Is TFS Source Control really feasible for Dynamics CRM? - version-control

I'd really like to get a CRM solution under source control but there are a lot of issues. I was excited to see the SolutionPackager tool - thinking MS finally gave us a way to do this. However the tools to export the solution, extract it to files and check it into source control are not integrated. I'm working on a C# project that ties everything together because it's easier to work with the APIs in a single C# solution than deal with a combination of command line utilities such as tf.exe, PowerShell commandlets and plain old .cmd files.
Source files for plugins and Silverlight pages are easy to deal with but I'm looking to get all of the customizations under source control. SolutionPackager works well for tracking customizations made in the CRM interface, but fails in a lot of other areas. I want to create VS solutions for my web resources and reports but I have issues with the VS project and solution structures. SolutionPackager expects to find things where it puts them for repackaging and I'm sure it would not like to see a bunch of .sln, .csproj and .vspscc files interspersed with them.
I figured putting the VS solutions in a separate folder would be the answer but it's not easy. If I create a project for my web resources and try to put my existing .html, .css and .js files into it it wants to copy those into the project folder. I have to remember to use "Add As Link" each time. Worse yet, if I try to do the same with SSRS reports, the "Add As Link" feature isn't even available.
Has anyone done this successfully? I'm open to any suggestions.

I have seen below link but i have not get chance to implement it.when i have try it will post information.
http://blogs.msdn.com/b/crm/archive/2013/05/17/release-alm-for-microsoft-dynamics-crm-2011-crm-solution-lifecycle-management.aspx

Related

Access 2013 + Source Control (Team Foundation Server) workflow

Since Access 2013 is not any longer offering direct source control compatibility: how is your workflow to integrate a source code control into MS Access, especially TFS?
Edit: workflow of access2013 -> ANY source code system appreciated
First thing I think of is exporting all objects into Text Files withe the builtin function SaveAsText which is available for almost every item in your database.
Application.SaveAsText acModule, d.Name, sExportLocation & "Module_" & d.Name & ".txt"
I would load, save and maybe even check the plain files in with VBA functions. The question is: is there a better workflow for this task... I really doubt that this is the best way to integrate Access 2013 projects in Sorce control.
I heard of OASIS SVN but I think this is basically the same mechanism I would use.
Please tell me how you manage your access projects
I use OASIS-SVN here to export all objects in my access database file to be text files.
I then use git, souretree, etc...
It has worked well for me and has a number of settings that are useful (eg you can choose to export data, to export table links etc)
It is not ideal, but is manageable and better than nothing!
As you might expect, I use a git project and separate local directory for every access file.
Another option that is recently on the market can be found here "entAscc" now known as Ivercy!
This looks very promising as the source control is integrated into the development environment. I've not used it, but would like to!

Human editable snippet store in eclipse

I am looking for a easier way to manage my eclipse code snippets. I know and have used Eclipse's template and snippets features. But as far as I have found, they can only be exported and imported as XML files.
Since I use many versions of eclipse and I keep migrating between machines managing the snippets is a hassle. I am looking for a UltiSnips like method to manage these snippets/templates. Is there one?
I also looked at snip2code, but it didn't appeal to me because I sometime work offline. Also, I want to have much greater control over the snippets using version control.
Oh well! I couldn't find anything that matched the set of requirements I had. So, I've ended up creating my own.

Clean, standard method for referencing local files in a project-based IDE (such as Eclipse or Visual Studio)?

Recently I've begun taking advantage of the features offered by using robust IDEs, particularly the debugger and autocomplete found in Eclipse Juno and Visual Studio 2012.
However, many of my projects deal with lots of local files; for game projects I have custom content files, for data mining I have lots of data files that need to be referenced from a set of Python scripts, etc.
My issue is that storing these files within the project structure of the IDE seems hacky somehow (also, the IDEs tend to require a single entry point, which isn't so cool for working with data via a suite of scripts). The only other option I've found, using absolute paths relative to the drive, results in less-than-generalizable code.
My question: is there a good, clean method for referencing local data files (text files, XML, images, etc.) while still taking advantage of the features of a heavyweight IDE?
It seems there are ways such as "debug in directory" and "local reference folder" systems, but I'm wondering if there's some general way people deal with this.
Thank you for any information or suggestion!
As for me, I'm always just either:
storing files in the project dir, and using a versioning system (svn, git) exclude those and only include the directories they're in
symlink the files, or whole directories, depending on the structure, into the project ; if you use relative symlinks instead of absolute ones, it makes it pretty easy for multiple people to have different files/content while still working on the same project over one repository. As it seems you're using windows (afaik visual-studio is windows only?), I think that newer windows versions should support symlinks as well, up from vista as far as I remember.
Edit: quick google search led me to: http://en.wikipedia.org/wiki/NTFS_symbolic_link

LiveCode Source Control

Anyone out there using LiveCode in a multi developer project?
Either way, can someone recommend a good source control system / plugin to use?
We've looked at MagicCarpet but since it is no longer developed we wish to use something else.
Thanks
I'm working on a solution to this problem by exporting the stack file as a structured directory of script, json and image files which will diff and merge nicely in most VCS. It is not yet available but the intention is it will be open source. My goal is to demonstrate it at the RunRevLive conference in May.
Here's the repo for lcVCS https://github.com/montegoulding/lcVCS
I have put a git library stack on revOnline (libVersionControl) that exports to structured xml files that git can handle. It works as far as it goes, but I have hopes that Monte's solution will supersede this effort.
revOnline link to stack
Yes, our team has been using LiveCode with multiple developers. Since the Livecode community is still young, acquiring good source control tools can be a challenge. Our solution has been to break code into modules (stack files). When there are updates to merge into the main codebase, we clone our existing codebase, and merge code changes manually using line by line compare in a text editor. This is not a fun process, but is much less painful than it sounds.
If I were to redesign the system, we would simply use Git (Github.com etc.). There is no reason this would not work with Livecode stacks.
We use LiveCode in a small team with Subversion.
We don't have a perfect solution, but it is very lightweight; we all use a custom extension to the standard toolbar, which among other things has a 'save+backup' button. When we started using it with Subversion, we added code to this button which saves an XML sidecar file for the stack. The file contains all the scripts, custom properties, and optionally fields (controlled by user property in each stack). In our case almost all of our work is in scripts, so this works for us.
The effect is that each time we commit to SVN, we're always committing two files, the LiveCode stack and the accompanying sidecar file - the latter works fine for diffing etc.
Where this lets us down is that we don't have any solution for merging. If we were working on larger systems more actively, we'd also modify I expect look to modify the sidecar format into a complete folder of files. For now however this makes the situation workable (and it takes no noticeable time to generate the sidecar file).
Happy to share code if that was useful.
I know of a tool thats being worked on that is going to really help in this regard. When he showed it to me it looked very functional already. But I'm not sure when he will share it with the community.
So the point is, its just a matter of time before people's stuff comes together to make a turn key solution for this.

Auto upload files in included path using Netbeans

I have a NetBeans javascript project with several included paths for plugins. I do not want to include the plugins in my core repository, so I have created separate, external folders for each and am including them via an include path. Because I test across many devices, I need my changes to upload on save and this works fine for the main code base, however, I would like to be able to edit a plugin via the include path and see those changes auto uploaded as well. Is this possible?
As of right now, the only alternative I see is to create separate projects for each plugin, which I am willing to do if this is the only option. The single project workflow is very preferable to me and I might be willing to switch IDE's if this is possible in another environment.
I would be happy to elaborate if my intentions are unclear.
I don't think it's possible. What about creating one single "umbrella" project for all plugins and simply manage it the same way you do the main project?
Personal note: What you have is basically several projects and the uploading is focused always on single project. So what you want is like "I want to treat them as projects but not to at the same time" :) Btw, how do you edit a plugin? I guess open it as a project in NetBeans or use some text editor. So again you basically treat it as a project.