Good day all
I have stumbled on a pot of gold named Mapbox and in reading I came accross the line saying that you can"Export Studio sources as MBTiles files" Unfortunately I have not been able to find this function in Studio but I do see it in Tilemil. So i am assuming that MBTiles are to be created from tileMil.
However, I have my map designed already in Mapbox. Despite having seen the importing of the excel file, I am not seeing much options of importing it into tilemil to make an .MBTile out of it. I was hoping if someone could clarify the manner in which this is done.
Thank you
Make sure you save your project then select settings on the left hand side and there should be an option to export to MBTiles, simples!
Related
I'm studying maxscript by reverse engineering good (.mse) custom modifiers available online. Where do I locate them after installation so I can study them?
In the name of self studying, I've looked around for different free custom modifiers for 3DSmax. My main interest lies in looking at how these modifiers were written in maxscript since seeing samples and studying good code is a great way to learn.
I've downloaded and installed a few that were from the .mse format, and sure enough they show up in my 3DS max's modifier list and they work the way they should properly.
Where im lost is ~ if I use a tool like search everything on my machine, I only get directed back to the original .mse files that i downloaded. And I dont see the names of any of these custom modifiers on the plug in manager tab in 3DS max.
So if i wanted to study the code, where can I look for them?
(other than reaching out to their original creators who have been inactive for years lol)
Many thanks
Happy new year
.mse scripts do not contain source text.
Those files are encrypted and there's no way you can see what's inside.
I've been working with Unity3D since version 4.2 and just recently upgraded to different 5.X versions.
When importing an external package it used to show the import window with a list of all and only the package content.
After upgrading it seems to show how the package will fit into the project by showing the entire file structure and using white names for package elements and grey names for the rest of the files/folders.
I'm currently working on a very big project and this forces me to meticulously search through an unnecessarily HUGE list of elements looking for the ones I need to add or exclude from the import process.
Googling has been of no avail, does anyone happen to know how to hide my project files from that window?
Thanks in advance
THIS ANSWER IS STILL VALID ON 23/03/17. THIS MAY CHANGE IN FUTURE
RELEASES
After googling everything and trying to force different combinations of settings my conclusion is that this is not possible.
I really hope Unity will decide to rollback this change, as it makes working with big projects really frustrating.
I created a test project in plunker that uses various filters to display different results from an archive of recipes. Initially I was instructed to create the archive in my js file and work solely with Angularjs. For the next part of my test I have been instructed to move that archive to jsonstub.com
I'm sorry if this is a stupid question, but I'm still learning. How would I go about doing this? I cant seem to find any tutorials or similar questions.
I'm quite new around. I was looking for a way to download the full resolution images in Wikimedia, from Google art project. Link: http://commons.wikimedia.org/wiki/Category:Gigapixel_images_from_the_Google_Art_Project
My first thought was downloading the dumps, but how can I know which dump contains the image I am searching? I have little experience handling dumps/coding. I'm really interested in learning how to automatize the process.
Can someone help me out?
Thanks!
The dumps include text only and the media tarballs are not sorted by categories.
Just use catdown, it even ships wget for you if you're unlucky and you're using that user-unfriendly system called Windows. You could try its replacement (not currently working for me).
You can now use Imker, a Java cross-platform tool.
I'd really like to get a CRM solution under source control but there are a lot of issues. I was excited to see the SolutionPackager tool - thinking MS finally gave us a way to do this. However the tools to export the solution, extract it to files and check it into source control are not integrated. I'm working on a C# project that ties everything together because it's easier to work with the APIs in a single C# solution than deal with a combination of command line utilities such as tf.exe, PowerShell commandlets and plain old .cmd files.
Source files for plugins and Silverlight pages are easy to deal with but I'm looking to get all of the customizations under source control. SolutionPackager works well for tracking customizations made in the CRM interface, but fails in a lot of other areas. I want to create VS solutions for my web resources and reports but I have issues with the VS project and solution structures. SolutionPackager expects to find things where it puts them for repackaging and I'm sure it would not like to see a bunch of .sln, .csproj and .vspscc files interspersed with them.
I figured putting the VS solutions in a separate folder would be the answer but it's not easy. If I create a project for my web resources and try to put my existing .html, .css and .js files into it it wants to copy those into the project folder. I have to remember to use "Add As Link" each time. Worse yet, if I try to do the same with SSRS reports, the "Add As Link" feature isn't even available.
Has anyone done this successfully? I'm open to any suggestions.
I have seen below link but i have not get chance to implement it.when i have try it will post information.
http://blogs.msdn.com/b/crm/archive/2013/05/17/release-alm-for-microsoft-dynamics-crm-2011-crm-solution-lifecycle-management.aspx