Chart.js click on labels, using bar chart - charts

i need help with my Chart.js interactivity. When I click on the label, I need to return the column(index) number at which I clicked.
I tried to use getElementsAtEvent but it only work if I click directly at chart.
This http://jsfiddle.net/yxz2sjam/ is pretty much what I am looking for but getPointsAtEvent is no longer available in the new versions.
canvas.onclick = function (evt) {
var points = chart.getPointsAtEvent(evt);
alert(chart.datasets[0].points.indexOf(points[0]));
};
I also found this http://jsfiddle.net/1Lngmtz7/ but it isn't working with bar chart.
var ctx = document.getElementById("myChart").getContext("2d");
var myRadarChart = new Chart(ctx, {
type: 'radar',
data: data
})
$('#myChart').click(function (e) {
var helpers = Chart.helpers;
var eventPosition = helpers.getRelativePosition(e, myRadarChart.chart);
var mouseX = eventPosition.x;
var mouseY = eventPosition.y;
var activePoints = [];
helpers.each(myRadarChart.scale.ticks, function (label, index) {
for (var i = this.getValueCount() - 1; i >= 0; i--) {
var pointLabelPosition = this.getPointPosition(i, this.getDistanceFromCenterForValue(this.options.reverse ? this.min : this.max) + 5);
var pointLabelFontSize = helpers.getValueOrDefault(this.options.pointLabels.fontSize, Chart.defaults.global.defaultFontSize);
var pointLabeFontStyle = helpers.getValueOrDefault(this.options.pointLabels.fontStyle, Chart.defaults.global.defaultFontStyle);
var pointLabeFontFamily = helpers.getValueOrDefault(this.options.pointLabels.fontFamily, Chart.defaults.global.defaultFontFamily);
var pointLabeFont = helpers.fontString(pointLabelFontSize, pointLabeFontStyle, pointLabeFontFamily);
ctx.font = pointLabeFont;
var labelsCount = this.pointLabels.length,
halfLabelsCount = this.pointLabels.length / 2,
quarterLabelsCount = halfLabelsCount / 2,
upperHalf = (i < quarterLabelsCount || i > labelsCount - quarterLabelsCount),
exactQuarter = (i === quarterLabelsCount || i === labelsCount - quarterLabelsCount);
var width = ctx.measureText(this.pointLabels[i]).width;
var height = pointLabelFontSize;
var x, y;
if (i === 0 || i === halfLabelsCount)
x = pointLabelPosition.x - width / 2;
else if (i < halfLabelsCount)
x = pointLabelPosition.x;
else
x = pointLabelPosition.x - width;
if (exactQuarter)
y = pointLabelPosition.y - height / 2;
else if (upperHalf)
y = pointLabelPosition.y - height;
else
y = pointLabelPosition.y
if ((mouseY >= y && mouseY <= y + height) && (mouseX >= x && mouseX <= x + width))
activePoints.push({ index: i, label: this.pointLabels[i] });
}
}, myRadarChart.scale);
var firstPoint = activePoints[0];
if (firstPoint !== undefined) {
alert(firstPoint.index + ': ' + firstPoint.label);
}
});
Thank for response.

I solve the problem with
document.getElementById("chart").onclick = function(e)
{
var activeElement = weatherMainChart.lastTooltipActive;
console.log(activeElement[0]._index);
};
this solution register clicks on chart and label, then I restricted it with e.layerY to register only clicks on label section.
document.getElementById("chart").onclick = function(e)
{
var activeElement = weatherMainChart.lastTooltipActive;
if(e.layerY > 843 && e.layerY < 866 && activeElement[0] !== undefined)
console.log(activeElement[0]._index);
};

If you add a click handler through the onClick option you can use the following code using the getElementsAtEventForMode() call:
function handleClick(evt) {
var col;
switch(chartType) {
case "horizontalBar":
this.getElementsAtEventForMode(evt, "y", 1).forEach(function(item) { col = item._index });
break;
case "bar":
this.getElementsAtEventForMode(evt, "x", 1).forEach(function(item) { col = item._index });
break;
}
if (!col) {
return;
}
alert("Column " + col + " was selected");
};
You'll probably need to add extra switch checks for other chart types but I'm sure you get the idea.

Using version 2.4.0, i created an onClick Event, and inside it
var activeIndex = localChart.tooltip._lastActive[0]._index;
var clickCoordinates = Chart.helpers.getRelativePosition(e, localChart.chart);
if (clickCoordinates.y >= 530) { //custom value, depends on chart style,size, etc
alert("clicked on " + localChart.data.labels[activeIndex]);
}

I Solved this problem with single or multiple label click you will be find using true/false
First you need to set your chartJs Id click
below code SessionChart = Your ChartJs ID e.g. ("myChart") I was replace it for my Id
document.getElementById("SessionChart").onclick = function (evt) {
var meta = SubscriberSessionChart.getDatasetMeta(0);
if (meta.$filler.chart.legend.legendItems[0].text.toLowerCase() "sessions")
{
if (meta.$filler.chart.legend.legendItems[0].hidden) {
sessionHidden = true;
}
}
}
here "sessions" = first label text
meta.$filler.chart.legend.legendItems[0].text.toLowerCase() = is your first label
from Array so you can get multiple label's click here true / false
if (meta.$filler.chart.legend.legendItems[0].hidden) = your label is not active then
you will get hidden true otherwise you will get false if not tick on label
by default label tick hidden is false in chart js

Related

One pushpin click opens them all

Need help troubleshooting. All of the pushpins open upon clicking a single one opens up every pushpin infobox. I want there to be one pushpin infobox that changes each time a pushpin is clicked, only allowing one infobox to be open at a time.
// BING MAP Java Script
var map = null;
var pinid = 0;
var arrPinInfobox = [];
//Bing V8 start
function GetMap() { //LocInfo, Lat, Long
var _MapElement = document.getElementById("myMap");
if (_MapElement === null || typeof _MapElement === "undefined")
return;
if(jQuery("#pagesitemap_4_noMap").length < 0)
return;
var arrLocInfoRec = [];
var arrLLAdder = [];
var MapCenterLat;
var MapCenterLong;
var ZoomFactor;
var ZipLLSource = jQuery("#hdnZipLL").val();
var LocInfo = jQuery("#hdnCompleteLocInfo").val();
var ZipLL = [];
var Lat = "";
var Long ="";
console.log("Long");
if(typeof LocInfo === "undefined")
{
console.log("locInfo Undefined");
return;
}
if (ZipLLSource.length > 0) {
ZipLL = (ZipLLSource).split("`");
}
if (LocInfo.length > 0) {
arrLocInfoRec = LocInfo.split("|")
}
if (Lat.length > 0 && Long.length > 0) {
MapCenterLat = parseFloat(Lat);
MapCenterLong = parseFloat(Long);
ZoomFactor = 11; //16
}
else if (ZipLL.length >= 2) {
MapCenterLat = parseFloat(ZipLL[0]);
MapCenterLong = parseFloat(ZipLL[1]);
ZoomFactor = 11;
}
var mapOptions = {
credentials: ' ',
center: new Microsoft.Maps.Location(MapCenterLat, MapCenterLong),
mapTypeId: Microsoft.Maps.MapTypeId.Automatic,
zoom: ZoomFactor,
showScalebar: true
}
map = new Microsoft.Maps.Map('#myMap', mapOptions);
var arrPins = [];
var arrPinCenter = [];
//Generating Pins for multiple locations with Lat,Long
for (var locNum = 0; locNum <= arrLocInfoRec.length - 1; locNum++) {
try {
arrLLAdder = arrLocInfoRec[locNum].split("`");
if (arrLLAdder.length >= 13) {
//var latlong = arrLLAdder[11].split(',');
arrPinCenter[locNum] = new Microsoft.Maps.Location(parseFloat(arrLLAdder[11]), parseFloat(arrLLAdder[12]));
arrPinCenter[locNum] = new Microsoft.Maps.Location(parseFloat(arrLLAdder[11]), parseFloat(arrLLAdder[12]));
arrPins[locNum] = new Microsoft.Maps.Pushpin(
arrPinCenter[locNum], {
text: arrLLAdder[8] ,
icon: 'https://www.bingmapsportal.com/Content/images/poi_custom.png',
anchor: new Microsoft.Maps.Point(12, 39)
}
);
var adder = arrLLAdder[2] + '\r\n' + arrLLAdder[4] + '\r\n' + arrLLAdder[6] + arrLLAdder[9] + "\r\n" + arrLLAdder[1]
// Create the infobox for the pushpin
arrPinInfobox[locNum] = new Microsoft.Maps.Infobox(arrPins[locNum].getLocation(),
{ width: 350,
height: 100,
title: arrLLAdder[5],
description: adder,
offset: new Microsoft.Maps.Point(-3,13),
visible: false
});
// Add handler for the pushpin click event.
Microsoft.Maps.Events.addHandler(arrPins[locNum], 'click', displayInfobox);
// Add the Push Pins and InfoBox to the map all at once
if(arrPins.length > 0) {
map.entities.push(arrPins); //[locNum]
}
}
else {
console.log("Invalid Data: arrLocInfoRec[" + locNum + "] = \"" + arrLocInfoRec[locNum] + "\"");
}
} catch (e) {
console.log(e.message + "\r\n" + arrLocInfoRec[locNum]);
}
}
}
function displayInfobox(e) {
//map.entities.push(arrPinInfobox);
console.log("DisplayBox");
for(var i in arrPinInfobox){
arrPinInfobox[i].setOptions({ visible: true });
arrPinInfobox[parseInt(e.target.getText()) - 1].setOptions({ visible: true });
var infobox = arrPinInfobox[i];
infobox.setMap(map);
}
}
Your code in the displayInfobox function loops through all your infoboxes and sets visible to true and adding them to the map. Your code is functioning how it was written.
What you want to do is filter out your infoboxes. Personally I hate the whole array of infobox idea, it is messy. I believe I've recommended before the idea of creating a single infobox and reusing it when a pushpin is clicked. That is the best approach if you only need one infobox to appear at a time. If you want to be able to show multiple infoboxes at a time, store the reference to the infobox in the pushpin some how. All shapes in Bing Maps has a metadata property reserved for your custom data. Also just noticed you add the array of pushpins to the map several times, this will cause issues. Here is a proposed change to your code, I've added a comment with // Ricky: to indicate the changes I made:
// BING MAP Java Script
var map = null;
var pinid = 0;
var arrPinInfobox = [];
//Bing V8 start
function GetMap() { //LocInfo, Lat, Long
var _MapElement = document.getElementById("myMap");
if (_MapElement === null || typeof _MapElement === "undefined")
return;
if(jQuery("#pagesitemap_4_noMap").length < 0)
return;
var arrLocInfoRec = [];
var arrLLAdder = [];
var MapCenterLat;
var MapCenterLong;
var ZoomFactor;
var ZipLLSource = jQuery("#hdnZipLL").val();
var LocInfo = jQuery("#hdnCompleteLocInfo").val();
var ZipLL = [];
var Lat = "";
var Long ="";
console.log("Long");
if(typeof LocInfo === "undefined")
{
console.log("locInfo Undefined");
return;
}
if (ZipLLSource.length > 0) {
ZipLL = (ZipLLSource).split("`");
}
if (LocInfo.length > 0) {
arrLocInfoRec = LocInfo.split("|")
}
if (Lat.length > 0 && Long.length > 0) {
MapCenterLat = parseFloat(Lat);
MapCenterLong = parseFloat(Long);
ZoomFactor = 11; //16
}
else if (ZipLL.length >= 2) {
MapCenterLat = parseFloat(ZipLL[0]);
MapCenterLong = parseFloat(ZipLL[1]);
ZoomFactor = 11;
}
var mapOptions = {
credentials: ' ',
center: new Microsoft.Maps.Location(MapCenterLat, MapCenterLong),
mapTypeId: Microsoft.Maps.MapTypeId.Automatic,
zoom: ZoomFactor,
showScalebar: true
}
map = new Microsoft.Maps.Map('#myMap', mapOptions);
var arrPins = [];
var arrPinCenter = [];
//Generating Pins for multiple locations with Lat,Long
for (var locNum = 0; locNum <= arrLocInfoRec.length - 1; locNum++) {
try {
arrLLAdder = arrLocInfoRec[locNum].split("`");
if (arrLLAdder.length >= 13) {
//var latlong = arrLLAdder[11].split(',');
arrPinCenter[locNum] = new Microsoft.Maps.Location(parseFloat(arrLLAdder[11]), parseFloat(arrLLAdder[12]));
arrPins[locNum] = new Microsoft.Maps.Pushpin(arrPinCenter[locNum], {
text: arrLLAdder[8] ,
icon: 'https://www.bingmapsportal.com/Content/images/poi_custom.png',
anchor: new Microsoft.Maps.Point(12, 39)
});
var adder = arrLLAdder[2] + '\r\n' + arrLLAdder[4] + '\r\n' + arrLLAdder[6] + arrLLAdder[9] + "\r\n" + arrLLAdder[1]
// Create the infobox for the pushpin
//Ricky: Add your infobox as a reference in your pushpin
arrPins[locNum]. metadata = new Microsoft.Maps.Infobox(arrPins[locNum].getLocation(),
{ width: 350,
height: 100,
title: arrLLAdder[5],
description: adder,
offset: new Microsoft.Maps.Point(-3,13),
visible: false
});
// Add handler for the pushpin click event.
Microsoft.Maps.Events.addHandler(arrPins[locNum], 'click', displayInfobox);
}
else {
console.log("Invalid Data: arrLocInfoRec[" + locNum + "] = \"" + arrLocInfoRec[locNum] + "\"");
}
} catch (e) {
console.log(e.message + "\r\n" + arrLocInfoRec[locNum]);
}
}
// Add the Push Pins and InfoBox to the map all at once
//Ricky: Moved this out of the array as you only need to add array of pushpins to the map once.
if(arrPins.length > 0) {
map.entities.push(arrPins); //[locNum]
}
}
function displayInfobox(e) {
//map.entities.push(arrPinInfobox);
console.log("DisplayBox");
//Get infobox from the pushpin, rather than looping through array.
var infobox = e.target.metadata;
infobox.setOptions({ visible: true });
//for(var i in arrPinInfobox){
//arrPinInfobox[i].setOptions({ visible: true });
//arrPinInfobox[parseInt(e.target.getText()) - 1].setOptions({ visible: true });
//var infobox = arrPinInfobox[i];
//infobox.setMap(map);
//}
}
If you want to clean up your code some more I recommend:
get rid of all the array's, there is no need for them.
Use a layer for your pushpins. Add a single click event on the layer rather than on each individual pushpin.

Can't get tumblr feed to show up

Here is the Script i'm using to stream my tumblr blog posts to my website, i have the correct API Key, and Base host name, still nothing appears. Is there some other information I'm bypassing ? any help will be greatly appreciated.
<script type="text/javascript">
var $_api_key = 'PhLtoFx1aCBtu9IG3pIuT9BPd0Vxb602nPZtdMKxHvHM89VH28',
$_base_hostname = 'http://amongtheprimeblog.tumblr.com',
$_full_width = 1170;
$_rows = 2
$_cols = 3;
$_min_width = $_full_width / $_cols,
$_nsfw_tag = 'nsfw';
$_display_limit = $_rows * $_cols,
$_post_limit = $_display_limit * 2,
$_photos_api = 'https://api.tumblr.com/v2/blog/'+$_base_hostname+'/posts/photo?limit='+$_post_limit+'&api_key='+$_api_key,
jQuery.ajax($_photos_api,
{
dataType: 'jsonp',
success: function ($_posts) {
//console.log($_posts);
var $_photos = [],
$_displayed = 0 ;
for(var i=0; i < $_post_limit; i++) {
var $_post_url = $_posts.response.posts[i].post_url.replace('http://','https://'),
$_tag_count = $_posts.response.posts[i].tags.length,
$_photo_count = $_posts.response.posts[i].photos[0].alt_sizes.length,
$_post_photo_big = $_posts.response.posts[i].photos[0].original_size.url.replace('http://','https://'),
$_post_photo_big_width = $_posts.response.posts[i].photos[0].original_size.width,
$_post_photo_big_height = $_posts.response.posts[i].photos[0].original_size.height,
$_can_display = true;
// Check NSFW to keep Adroll happy!
for (var k=0; k < $_tag_count; k++ ){
if($_posts.response.posts[i].tags[k] == $_nsfw_tag) {
$_can_display = false;
}
}
// Iterate for most suitable image size.
if($_can_display) {
for (var j=0; j < $_photo_count; j++ ) {
if($_posts.response.posts[i].photos[0].alt_sizes[j].width > $_min_width) {
$_post_photo = $_posts.response.posts[i].photos[0].alt_sizes[j].url.replace('http://','https://');
} else {
break;
}
}
$_photos.push('<a id="tumblr_'+i+'" class="tumblr_post" href="'+$_post_url+'" target="_blank" data-src-big="'+$_post_photo_big+'" data-src-big-width="'+$_post_photo_big_width+'" data-src-big-height="'+$_post_photo_big_height+'"><img src="'+$_post_photo+'"/></a>');
$_displayed++;
if( $_displayed == $_display_limit) {
break;
}
}
}
jQuery('#tumblr_images').html($_photos.join(''));
},
}
);
function loadTumblrModal(id) {
var $_post = jQuery('#'+id),
$_post_next = $_post.next('.tumblr_post').attr('id'),
$_post_prev = $_post.prev('.tumblr_post').attr('id'),
$_post_link = $_post.attr('href'),
$_modal = jQuery('#tumblrModal'),
$_post_photo_src = $_post.attr('data-src-big').replace('http://','https://'),
$_post_photo_height = parseInt($_post.attr('data-src-big-height')),
$_post_photo_width = parseInt($_post.attr('data-src-big-width')),
$_post_photo_ratio = $_post_photo_width / $_post_photo_height,
$_window_height = jQuery(window).height(),
$_dialog_padding = 20,
$_dialog_margin = 20,
$_dialog_height = jQuery(window).height() - ($_dialog_margin * 2),
$_follow_iframe = '<iframe class="follow-button " src="https://platform.tumblr.com/v1/follow_button.html?button_type=1&tumblelog=theiloveuglyblog&color_scheme=dark" frameborder="0" scrolling="no" width="118" height="25"></iframe>';
// Re-Calibrate Dialog if Image is smaller than Window
if($_post_photo_height < $_dialog_height) {
$_dialog_height = $_post_photo_height;
}
// Set Dialog & Image Dimensions
var $_image_height = $_dialog_height - ($_dialog_padding *2),
$_image_width = $_image_height * $_post_photo_ratio,
$_dialog_width = $_image_width + ($_dialog_padding * 2);
// Force First/Last if Undefined for Next/Prev. Creates looping
if(typeof $_post_next === 'undefined') {
$_post_next = $_post.parent().find('.tumblr_post').first().attr('id');
}
if(typeof $_post_prev === 'undefined') {
$_post_prev = $_post.parent().find('.tumblr_post').last().attr('id');
}
// FireUp all the Modal
$_modal.find('.modal-dialog').css({
"width" : $_dialog_width + 'px',
"height" : $_dialog_height + 'px',
"margin-left" : -($_dialog_width/2) + 'px',
"margin-top" : -($_dialog_height/2) + 'px',
});
$_modal.find('.tumblr_img').html('<img src="'+$_post_photo_src+'" width="'+$_image_width+'" height="'+$_image_height+'"/>');
$_modal.find('.tumblr_iframe').html($_follow_iframe);
$_modal.find('#tumblr-next').attr('data-id',$_post_next);
$_modal.find('#tumblr-prev').attr('data-id',$_post_prev);
}
jQuery('#tumblr_images').on('click','a',function(e){
var $_modal = jQuery('#tumblrModal');
e.preventDefault();
loadTumblrModal(jQuery(this).attr('id'));
$_modal.modal('show');
});
jQuery(document).on('click','.tumblrLink',function(e){
loadTumblrModal(jQuery(this).attr('data-id'));
});
</script>

Calling a function from onEdit() trigger doesn't work

I want to run a function that updates some values when I edit one cell of a column. This line of the trigger works well: dataCell0.setValue(today_date(new Date())[2]);. But this other line updatePercent(); doesn't. But if I call this updatePercent() function from a time based trigger (in Resources), it works well. What is going wrong with this updatePercent() call?
function onEdit(){
var s = SpreadsheetApp.getActiveSheet();
if( ( s.getName() == "mySheet1" ) || (s.getName() == "mySheet2") ) { //checks that we're on the correct sheet
var r = s.getActiveCell();
if( s.getRange(1, r.getColumn()).getValue() == "PORCENT_TIME") { // If you type a porcent, it adds its date.
var dataCell0 = r.offset(0, 1);
dataCell0.setValue(today_date(new Date())[2]);
updatePercent();
}
}
}
Here the updatePercent function code:
/**
* A function to update percent values accoding to input date.
**/
function updatePercent() {
var sheet = SpreadsheetApp.getActiveSheet();
var column = getColumnNrByName(sheet, "PORCENT_TIME");
var input = sheet.getRange(2, column+1, sheet.getLastRow(), 4).getValues();
var output = [];
for (var i = 0; i < input.length; i++) {
var fulfilledPercent = input[i][0];
Logger.log("fulfilledPercent = " + fulfilledPercent);
var finalDate = input[i][3];
Logger.log("finalDate = " + input[i][3]);
if ( (typeof fulfilledPercent == "number") && (finalDate instanceof Date) ) {
var inputDate = input[i][1]; // Date when input was added.
var restPorcentPen = 100 - fulfilledPercent;
var restantDays = dataDiff(inputDate, finalDate);
var percentDay = restPorcentPen/restantDays;
Logger.log("percentDay = " + percentDay);
var passedTime = dataDiff(inputDate, new Date());
Logger.log("passedTime = " + passedTime);
var passedPorcent = passedTime * percentDay; // How much percent this passed time is?
Logger.log("passedPorcent = " + passedPorcent);
var newPorcent = (fulfilledPercent + passedPorcent);
newPorcent = Math.round(newPorcent * 100) / 100;
Logger.log("newPorcent = " + newPorcent);
var newInputDate = hoje_data(new Date())[2]; // Now update the new input date
// newPorcent = newPorcent.toFixed(2);
output.push([newPorcent, newInputDate]);
sheet.getRange(2, column+1, output.length, 2).setValues(output);
Logger.log(" ");
var column25Dec = getColumnNrByName(sheet, "PORCENT_25DEZ");
var passedTimeSince25Dec = dataDiff(new Date(2013,11,25), new Date()); // Months: January is 0;
var decPercent = (newPorcent - (passedTimeSince25Dec * percentDay)); // .toFixed(2).replace(".", ",");
decPercent = Math.round(decPercent * 100) / 100;
// if (sheet.getRange(output.length+1, column25Dec+1).getValues() == ''){
sheet.getRange(output.length+1, column25Dec+1).setValue(decPercent );
// }
var remainingYears = dataDiffYears(new Date(), finalDate);
sheet.getRange(output.length+1, column).setValue(remainingYears);
}
else {
newPorcent = "Put a final date"
output.push([newPorcent, inputDate]);
sheet.getRange(2, column+1, output.length, 2).setValues(output);
}
if (finalDate instanceof Date){
var remainingYears = dataDiffYears(new Date(), finalDate);
// Logger.log("remainingYears = " + remainingYears);
}
else {
remainingYears = "insert a valid date";
}
sheet.getRange(output.length+1, column).setValue(remainingYears);
}
}
I will guess you're using the new gSheets. Check if it will work in the old-style sheets. The new sheets' onEdit trigger has problems, particularly with getActive.
My problem was in the updatePercent() funciton. Thank you, guys!

jsPDF multi page PDF with HTML renderer

I am using jsPDF in my site to generate PDFs. But now I have multiple DIVs to print in a single PDF. which may take 2 to 3 pages.
For example:
<div id="part1">
content
</div>
<div id="part2">
content
</div>
<div id="part2">
content
</div>
my JS code
This works but not as I expected, It add a part of the content(which cannot be included in more than one page).
It removes html tags like br, h1 etc.
function formtoPDF() {
jsPDF.API.mymethod = function() {
// 'this' will be ref to internal API object. see jsPDF source
// , so you can refer to built-in methods like so:
// this.line(....)
// this.text(....)
};
var doc = new jsPDF();
doc.mymethod();
var pdfPart1 = jQuery('#genPDFpart1');
var pdfPart2 = jQuery(".ltinerary");
var pdfPart3 = jQuery("#domElementHTML");
var specialElementHandlers = {
'#loadVar': function(element, renderer) {
return true;
}
};
doc.fromHTML(pdfPart1.html() + pdfPart3.html() + pdfPart3.html(), 15, 15, {
'width': 170,
'elementHandlers': specialElementHandlers
});
doc.output('save', 'Download.pdf');
}
What's the solution for this?
I have the same working issue. Searching in MrRio github I found this: https://github.com/MrRio/jsPDF/issues/101
Basically, you have to check the actual page size always before adding new content
doc = new jsPdf();
...
pageHeight= doc.internal.pageSize.height;
// Before adding new content
y = 500 // Height position of new content
if (y >= pageHeight)
{
doc.addPage();
y = 0 // Restart height position
}
doc.text(x, y, "value");
here's an example using html2canvas & jspdf, although how you generate the canvas doesn't matter--we're just going to use the height of that as the breakpoint on a for loop, in which a new page is created and content added to it.
after the for loop, the pdf is saved.
function makePDF() {
var quotes = document.getElementById('container-fluid');
html2canvas(quotes).then((canvas) => {
//! MAKE YOUR PDF
var pdf = new jsPDF('p', 'pt', 'letter');
for (var i = 0; i <= quotes.clientHeight/980; i++) {
//! This is all just html2canvas stuff
var srcImg = canvas;
var sX = 0;
var sY = 980*i; // start 980 pixels down for every new page
var sWidth = 900;
var sHeight = 980;
var dX = 0;
var dY = 0;
var dWidth = 900;
var dHeight = 980;
window.onePageCanvas = document.createElement("canvas");
onePageCanvas.setAttribute('width', 900);
onePageCanvas.setAttribute('height', 980);
var ctx = onePageCanvas.getContext('2d');
// details on this usage of this function:
// https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Using_images#Slicing
ctx.drawImage(srcImg,sX,sY,sWidth,sHeight,dX,dY,dWidth,dHeight);
// document.body.appendChild(canvas);
var canvasDataURL = onePageCanvas.toDataURL("image/png", 1.0);
var width = onePageCanvas.width;
var height = onePageCanvas.clientHeight;
//! If we're on anything other than the first page,
// add another page
if (i > 0) {
pdf.addPage(612, 791); //8.5" x 11" in pts (in*72)
}
//! now we declare that we're working on that page
pdf.setPage(i+1);
//! now we add content to that page!
pdf.addImage(canvasDataURL, 'PNG', 20, 40, (width*.62), (height*.62));
}
//! after the for loop is finished running, we save the pdf.
pdf.save('Test.pdf');
});
}
I found the solution on this page: https://github.com/MrRio/jsPDF/issues/434
From the user: wangzhixuan
I copy the solution here:
// suppose your picture is already in a canvas
var imgData = canvas.toDataURL('image/png');
/*
Here are the numbers (paper width and height) that I found to work.
It still creates a little overlap part between the pages, but good enough for me.
if you can find an official number from jsPDF, use them.
*/
var imgWidth = 210;
var pageHeight = 295;
var imgHeight = canvas.height * imgWidth / canvas.width;
var heightLeft = imgHeight;
var doc = new jsPDF('p', 'mm');
var position = 0;
doc.addImage(imgData, 'PNG', 0, position, imgWidth, imgHeight);
heightLeft -= pageHeight;
while (heightLeft >= 0) {
position = heightLeft - imgHeight;
doc.addPage();
doc.addImage(imgData, 'PNG', 0, position, imgWidth, imgHeight);
heightLeft -= pageHeight;
}
doc.save( 'file.pdf');
var doc = new jsPDF('p', 'mm');
var imgData = canvas.toDataURL('image/png');
var pageHeight= doc.internal.pageSize.getHeight();
var pageWidth= doc.internal.pageSize.getWidth();
var imgheight = $('divName').height() * 25.4 / 96; //px to mm
var pagecount = Math.ceil(imgheight / pageHeight);
/* add initial page */
doc.addPage('l','mm','a4');
doc.addImage(imgData, 'PNG', 2, 0, pageWidth-4, 0);
/* add extra pages if the div size is larger than a a4 size */
if (pagecount > 0) {
var j = 1;
while (j != pagecount) {
doc.addPage('l','mm','a4');
doc.addImage(imgData, 'PNG', 2, -(j * pageHeight), pageWidth-4, 0);
j++;
}
}
You can use html2canvas plugin and jsPDF both. Process order:
html to png & png to pdf
Example code:
jQuery('#part1').html2canvas({
onrendered: function( canvas ) {
var img1 = canvas.toDataURL('image/png');
}
});
jQuery('#part2').html2canvas({
onrendered: function( canvas ) {
var img2 = canvas.toDataURL('image/png');
}
});
jQuery('#part3').html2canvas({
onrendered: function( canvas ) {
var img3 = canvas.toDataURL('image/png');
}
});
var doc = new jsPDF('p', 'mm');
doc.addImage( img1, 'PNG', 0, 0, 210, 297); // A4 sizes
doc.addImage( img2, 'PNG', 0, 90, 210, 297); // img1 and img2 on first page
doc.addPage();
doc.addImage( img3, 'PNG', 0, 0, 210, 297); // img3 on second page
doc.save("file.pdf");
$( document ).ready(function() {
$('#cmd').click(function() {
var options = {
pagesplit: true //include this in your code
};
var pdf = new jsPDF('p', 'pt', 'a4');
pdf.addHTML($("#pdfContent"), 15, 15, options, function() {
pdf.save('Menu.pdf');
});
});
});
This is my first post which support only a single page http://www.techumber.com/html-to-pdf-conversion-using-javascript/
Now, the second one will support the multiple pages.
http://www.techumber.com/how-to-convert-html-to-pdf-using-javascript-multipage/
Below is my code but the problem is that the document doesn't split to display the other part of the document in a new page.
Please improve this code.
<script type='text/javascript'>
$(document).on("click", "#btnExportToPDF", function () {
var table1 =
tableToJson($('#table1')[0]),
cellWidth =42,
rowCount = 0,
cellContents,
leftMargin = 2,
topMargin = 12,
topMarginTable =5,
headerRowHeight = 13,
rowHeight = 12,
l = {
orientation: 'p',
unit: 'mm',
format: 'a3',
compress: true,
fontSize: 11,
lineHeight: 1,
autoSize: false,
printHeaders: true
};
var doc = new jsPDF(l,'pt', 'letter');
doc.setProperties({
title: 'Test PDF Document',
subject: 'This is the subject',
author: 'author',
keywords: 'generated, javascript, web 2.0, ajax',
creator: 'author'
});
doc.cellInitialize();
$.each(table1, function (i, row)
{
rowCount++;
$.each(row, function (j, cellContent) {
if (rowCount == 1) {
doc.margins = 1;
doc.setFont("Times New Roman");
doc.setFontType("bold");
doc.setFontSize(11);
doc.cell(leftMargin, topMargin, cellWidth, headerRowHeight, cellContent, i)
}
else if (rowCount == 2) {
doc.margins = 1;
doc.setFont("Times ");
doc.setFontType("normal");
// or for normal font type use ------ doc.setFontType("normal");
doc.setFontSize(11);
doc.cell(leftMargin, topMargin, cellWidth, rowHeight, cellContent, i);
}
else {
doc.margins = 1;
doc.setFont("Times ");
doc.setFontType("normal ");
doc.setFontSize(11);
doc.cell(leftMargin, topMargin, cellWidth, rowHeight, cellContent, i);
// 1st=left margin 2nd parameter=top margin, 3rd=row cell width 4th=Row height
}
})
})
doc.save('sample Report.pdf');
});
function tableToJson(table) {
var data = [];
// first row needs to be headers
var headers = [];
for (var i=0; i<table.rows[0].cells.length; i++) {
headers[i] = table.rows[0].cells[i].innerHTML.toLowerCase().replace(/ /gi,'');
}
// go through cells
for (var i=1; i<table.rows.length; i++) {
var tableRow = table.rows[i];
var rowData = {};
for (var j=0; j<tableRow.cells.length; j++) {
rowData[ headers[j] ] = tableRow.cells[j].innerHTML;
}
data.push(rowData);
}
return data;
}
</script>
Automatically not split data to multi pages. You may split manually.
If your ( rowCount * rowHeight ) > 420mm ( A3 Height in mm ) add new page function. ( Sorry I can't edit your code without run )
After add new page leftMargin, topMargin = 0; ( start over )
I added sample code with yours. I hope it's right.
else {
doc.margins = 1;
doc.setFont("Times ");
doc.setFontType("normal ");
doc.setFontSize(11);
if ( rowCount * rowHeight > 420 ) {
doc.addPage();
rowCount = 3; // skip 1 and 2 above
} else {
// now rowcount = 3 ( top of new page for 3 )
// j is your x axis cell index ( j start from 0 on $.each function ) or you can add cellCount like rowCount and replace with
// rowcount is your y axis cell index
left = ( ( j ) * ( cellWidth + leftMargin );
top = ( ( rowcount - 3 ) * ( rowHeight + topMargin );
doc.cell( leftMargin, top, cellWidth, rowHeight, cellContent, i);
// 1st=left margin 2nd parameter=top margin, 3rd=row cell width 4th=Row height
}
}
You can convert html directly to pdf lossless. Youtube video for html => pdf example
html2canvas(element[0], {
onrendered: function (canvas) {
pages = Math.ceil(element[0].clientHeight / 1450);
for (i = 0; i <= pages; i += 1) {
if (i > 0) {
pdf.addPage();
}
srcImg = canvas;
sX = 0;
sY = 1450 * i;
sWidth = 1100;
sHeight = 1450;
dX = 0;
dY = 0;
dWidth = 1100;
dHeight = 1450;
window.onePageCanvas = document.createElement("canvas");
onePageCanvas.setAttribute('width', 1100);
onePageCanvas.setAttribute('height', 1450);
ctx = onePageCanvas.getContext('2d');
ctx.drawImage(srcImg, sX, sY, sWidth, sHeight, dX, dY, dWidth, dHeight);
canvasDataURL = onePageCanvas.toDataURL("image/png");
width = onePageCanvas.width;
height = onePageCanvas.clientHeight;
pdf.setPage(i + 1);
pdf.addImage(canvasDataURL, 'PNG', 35, 30, (width * 0.5), (height * 0.5));
}
pdf.save('testfilename.pdf');
}
});
var a = 0;
var d;
var increment;
for(n in array){
d = a++;
if(n % 6 === 0 && n != 0){
doc.addPage();
a = 1;
d = 0;
}
increment = d == 0 ? 10 : 50;
size = (d * increment) <= 0 ? 10 : d * increment;
doc.text(array[n], 10, size);
}

drag and drop using Starling

I am have difficulty getting drop and drop to work using Starling with feathers ui.
Here is my code:
function begin(){
var quadx = squareSize/4 + squareSize/8;
var quady = 20;
var quadcounter = 0;
for(var f=0;f<totalsquares;f++){
var sprite:Sprite = new Sprite();
var quad:Quad = new Quad(squareSize, squareSize);
sprite.name = "" + f;
spriteunder.name = "" + f * 1000;
quad.setVertexColor(0, 0x3683ed);
quad.setVertexColor(1, 0x3683ed);
quad.setVertexColor(2, 0x3683ed);
quad.setVertexColor(3, 0x3683ed);
sprite.x=quadx;
sprite.y = quady;
var lv3 = new TextField(squareSize, squareSize, f,"Corpid", 14,0xf1f1f1);
sprite.touchable = true;
quad.touchable = true;
lv3.touchable = false;
sprite.addChild(quad);
sprite.addChild(lv3);
addChild(sprite);
sprite.addEventListener(TouchEvent.TOUCH, touchHandler);
quadx = quadx + squareSize + 1;
quadcounter++;
if(quadcounter == boardWidth){
quadx = squareSize/4 + squareSize/8;
quady = quady + squareSize + 1;
quadcounter = 0;
}
}
}
function touchHandler(e : TouchEvent) : void
{
var touch:Touch = e.getTouch(stage);
var position:Point = touch.getLocation(stage);
var target:Quad = e.target as Quad;
if(touch.phase == TouchPhase.MOVED ){
target.x = position.x - target.width/2;
target.y = position.y - target.height/2;
}
}
The problem is that whenever i run this , its the QUAD child that gets dragged around, not the parent sprite.
What do i change in order to get this to drag correctly.
Perhaps you must start with
var touch:Touch = event.getTouch(this, TouchPhase.BEGAN);
if (touch)
{
//get and lock your target, maybe a trace of your actual target, just to be sure!
}
And then in the MOVED phase, actually drag it.