iPhone app (Phonegap) not scrolling on iPhone 6 - iphone

I have made a simple app using jquery mobile and Phonegap. It works fine on the iPhone 4, 4s, 5, 5s under iOS6, 7 and 8 but on an iPhone 6 I can not swipe to the bottom of the page when the content is longer than the screen...
What can I do to solve this?

Related

iPhone-Only App, when running on iPad which iPhone does it renders?

which iPhone does the iPad 10.5" renders when it runs an iPhone-only app?
(if some one could give more information also about the 12.9" and etc... would be great too)
The screen point resolution is reported as 375x667 or a 4.7" screen.
This also equates to an iPhone 8 or an iPhone 8+ in display zoom mode.
See PaintCode's guide for more details on display zoom mode.
https://www.paintcodeapp.com/news/ultimate-guide-to-iphone-resolutions
The 12.9" iPad Pro runs iPhone apps as a 4.7" iPhone (8, 7, 6S, etc).
All other iPads run iPhone apps as a 3.5" (4S, 4, etc).
You can easily find this out yourself by running an iPhone app in the various simulators.

iPhone App truncating at bottom while running in iPad

I am developing an iPhone app which should support iPad (not compatible but with support for 1X and 2X option at bottom). My app supports iPhone 5,6 and 6 plus as expected, but when I run the app in an iPad some part of the screen is getting truncated at bottom. How do I fix this? It should show the full iPhone screen in iPad.
Make you app support iPhone 4s screen size. It seems that iPad runs iPhone app as in a 3.5 inch screen.

Xcode 5 iPhone app on iPad simulator

I've installed Xcode 5 alongside Xcode 4 so I can build for both iOS6 and 7 SDKs.
I have a working iPhone App that, when I load it in Xcode 4 and build it to run on the iPad simulator it shows up with the 1x/2x button in the bottom right corner of the screen indicating that this is an iPhone App installed on an iPad.
When I do the same thing in Xcode 5, however, it appears that it isn't installing it on the iOS7 iPad simulator as an iPhone app because I don't see the 1x/2x button in the corner, and things are laid out slightly differently.
Again, this is the exact same Xcode project (actually it's a workspace) opened in Xcode 4 and built for an iPad simulator and opened in Xcode 5 and build for an iPad simulator.
Does anybody have any ideas on how to get an iPhone app to run as such on an iOS7 iPad simulator? Or why this might be happening?
iOS 7 uses the iPhone's retina artwork and so always appears in x2 format.

Laying Out Buttons on iOS 5 for iPhone 5 and iPhone 4 or lower

I'm having issues getting my screens to all look right in my app. In the iPhone 3.5" screen it shows as:
This is great, however on a 4" screen it looks like:
The issue is that I CANNOT use autoLayout as I am building this to run on iOS 5.1 as the deployment target. So, what are some ways that I can make the app buttons not cover up the logo on the iPhone 5 screen?

How to keep iPhone 4- formatting on iPhone 5

So I am developing apps for the iphone 4s-, but I want iPhone 5 users to be able to access the app as well.
I want to make it so that if the user has an iPhone 5, it just has the little black bars at the top and bottom that you see in some other apps (I basically want to keep the formatting for the 3.5 inch screen.
Is there a way to test iPhone 5 on the simulator?
You should try deleting the default launch screen of the 4" display from the app summary. I think that shall do it
Is there a way to test iPhone 5 on the simulator? Because I can only run 4
iPhone (Retina 4-inch) equals the iPhone 5