Android has a API demonstation you can install directly onto a Android device and see how the widget, buttons and all the other toys work. Its great to see whats available. I need the same thing for IPHONE but i cant find it under a search engine query. Can anyone point me to where it is?
BTW: I found the link to the android API demo on this site i cant find the link but the apk application was titled "API demos" for android and i think it was from the Android developer site.
There's plenty of sample code at http://developer.apple.com/, section “Sample Code”.
You may want to take a look at UICatalog, this is what you're looking for.
There is no “God App” which includes everything though.
Related
"Gameroom(windows)"
I'm trying to integrate our game with Facebook Gameroom. The first step is Login integration.
Seems, the official SDK does not support "Gameroom(windows)" Login.
Where can I find the unity SDK that supported "Gameroom(windows)" Login?
Has anyone integrated with Gameroom before?
Thanks.
I had the same question up until yesterday. I would direct you to this link: https://developers.facebook.com/docs/games/gameroom
You want to use at least Unity 5.6.2 and use the Facebook Gameroom (Windows Native) build included in Unity. Use the 7.10 SDK (choose it from the dropdown it'll say 'Facebook SDK 7.10.1') on the Build Settings screen.
The link that I gave is needed as once you have the build set up there's a lot of things that you need to do to make it work, and the link will help you through that. (On the page in the documentation, there's a link that will take you to the build and testing page - it's the second set of instructions).
I'm currently in the process of porting over a Mobile game to FB Gameroom, so I am going through it myself. Oh! and you'll want to have the 7.10.0 Facebook SDK (available from Facebook) as a .unitypackage file.
The reason for the unity package version is that you will seriously want the examples directory and scripts so that you can implement facebook's api. Do NOT install the entire package as that will blow everything up, just need the scripts and the scenes.
That should get you started. Also, a tech-tip... if you are using UNITY IAP, it will log into facebook on its own (to set up the codeless IAP stuff). I found that out AFTER I modified the examples to handle the login and initialization of the Facebook API.
Good Luck!!!
I have an app that I built in html and javascript that i would like to test on an iphone. I have a apple developers license. How can I get it from my windows computer to an iphone?
In fact there is a way. Please take a look at this step-by-step guide for that process.And also you can take a look at this question on programmers.stackexchange.com
You need to buy a Mac... no other way around this :(
To build anything development wise for iPhone or iOS in general, must have a Mac.
However, if it is something you need to test that is html and js like you mentioned. Have a look at this plug in for google chrome.
I used this before to develop for multi platform web app. It also simulates accelerometer and gps too.
google plug in Ripple Emulator
I just followed the following link:
https://developer.palm.com/content/resources/develop/developing_with_the_eclipse_ide.html
to install webOS SDK, virtual box, Eclipse plugin etc.. and everything seems working fine.
However, I do find some problems annoying and I dont know how to fix them:
the emulator always starts with the window size as 1024x768, which is too big and I can not find where to resize the window
I just clicked the "hello world App" in Eclipse and then run the app in emulator, the app seems working fine except the app had been rotated 90 degrees clockwise. I haven't done anything yet, but don't know how to fix the problem.
So far, not so pleasant user experiences with webOS development.
Good questions. One problem is that you're following examples for creating Mojo apps whereas the emulator you've installed is setup for Tablet development, which uses Enyo. Try some of the examples in the Enyo framework directory or try following the Enyo tutorial from here: https://developer.palm.com/content/api/dev-guide/enyo/tutorial.html
Also, if what you did want to do is do phone development then you'll want to take a look at the bottom of the SDK download page: https://developer.palm.com/content/resources/develop/sdk_pdk_download.html
Just download whichever image(s) you want and install it following the instructions found there. When the emulator starts it will start in the size appropriate to the device being emulated.
For more information on the emulator itself, check this page: https://developer.palm.com/content/api/dev-guide/tools/emulator.html
And to answer the comment on your question, there are a lot of TouchPad tablets out there which HP has said it will continue to support. Developers are reporting very good sales of apps.
I know that Android is an open source system, so all the code should be available for the world to see. I am interested in only one application: the Gallery application.
Where could I find the the source code for the Gallery application, so that I can download and study it?
EDIT:
Just to make it clear, I am not asking about the gallery widget that comes in the SDK. I am asking about the photoviewing application that comes on all Android OS.
You can find it here, check this link:
https://android.googlesource.com/platform/packages/apps/Gallery/
I am using Titanium appcelerator for developing my android application, more over i am newbie to handle both of this together, even though i have made some digging to find some resources to start up with this, i am finding some difficulties in my first try.if anybody have resources that helps me move on further, please let me know...
Other one.. is it possible to run my android application that i have done using Titanium appcelerator in iPhone..if so please provide some resources...for doing the same...
Please let me know....
Thanks in advance...
Yes, titanium appcelerator apps can be packaged for the iPhone, and will work nearly the same as on android.
To do this, you need a Mac computer and the iPhone SDK (download from Apple). I believe you also need to pay Apple US$50 to deploy your own app to the phone.
If you want to put it on the App Store, you will need to submit it for Apple's approval.
The following link may help:
http://assets.appcelerator.com.s3.amazonaws.com/docs/GettingStartedTitanium_Mac.pdf
As far as general coding goes, I found the Twitter client example helpful.