I have a great app idea but im a not too experienced developer so i have no idea if it this is possible, I was thinking about a app were everyone has a unique username linked to their iCloud account (a easy way to find friends like snapchat) and every user can create a mission were they have to specify the objective, the reward and the usernames that they want to challenge.
How do i start with this? is it possible? Damn i have so many questions
I already have a small client but im not sure if it will be cloud kit compatible
Thank you
Well, If you want to start a social app that is based on CloudKit, then maybe you could try a quick start with: https://github.com/evermeer/EVCloudKitDao
The user list is based on your address book contacts that also have installed the app and the chat functionality is already fully functional. Maybe you could play around with it and then come back to stack overflow with more specific questions.
Related
I have a really simple game on both iOS and Android written in Unity and I would like to save user progress across devices/OSes.
I already have Facebook analytics in it and so i was thinking i can implement Facebook Login and just save a couple of numbers on the Facebook server.
Upon some research it seems (?) that Facebook doesn't offer anything like that. You have to set up your own server and then just identify the player with Facebook login. A server like that is really an overkill for the game as i just want to save a simple Level Passed number.
Is there any other way? Can i use Facebook like that to save ONE custom user property? Perhaps i can use Google Play Services (both iOS and Android (?) ) to achieve what i want?
Any other free way of saving user progress across devices?
First thing Google play service stopped support for IOS
https://developers.google.com/games/services/ios/quickstart
Other suggestion for Cross platform services like firebase cloud, photon, Gamesprak etc.
https://firebase.google.com/products/firestore/
https://www.photonengine.com/
https://www.gamesparks.com/
Please not most of them giving free service for development only. Before use please check its price details
This is a simple question on a (probably) complicated topic.
I'm in the process of trying to build an app in which multiple users are invited into a session by a single user.
If they accept, I would like the session admin/host's device to control the views on the devices of all the users in that session.
I have searched high and low, Google, StackOverflow, Treehouse etc. but whenever I suggest multiple users or type the question as I have here I get responses that demonstrate how to make an app capable of supporting multiple users on one device, or similar.
The question is simply: is what I want to do possible? Is it safe? Does anyone have a resource that would get me started in learning about how to code this scenario.
Thanks in advance,
Kyle.
Easy as pie - you use PubNub for exactly that.
demo similar to your problem:
https://www.pubnub.com/developers/demos/codoodler/
(That demo is in-browser, but it's equally easy to do inside an app - assuming you're an experienced app developer of course!)
more demos:
https://www.pubnub.com/developers/demos/
I can tell you're new at mobile development. Do understand that:
A) In general programming is extremely difficult. Programming mobiles in particular has a lot of fussy knowledge needed as well as broad general engineering skills.
B) We really live in the "age of BAAS" - "platforms" such as PubNub, FireBase, Parse, Realm, Couchbase and so on. (These days you can't really be an "app programmer" .... you can't get a job "programming an iPhone". You get a job doing Firebase development, happening to be on iPhone - you know?)
I believe Apple has documentation on this very topic:
https://developer.apple.com/reference/multipeerconnectivity
The trickier part will be how do you send back and forth data that allows the host to "control" the views of the other devices. If by "control" you want to let the host control things that are outside of your app (like a screen share) I don't believe that will be possible.
I'm new to iOS, and I'm looking for a creative solution to a simple problem.
Now, if I want to send a user to the app store in order to purchase one app, I know how to do so (http://stackoverflow.com/questions/433907/how-to-link-to-apps-on-the-app-store/).
But, inside my app, I'd like to create a straightforward way to link to a collection of apps (not from the same seller). Or, better yet, I'd like to create a way for a user to download multiple apps with the fewest clicks possible.
I've contemplated some solutions, but I'm not sure which are feasible. I'm also not sure if I'm missing something obvious. The two options I've thought of thus far are (drum roll):
Create an app collection, and link to it. I know that Apple can create collections in this way (http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewGrouping?id=25180&mt=8) but I'm not sure if a poor bloke like myself can do the same.
Create a bunch of links to individual apps. I don't like this solution, as the user has to toggle multiple times between my app and the app store.
Any creative or technical input would be greatly appreciated.
I haven't tried this, but try using a webview, and load the itunes web link for each app in a separate frame.
Theres no built in way to automatically download another app from within your app, except through iads, but thats not what you talking about. The only thing you can do is put multiple links. You would be able to search for all the apps by one account, except you said it’ll be from multiple accounts.
Sorry, but theres presently no built in way to do what your saying.
Is there currently a way to read GameCenter leaderboard data from the Web?
I'm looking for a read only way to display a leaderboard on a companion website. I do not need to post scores or otherwise manipulate the leaderboard off the device.
I have a feeling the answer is going to be no and I'll need to use OpenFeint's because they have a JSON API available.
I have been trying to find an answer to this as well.
I came across an interesting article Game Center via Openfeint
that discusses using Openfeint and Gamecenter together by using the new Openfeint SDK
Then using their JSON API publish results to the supporting website. I cant see any other way around it and feel this is what we need to do. Not the nicest, but you do end up with a game that sits in both communities.
Hope it helps.
If you are the author of the app and your web host provides PHP and MySQL you could roll your own server-side script to process score submissions and another script to generate a dynamic HTML page to display the scores in any way you like. Many web hosts offer PHP and MySQL for free.
There is no ready made solution that I am aware of.
To be honest I don't think there is much to gain from doing this, since players already have access to the leaderboard from within the game, and visitors to a website might not care about high-scores of a game they haven't played. Thats just my opinion.
Anyone know if there exists any Broadcast/Groups system online that allows developers to become connected in real time to be able to voice chat and keyboard chat, specific to their needs, something a little more immediate as opposed to forums/stackoverflow/pm software.
I for example would like to join a voip chat related to mapkit for iPhone... So while I'm working with mapkit for the next few days, I'd like to become connected with likeminded developers, and from there add them to my friends list or something...
Unless I've just missed it, I'm not aware of anything like this...and if it doesn't exist, there's a free startup company idea for someone...
I am not aware of any VOIP chat forum but I do know that there is a text chat rooms option on stackoverflow. You can either create your own chatroom or join one of the existing ones, like:
https://chat.stackoverflow.com/rooms/682/iphone-ipad