i];
var weightedSum = weighted_sum(set, weights);
var result = activate(weightedSum);
var target = set[2];
var error = target - result;
adjust(error, weights, set);
console.log("result: "+ result + " target: " + target + " error: " + error + " weights: " + weights);
}
for (i = inputs.length; i > 0; i--)
{
var set = inputs[i];
var weightedSum = weighted_sum(set, weights);
var result = activate(weightedSum);
var target = set[2];
var error = target - result;
adjust(error, weights, set);
console.log("result: "+ result + " target: " + target + " error: " + error + " weights: " + weights);
}
}
}
train(inputs, weights, epochs);
console.log(weights);
`
Any help is appreciated, with my problem, or just general improvements. Thanks!

Get two offset points between two points

Hi I need help finding coordinate or points offset from two endpoints of a line. In my program, I would like to specify the two points and the offset. Then I need to calculate the two offset coordinates.
I worked something out using trigonometry but it only works in some cases and when the line is in the positive quadrant.
Here is an image describing what I need to find:
Points on line
Ok so I need to find X3,Y3 and X4,Y4 coordinates.
My method I followed:
Calculate angle:
Ang = atan((Y2 - Y1)/(X2 - X1))
To find X3:
X3 = X1 + Offset * Cos(Ang)
The same concept for Y3
The issue is that if the line is in a different quadrant the point info is not correct... Any help, please.
This question is a clear case for using 2d vector math. The idea is that we subtract p1 from p2 to give us a vector that describes the length and direction of the line. We then normalize this vector, such that it has a length of 1. If you then multiply this normalized vector with the number of units you'd like to move away from the end and add the result to the end-point, you'll have a new point.
Consider an example walking along the x axis:
p1 = 0,0
p2 = 10,0
dif = p2 - p1 = (10,0)
length is 10, so it's 10 times too long - we divide it by 10 to get a vector 1 unit long.
If we then move 5 times (1,0), we end up at 5,0 - 5 units away, bewdy!
Here's a function that achieves the same thing:
function calcOffsetPoint(x1,y1, x2,y2, distTowardsP2fromP1)
{
var p1 = new vec2d(x1,y1);
var p2 = new vec2d(x2,y2);
var delta = p2.sub(p1);
var dirVec = delta.clone();
dirVec.normalize();
dirVec.timesEquals(distTowardsP2fromP1);
var resultPoint = p1.add(dirVec);
return resultPoint;
}
As you can see, this makes use of something I've called vec2d. There's a copy of it in the following snippet:
"use strict";
function byId(id){return document.getElemetById(id)}
function newEl(tag){return document.createElement(tag)}
window.addEventListener('load', onDocLoaded, false);
function onDocLoaded(evt)
{
var end1 = new vec2d(0,0);
var end2 = new vec2d(10,0);
var midPoint = calcOffsetPoint(end1.x,end1.y, end2.x,end2.y, 5);
console.log( midPoint.toStringN(2) );
}
class vec2d
{
constructor(x=0, y=0)
{
this.mX = x;
this.mY = y;
}
get x(){return this.mX;}
set x(newX){this.mX = newX;}
get y(){return this.mY;}
set y(newY){this.mY = newY;}
add(other)
{
return new vec2d(this.x+other.x, this.y+other.y);
}
sub(other)
{
return new vec2d(this.x-other.x, this.y-other.y);
}
timesEquals(scalar)
{
this.x *= scalar;
this.y *= scalar;
return this;
}
divByEquals(scalar)
{
this.x /= scalar;
this.y /= scalar;
return this;
}
dotProd(other)
{
return this.x*other.x + this.y*other.y;
}
length()
{
return Math.hypot(this.x, this.y);
}
normalize()
{
this.divByEquals( this.length() );
return this;
}
perpendicular()
{
var tmp = this.x;
this.x = -this.y;
this.y = tmp;
return this;
}
clone()
{
return vec2d.clone(this);
}
static clone(other)
{
return new vec2d(other.x, other.y);
}
toString(){return `vec2d {x: ${this.x}, y: ${this.y}}`}
toStringN(n){return `vec2d {x: ${this.x.toFixed(n)}, y: ${this.y.toFixed(n)}}`}
}
function calcOffsetPoint(x1,y1, x2,y2, distTowardsP2fromP1)
{
var p1 = new vec2d(x1,y1);
var p2 = new vec2d(x2,y2);
var delta = p2.sub(p1);
var dirVec = delta.clone();
dirVec.normalize();
dirVec.timesEquals(distTowardsP2fromP1);
var resultPoint = p1.add(dirVec);
return resultPoint;
}
I had some spare time over the weekend, so put together a working demo of the image you posted. Have a play around. Make sure you run it in full-screen, so you can see the sliders that set the offsets for p3 and p4. Disregard the coordinate-system transformation stuff, that's just there to allow me to make an image the same dimensions as your image yet conveniently display it in a window with about 5% the area. The questions come from the exercise section of some old text-book I was reading over the weekend.
"use strict";
class vec2d
{
constructor(x=0,y=0)
{
this.x = x;
this.y = y;
}
abs()
{
this.x = Math.abs(this.x);
this.y = Math.abs(this.y);
return this;
}
add(vec1)
{
return new vec2d(this.x+vec1.x, this.y+vec1.y);
}
sub(vec1)
{
return new vec2d(this.x-vec1.x, this.y-vec1.y);
}
mul(scalar)
{
return new vec2d(this.x*scalar, this.y*scalar);
}
plusEquals(vec1)
{
this.x += vec1.x;
this.y += vec1.y;
return this;
}
minusEquals(vec1)
{
this.x -= vec1.x;
this.y -= vec1.y;
return this;
}
timesEquals(scalar)
{
this.x *= scalar;
this.y *= scalar;
return this;
}
divByEquals(scalar)
{
this.x /= scalar;
this.y /= scalar;
return this;
}
normalize()
{
var len = this.length;
this.x /= len;
this.y /= len;
return this;
}
get length()
{
//return Math.sqrt( (this.x*this.x)+(this.y*this.y) );
return Math.hypot( this.x, this.y );
}
set length(newLen)
{
var invLen = newLen / this.length;
this.timesEquals(invLen);
}
dotProd(vec1)
{
return this.x*vec1.x + this.y*vec1.y;
}
perp()
{
var tmp = this.x;
this.x = -this.y;
this.y = tmp;
return this;
}
wedge(other)
{ // computes an area for parallelograms
return this.x*other.y - this.y*other.x;
}
static clone(other)
{
var result = new vec2d(other.x, other.y);
return result;
}
clone() // clone self
{
return vec2d.clone(this);
}
setTo(other)
{
this.x = other.x;
this.y = other.y;
}
get(){ return {x:this.x, y:this.y}; }
toString(){ return `vec2d {x: ${this.x}, y: ${this.y}}` }
toStringN(n){ return `vec2d {x: ${this.x.toFixed(n)}, y: ${this.y.toFixed(n)}}` }
print(){console.log(this.toString())}
};
class mat3
{
static clone(other)
{
var result = new mat3();
other.elems.forEach(
function(el, index, collection)
{
result.elems[index] = el;
}
);
return result;
}
clone()
{
return mat3.clone(this);
}
constructor(a,b,c,d,e,f)
{
if (arguments.length < 6)
this.setIdentity();
else
this.elems = [a,b,0,c,d,0,e,f,1];
}
setIdentity()
{
this.elems = [1,0,0, 0,1,0, 0,0,1];
}
multiply(other, shouldPrepend)
{
var a, b, c = new mat3();
if (shouldPrepend === true)
{
a = other;
b = this;
}
else
{
a = this;
b = other;
}
c.elems[0] = a.elems[0]*b.elems[0] + a.elems[1]*b.elems[3] + a.elems[2]*b.elems[6];
c.elems[1] = a.elems[0]*b.elems[1] + a.elems[1]*b.elems[4] + a.elems[2]*b.elems[7];
c.elems[2] = a.elems[0]*b.elems[2] + a.elems[1]*b.elems[5] + a.elems[2]*b.elems[8];
// row 1
c.elems[3] = a.elems[3]*b.elems[0] + a.elems[4]*b.elems[3] + a.elems[5]*b.elems[6];
c.elems[4] = a.elems[3]*b.elems[1] + a.elems[4]*b.elems[4] + a.elems[5]*b.elems[7];
c.elems[5] = a.elems[3]*b.elems[2] + a.elems[4]*b.elems[5] + a.elems[5]*b.elems[8];
// row 2
c.elems[6] = a.elems[6]*b.elems[0] + a.elems[7]*b.elems[3] + a.elems[8]*b.elems[6];
c.elems[7] = a.elems[6]*b.elems[1] + a.elems[7]*b.elems[4] + a.elems[8]*b.elems[7];
c.elems[8] = a.elems[6]*b.elems[2] + a.elems[7]*b.elems[5] + a.elems[8]*b.elems[8];
for (var i=0; i<9; i++)
this.elems[i] = c.elems[i];
}
transformVec2s(pointList)
{
var i, n = pointList.length;
for (i=0; i<n; i++)
{
var x = pointList[i].x*this.elems[0] + pointList[i].y*this.elems[3] + this.elems[6];
var y = pointList[i].x*this.elems[1] + pointList[i].y*this.elems[4] + this.elems[7];
pointList[i].x = x;
pointList[i].y = y;
}
}
makeTransformedPoints(pointList)
{
var result = [];
for (var i=0,n=pointList.length;i<n;i++)
{
var x = pointList[i].x*this.elems[0] + pointList[i].y*this.elems[3] + this.elems[6];
var y = pointList[i].x*this.elems[1] + pointList[i].y*this.elems[4] + this.elems[7];
result.push( new vec2d(x,y) );
}
return result;
}
rotate(degrees, shouldPrepend)
{
var tmp = new mat3();
tmp.elems[0] = Math.cos( degrees/180.0 * Math.PI );
tmp.elems[1] = -Math.sin( degrees/180.0 * Math.PI );
tmp.elems[3] = -tmp.elems[1];
tmp.elems[4] = tmp.elems[0];
this.multiply(tmp, shouldPrepend);
}
scaleEach(scaleX, scaleY, shouldPrepend)
{
var tmp = new mat3();
tmp.elems[0] = scaleX;
tmp.elems[4] = scaleY;
this.multiply(tmp, shouldPrepend);
}
scaleBoth(scaleAmount, shouldPrepend)
{
var tmp = new mat3();
tmp.elems[0] = scaleAmount;
tmp.elems[4] = scaleAmount;
this.multiply(tmp, shouldPrepend);
}
translate(transX, transY, shouldPrepend)
{
var tmp = new mat3();
tmp.elems[6] = transX;
tmp.elems[7] = transY;
this.multiply(tmp, shouldPrepend);
}
determinant()
{
var result, a, b;
a = ( (this.elems[0]*this.elems[4]*this.elems[8])
+ (this.elems[1]*this.elems[5]*this.elems[6])
+ (this.elems[2]*this.elems[3]*this.elems[7]) );
b = ( (this.elems[2]*this.elems[4]+this.elems[6])
+ (this.elems[1]*this.elems[3]+this.elems[8])
+ (this.elems[0]*this.elems[5]+this.elems[7]) );
result = a - b;
return result;
}
isInvertible()
{
return (this.determinant() != 0);
}
invert()
{
var det = this.determinant();
if (det == 0)
return;
var a,b,c,d,e,f,g,h,i;
a = this.elems[0]; b = this.elems[1]; c = this.elems[2];
d = this.elems[3]; e = this.elems[4]; f = this.elems[5];
g = this.elems[6]; h = this.elems[7]; i = this.elems[8];
this.elems[0] = (e*i - f*h); this.elems[1] = -((b*i) - (c*h)); this.elems[2] = (b*f)-(c*e);
this.elems[3] = -(d*i - f*g); this.elems[4] = (a*i) - (c*g); this.elems[5] = -( (a*f) - (c*d) );
this.elems[6] = (d*h - e*g); this.elems[7] = -((a*h) - (b*g)); this.elems[8] = (a*e)-(b*d);
var detInv = 1.0 / det;
for (var i=0; i<9; i++)
this.elems[i] *= detInv;
return this;
}
reset()
{
this.setIdentity();
}
print()
{
var str = '';
for (var i=0; i<9; i++)
{
if (i && i%3==0)
str += "\n";
str += " " + this.elems[i].toFixed(5);
}
console.log(str);
}
}
function byId(id){return document.getElementById(id)}
function newEl(tag){return document.createElement(tag)}
window.addEventListener('load', onDocLoaded, false);
function onDocLoaded(evt)
{
byId('output').addEventListener('mousemove', onMouseMove, false);
byId('slider1').addEventListener('input', onSliderInput, false);
byId('slider2').addEventListener('input', onSliderInput, false);
draw();
}
//(400-48)/400 = 0.88
var invMat, svgInvMat;
function onMouseMove(evt)
{
var mousePos = new vec2d(evt.offsetX,evt.offsetY);
var worldPos = mousePos.clone();
invMat.transformVec2s( [worldPos] );
byId('screenMouse').textContent = `screen: ${mousePos.x},${mousePos.y}`;
byId('worldMouse').textContent = `world: ${worldPos.x.toFixed(1)}, ${worldPos.y.toFixed(1)}`;
}
function onSliderInput(evt)
{
draw();
}
function updateSliderLabels()
{
byId('ofset1Output').textContent = byId('slider1').value;
byId('ofset2Output').textContent = byId('slider2').value;
}
function draw()
{
var can = byId('output');
var ctx = can.getContext('2d');
ctx.clearRect(0,0,can.width,can.height);
var orientMat = evaluateViewOrientationMatrix(0.06*can.width,can.height-24, 0,-1);
var scaleMat = computeWindowToViewPortMatrix(2052,1317, can.width,can.height);
var viewMat = scaleMat.clone();
viewMat.multiply(orientMat);
console.log('viewMat');
viewMat.print();
invMat = viewMat.clone().invert();
for (var i=0; i<9; i++)
invMat.elems[i] /= invMat.elems[8];
ctx.strokeStyle = '#fff';
var axisPts = [ new vec2d(0,1070), new vec2d(0,0), new vec2d(0.88*2052,0) ]; // xAxis line 88% of image width
var axis = viewMat.makeTransformedPoints(axisPts);
drawLine(axis[0].x,axis[0].y, axis[1].x,axis[1].y, ctx);
drawLine(axis[1].x,axis[1].y, axis[2].x,axis[2].y, ctx);
var lineEnds = [new vec2d(330,263), new vec2d(1455,809)];
var pts2 = viewMat.makeTransformedPoints(lineEnds);
drawCircle(pts2[0].x,pts2[0].y, 4, ctx);
drawCircle(pts2[1].x,pts2[1].y, 4, ctx);
drawLine(pts2[0].x,pts2[0].y, pts2[1].x,pts2[1].y, ctx);
var rawP3 = calcOffsetCoords(lineEnds[0].x,lineEnds[0].y, lineEnds[1].x,lineEnds[1].y, byId('slider1').value);
var rawP4 = calcOffsetCoords(lineEnds[1].x,lineEnds[1].y, lineEnds[0].x,lineEnds[0].y, byId('slider2').value);
var ofsPts = viewMat.makeTransformedPoints( [rawP3, rawP4] );
drawCircle(ofsPts[0].x,ofsPts[0].y, 4, ctx);
drawCircle(ofsPts[1].x,ofsPts[1].y, 4, ctx);
updateSliderLabels();
}
function calcOffsetCoords(x1,y1, x2,y2, offset)
{
var dx = x2 - x1;
var dy = y2 - y1;
var lineLen = Math.hypot(dx, dy);
var normDx=0, normDy=0;
if (lineLen != 0)
{
normDx = dx / lineLen;
normDy = dy / lineLen;
}
var resultX = x1 + (offset * normDx);
var resultY = y1 + (offset * normDy);
return {x:resultX,y:resultY};//new vec2d(resultX,resultY); //{x:resultX,y:resultY};
}
// Exercise 6-1:
// Write a procedure to implement the evaluateViewOrientationMatrix function that calculates the elements of the
// matrix for transforming world coordinates to viewing coordinates, given the viewing coordinate origin Porigin and
// the viewUp vector
function evalViewOrientMatrix(screenOriginX,screenOriginY, worldUpVectorX,worldUpVectorY)
{
var worldUp = {x: worldUpVectorX, y: worldUpVectorY};
var len = Math.hypot(worldUp.x, worldUp.y);
if (len != 0)
len = 1.0 / len;
worldUp.x *= len;
worldUp.y *= len;
var worldRight = {x: worldUp.y, y: -worldUp.x};
var rotMat = svg.createSVGMatrix();
rotMat.a = worldRight.x;
rotMat.b = worldRight.y;
rotMat.c = worldUp.x;
rotMat.d = worldUp.y;
var transMat = svg.createSVGMatrix();
transMat = transMat.translate(screenOriginX, screenOriginY);
var result = rotMat.multiply(transMat);
return result;
}
function evaluateViewOrientationMatrix(screenOriginX,screenOriginY, worldUpVectorX,worldUpVectorY)
{
var worldUp = new vec2d(worldUpVectorX, worldUpVectorY);
worldUp.normalize();
var worldRight = worldUp.clone().perp();
var rotMat = new mat3();
rotMat.elems[0] = worldRight.x; rotMat.elems[1] = worldRight.y;
rotMat.elems[3] = worldUp.x; rotMat.elems[4] = worldUp.y;
var transMat = new mat3();
transMat.translate(screenOriginX,screenOriginY);
var result = rotMat.clone();
result.multiply(transMat);
return result;
}
/*
0 1 2
3 4 5
6 7 8
translation
-----------
1 0 0
0 1 0
tX tY 1
scaling
---------
sX 0 0
0 sY 0
0 0 1
rotation
--------
cosX -sinX 0
sinX cosX 0
0 0 1
*/
// Exercise 6-2:
// Derive the window to viewport transformation equations 6-3 by first scaling the window to
// the size of the viewport and then translating the scaled window to the viewport position
function computeWindowToViewPortMatrix(windowWidth,windowHeight,viewPortWidth,viewPortHeight)
{
var result = new mat3();
result.scaleEach(viewPortWidth/windowWidth,viewPortHeight/windowHeight);
return result;
}
// returns an SVGMatrix
function compWnd2ViewMat(windowWidth,windowHeight,viewPortWidth,viewPortHeight)
{
var result = svg.createSVGMatrix();
return result.scaleNonUniform(viewPortWidth/windowWidth,viewPortHeight/windowHeight);
}
function drawLine(x1,y1,x2,y2,ctx)
{
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.stroke();
}
function drawCircle(x,y,radius,ctx)
{
ctx.beginPath();
ctx.arc(x, y, radius, 0, (Math.PI/180)*360, false);
ctx.stroke();
ctx.closePath();
}
canvas
{
background-color: black;
}
.container
{
display: inline-block;
background-color: #888;
border: solid 4px #555;
}
#screenMouse, #worldMouse, .control
{
display: inline-block;
width: calc(513px/2 - 2*8px);
margin-left: 8px;
}
<body>
<div class='container'>
<canvas id='output' width='513' height='329'></canvas><br>
<div id='screenMouse'></div><div id='worldMouse'></div>
<div>
<div class='control'>P2 ofs: <input id='slider1' type='range' min='0' max='500' value='301'><span id='ofset1Output'></span></div>
<div class='control'>P3 ofs: <input id='slider2' type='range' min='0' max='500' value='285'><span id='ofset2Output'></span></div>
</div>
</div>
</body>

Chart.js click on labels, using bar chart

i need help with my Chart.js interactivity. When I click on the label, I need to return the column(index) number at which I clicked.
I tried to use getElementsAtEvent but it only work if I click directly at chart.
This http://jsfiddle.net/yxz2sjam/ is pretty much what I am looking for but getPointsAtEvent is no longer available in the new versions.
canvas.onclick = function (evt) {
var points = chart.getPointsAtEvent(evt);
alert(chart.datasets[0].points.indexOf(points[0]));
};
I also found this http://jsfiddle.net/1Lngmtz7/ but it isn't working with bar chart.
var ctx = document.getElementById("myChart").getContext("2d");
var myRadarChart = new Chart(ctx, {
type: 'radar',
data: data
})
$('#myChart').click(function (e) {
var helpers = Chart.helpers;
var eventPosition = helpers.getRelativePosition(e, myRadarChart.chart);
var mouseX = eventPosition.x;
var mouseY = eventPosition.y;
var activePoints = [];
helpers.each(myRadarChart.scale.ticks, function (label, index) {
for (var i = this.getValueCount() - 1; i >= 0; i--) {
var pointLabelPosition = this.getPointPosition(i, this.getDistanceFromCenterForValue(this.options.reverse ? this.min : this.max) + 5);
var pointLabelFontSize = helpers.getValueOrDefault(this.options.pointLabels.fontSize, Chart.defaults.global.defaultFontSize);
var pointLabeFontStyle = helpers.getValueOrDefault(this.options.pointLabels.fontStyle, Chart.defaults.global.defaultFontStyle);
var pointLabeFontFamily = helpers.getValueOrDefault(this.options.pointLabels.fontFamily, Chart.defaults.global.defaultFontFamily);
var pointLabeFont = helpers.fontString(pointLabelFontSize, pointLabeFontStyle, pointLabeFontFamily);
ctx.font = pointLabeFont;
var labelsCount = this.pointLabels.length,
halfLabelsCount = this.pointLabels.length / 2,
quarterLabelsCount = halfLabelsCount / 2,
upperHalf = (i < quarterLabelsCount || i > labelsCount - quarterLabelsCount),
exactQuarter = (i === quarterLabelsCount || i === labelsCount - quarterLabelsCount);
var width = ctx.measureText(this.pointLabels[i]).width;
var height = pointLabelFontSize;
var x, y;
if (i === 0 || i === halfLabelsCount)
x = pointLabelPosition.x - width / 2;
else if (i < halfLabelsCount)
x = pointLabelPosition.x;
else
x = pointLabelPosition.x - width;
if (exactQuarter)
y = pointLabelPosition.y - height / 2;
else if (upperHalf)
y = pointLabelPosition.y - height;
else
y = pointLabelPosition.y
if ((mouseY >= y && mouseY <= y + height) && (mouseX >= x && mouseX <= x + width))
activePoints.push({ index: i, label: this.pointLabels[i] });
}
}, myRadarChart.scale);
var firstPoint = activePoints[0];
if (firstPoint !== undefined) {
alert(firstPoint.index + ': ' + firstPoint.label);
}
});
Thank for response.
I solve the problem with
document.getElementById("chart").onclick = function(e)
{
var activeElement = weatherMainChart.lastTooltipActive;
console.log(activeElement[0]._index);
};
this solution register clicks on chart and label, then I restricted it with e.layerY to register only clicks on label section.
document.getElementById("chart").onclick = function(e)
{
var activeElement = weatherMainChart.lastTooltipActive;
if(e.layerY > 843 && e.layerY < 866 && activeElement[0] !== undefined)
console.log(activeElement[0]._index);
};
If you add a click handler through the onClick option you can use the following code using the getElementsAtEventForMode() call:
function handleClick(evt) {
var col;
switch(chartType) {
case "horizontalBar":
this.getElementsAtEventForMode(evt, "y", 1).forEach(function(item) { col = item._index });
break;
case "bar":
this.getElementsAtEventForMode(evt, "x", 1).forEach(function(item) { col = item._index });
break;
}
if (!col) {
return;
}
alert("Column " + col + " was selected");
};
You'll probably need to add extra switch checks for other chart types but I'm sure you get the idea.
Using version 2.4.0, i created an onClick Event, and inside it
var activeIndex = localChart.tooltip._lastActive[0]._index;
var clickCoordinates = Chart.helpers.getRelativePosition(e, localChart.chart);
if (clickCoordinates.y >= 530) { //custom value, depends on chart style,size, etc
alert("clicked on " + localChart.data.labels[activeIndex]);
}
I Solved this problem with single or multiple label click you will be find using true/false
First you need to set your chartJs Id click
below code SessionChart = Your ChartJs ID e.g. ("myChart") I was replace it for my Id
document.getElementById("SessionChart").onclick = function (evt) {
var meta = SubscriberSessionChart.getDatasetMeta(0);
if (meta.$filler.chart.legend.legendItems[0].text.toLowerCase() "sessions")
{
if (meta.$filler.chart.legend.legendItems[0].hidden) {
sessionHidden = true;
}
}
}
here "sessions" = first label text
meta.$filler.chart.legend.legendItems[0].text.toLowerCase() = is your first label
from Array so you can get multiple label's click here true / false
if (meta.$filler.chart.legend.legendItems[0].hidden) = your label is not active then
you will get hidden true otherwise you will get false if not tick on label
by default label tick hidden is false in chart js

Sort by best matches mongodb

I have collection of data in Mongodb, i want to give best matches suggestion while user input query in our suggestion box,
when user start typing com suggestion should be:
Computer
Computer Science
something more alike
I am sorting in Node by getting all matched data from mongo first and then give a rank to each data
function rank(name, q) {
var len = name.length,
lastIndex = -1;
for(var i = 0; i < q.length; i++) {
var n = name.indexOf(q[i], (lastIndex + 1));
if(n !== -1) {
len--;
lastIndex = n;
}
}
return len;
}
var query = 'com';
// giving rank to data
data = data.map(function(v) {
v.rank = rank(v.value, query);
return v;
});
// sorting by rank
data = data.sort(function(a, b) {
return a.rank - b.rank
});
It is giving me satisfied result, but it will be too slow while dealing with large data.
I want let mongodb engine to deal with sorting and give me just limited best matches result.
Maybe you could do it through mapreduce. Map-reduce is a data processing paradigm for condensing large volumes of data into useful aggregated results.
var mapFn = function(){
var len = this.name.length,
lastIndex = -1;
var q = 'com';
for(var i = 0; i < q.length; i++) {
var n = this.name.indexOf(q[i], (lastIndex + 1));
if(n !== -1) {
len--;
lastIndex = n;
}
}
emit(len, this);
};
var reduceFn = function(key, values){
return values.sort(function(a,b){
return a.name - b.name;
});
};
db.collection.mapReduce(mapFn, reduceFn, { out: { reduce: 'result_collection'}});

Calling a function from onEdit() trigger doesn't work

I want to run a function that updates some values when I edit one cell of a column. This line of the trigger works well: dataCell0.setValue(today_date(new Date())[2]);. But this other line updatePercent(); doesn't. But if I call this updatePercent() function from a time based trigger (in Resources), it works well. What is going wrong with this updatePercent() call?
function onEdit(){
var s = SpreadsheetApp.getActiveSheet();
if( ( s.getName() == "mySheet1" ) || (s.getName() == "mySheet2") ) { //checks that we're on the correct sheet
var r = s.getActiveCell();
if( s.getRange(1, r.getColumn()).getValue() == "PORCENT_TIME") { // If you type a porcent, it adds its date.
var dataCell0 = r.offset(0, 1);
dataCell0.setValue(today_date(new Date())[2]);
updatePercent();
}
}
}
Here the updatePercent function code:
/**
* A function to update percent values accoding to input date.
**/
function updatePercent() {
var sheet = SpreadsheetApp.getActiveSheet();
var column = getColumnNrByName(sheet, "PORCENT_TIME");
var input = sheet.getRange(2, column+1, sheet.getLastRow(), 4).getValues();
var output = [];
for (var i = 0; i < input.length; i++) {
var fulfilledPercent = input[i][0];
Logger.log("fulfilledPercent = " + fulfilledPercent);
var finalDate = input[i][3];
Logger.log("finalDate = " + input[i][3]);
if ( (typeof fulfilledPercent == "number") && (finalDate instanceof Date) ) {
var inputDate = input[i][1]; // Date when input was added.
var restPorcentPen = 100 - fulfilledPercent;
var restantDays = dataDiff(inputDate, finalDate);
var percentDay = restPorcentPen/restantDays;
Logger.log("percentDay = " + percentDay);
var passedTime = dataDiff(inputDate, new Date());
Logger.log("passedTime = " + passedTime);
var passedPorcent = passedTime * percentDay; // How much percent this passed time is?
Logger.log("passedPorcent = " + passedPorcent);
var newPorcent = (fulfilledPercent + passedPorcent);
newPorcent = Math.round(newPorcent * 100) / 100;
Logger.log("newPorcent = " + newPorcent);
var newInputDate = hoje_data(new Date())[2]; // Now update the new input date
// newPorcent = newPorcent.toFixed(2);
output.push([newPorcent, newInputDate]);
sheet.getRange(2, column+1, output.length, 2).setValues(output);
Logger.log(" ");
var column25Dec = getColumnNrByName(sheet, "PORCENT_25DEZ");
var passedTimeSince25Dec = dataDiff(new Date(2013,11,25), new Date()); // Months: January is 0;
var decPercent = (newPorcent - (passedTimeSince25Dec * percentDay)); // .toFixed(2).replace(".", ",");
decPercent = Math.round(decPercent * 100) / 100;
// if (sheet.getRange(output.length+1, column25Dec+1).getValues() == ''){
sheet.getRange(output.length+1, column25Dec+1).setValue(decPercent );
// }
var remainingYears = dataDiffYears(new Date(), finalDate);
sheet.getRange(output.length+1, column).setValue(remainingYears);
}
else {
newPorcent = "Put a final date"
output.push([newPorcent, inputDate]);
sheet.getRange(2, column+1, output.length, 2).setValues(output);
}
if (finalDate instanceof Date){
var remainingYears = dataDiffYears(new Date(), finalDate);
// Logger.log("remainingYears = " + remainingYears);
}
else {
remainingYears = "insert a valid date";
}
sheet.getRange(output.length+1, column).setValue(remainingYears);
}
}
I will guess you're using the new gSheets. Check if it will work in the old-style sheets. The new sheets' onEdit trigger has problems, particularly with getActive.
My problem was in the updatePercent() funciton. Thank you, guys!