Running MixRadio's songs on 3rd party music player on wp8.1 - mixradio

I am an app developer and planing to make a music app for wp8.1 but while scaning the songs the songs downloaded from mixradio displays as unknown album. What shall i do for it? To make it properly arranged in respective albums? Please guide me for the same as thousands of people are having their collection filled with mix radio songs.. Your help on this topic will be appriciated by me and as well as thousnds of awaiting lumians... Waiting for your reply..

You can get the media details through the XNA Media Library if you're using Silverlight or KnownFolders on WinRT projects. Both of these read MixRadio MP3s successfully normally, so please give more detail - for example: what type of project you're using, the code you're using, details of the songs you're having trouble with.

Related

Accessing music library and playlists on iPhone

On iPhone, I'd like to be able to allow the user to select a song from their iTunes library.
Also, I was wondering how an app can access the specific playlist that song resides in (and how my app can access other songs in that playlist).
Since you've asked a fairly open question, all I can suggest is have a look at the iPod Library Access Programming Guide to get started and then come back with a more detailed question after you've tried some thing.

Is it possible to purchase a song on iTunes in app to be recorded over?

I'm a new developer working on an app that allows users to record vocals over a track. I have some tracks that I am selling on iTunes and I would like for users to be able to purchase the a tracks from inside the app and load them to be recorded over.
So what I want is for a user to select a track listing from a table, purchase the track in-app, and be able to press button that will switch views to an audio recorder that loads that track to be recorded over. I've been scouring the documentation and I'm struggling to figure out whether this is even possible.
Does anyone know if this is possible, and can anyone point me in the right direction as to where to begin piecing the code together?
Thank you!
Short answer: Yes it's possible to do what you're trying to do
Long answer: It's possible to access the audio data from any song in the music library using an AVAssetReader (more info here How would you connect an iPod library asset to an Audio Queue Service and process with an Audio Unit? and in a bunch of other SO questions)
You'll probably need to copy the song file into the app's documents directory first to work with it. Then you'll probably need to use Audio Units to mix the microphone input with the audio, but that's a whole other topic that I'm not particularly familiar with so you'll have to search SO for more info on that, there's plenty of related questions.
As for purchasing the song, the easiest way would probably be to just link to the song in the iTunes store and have them buy it there, I believe you can even be an iTunes affiliate so you can possibly make additional money on the purchases that way. Once they have the song, it will be in their library and you can use the AVAssetReader to get it.
You could have the songs listed in a table, and in the didSelectRowAtIndexPath: delegate method you could open the link to the iTunes store for that particular song.
Hope that helps.

Wanted to know favorite play list songs of end users, should be on server or client side(sqlite) iPhone sdk?

Actually i am developing an app like net flix and in that i need to save favorite songs of end user, i am playing http live streamed videos and also i need to save played time of an video so that end user would be able to play a song from where he has left this song rather then just play it again from beginning.
They are sending me url of streamed videos in following format
http://xxxxxxxxxx/vod/definsts/mp4/low/mp4:1975010026_01.mp4/playlist.m3u8
so my question is that
What should be the best option to save user's favorite songs according to streamed url, means net flix kind of app having favorite songs in client side or at server side.what should be the preferred one and i am using MPMediaPlayerController from apple MoviePlayer sample app code.
If some one has any idea and want to know any thing more from my side then i will be available. I am and will be highly obliged for your any help.
Sorry but my English is not good and i don't know how to play with words.
Any small help or suggestion would be much appreciated.
Preferably your best option here looks like server side;
Saving the Data When you are removed from the application should be ultimately dealt with on the execution of the app to close.
you have multiple options when doing server Side Calls, One i found to be the best is ASIHTTPRequestDelegate
this has worked wonders and is fairly easy to learn.
You may even want to look into a REST method of pulling Video Feeds, may be a Faster and more secure approach.
hope this Helped! :)

Creating YouTube videos in iPhone app

I'm doing a project where we want to create a video inside an iPhone app and upload it to YouTube. I've seen the you upload the video using Google's Data API (http://code.google.com/p/gdata-objectivec-client/).
However it seems that you need to upload the movie as an actual movie. Has anyone got any experience on making a movie in a format that YouTube will accept via the Data API and care to give me a few pointers on what would work?
(Just a quick note, I cannot use hidden APIs for this project)
Many thanks
Youtube accepts a broad range of formats. Just try it yourself, use any free video editing software to create a short movie and upload that movie to youtube, you're almost guaranteed that youtube would be able to process that.
The second part of your question is whether ios is able to produce a movie from still frames, then the answer is - yes - and you want to look at AVFoundation, particularly at AVAssetWriter

Iphone and Youtube api

I want to retrieve uploaded videos from a certain youtube channel and I want to display the list in a UITableView. Then when user clicks on a row the video will play. Is this possible to do with youtube API?
Im new to iPhone app development and I need to get this done asap. Can some one provide some code samples or point me in the right direction. I cant find much useful stuff on the net
Please Help
Maybe a good start is
Google Data APIs Objective-C Client Library
or
Google Data APIs Examples