I have a unity3d game published on facebook. Is it possible to implement rewarded video for that game? I tried to use some advertisement platforms for standalone web pages. I add their sdk as an injection from unity to fb canvas page, but they does not work correct and do not meet my needs. Which ad network you would try to use?
I have implemented a rewarded video on facebook with supersonic.com
Related
I am working on an Oculus App for both Rift and Quest. I am trying to do user sign-in through Google and Facebook but couldn't find any plugin which can work on Oculus app developed in Unity. As far as i think this is because when user sign-in through social platforms in an Android or iOS app they open a webview for third party social platforms. Am i right or can we sign-in a user through social platforms in VR oculus app? Any help would be appreciated. Thank you
You can check out AuthPair
AuthPair is an easy to use device-pairing-solution with Firebase
Authentication. Easy sign in with any platform through pairing code
and authentication page -> perfect for all VR/AR apps
Does anybody knows the limitation of the free Vimeo account?
I created a free Vimeo account, created an app and API key for using their API, then downloaded the player for Unity, then uploaded a video to my own Vimeo account.
When i try to play my own Vimeo video using unity, it gave a message in Unity saying i have to first be a Pro Vimeo user to play the video. The pro Account cost $240.
Am i doing something wrong, or do i actually need to be a PRO user in order to play a Vimeo video using Unity?
Thanks
First, this isn't a programming question, so your question will likely be deleted.
That said, take a look at the Vimeo account comparison page here: https://vimeo.zendesk.com/hc/en-us/articles/228068968-Compare-Vimeo-plans
You need a Pro account or higher to access file links for your videos hosted by Vimeo: https://help.vimeo.com/hc/en-us/articles/224823567
Simple query, I developed a game in unity, and successfully setup unity rewarded video ads. This brings up videos ads of other games and such. What I'd like to be able to do instead is setup an ads placement, whether video, interstitial or banner ads in my game and then have a remote dashboard where I can choose which ads show up on the ads spaces in the game and not just some random ads. What approach would be used to implement this please?
You technically cannot place your own ads on your own Games.
A better Alternative is :
Place Images of you other Games in the Game you want to have your ads. This is a better option as it allows you to place the Banner Image of your game At the Loading Screen or something, and it will be Free.
Hii I am unity3d developer.
I want to publish my game on facebook. for that i need to make facebook canvas settings.
But i have leaderboard and achievement of google play service available in my game. I want to know will it work with facebook canvas ?
Thanks,
Hope you all understand my point.
It will not work.
GooglePlayServices are intended for Android use.
This is like expecting GooglePlayServices to work when you deploy to iOS and want to use GameCenter.
We have implemented Facebook SDK for our Unity app on iOS, Android and Facebook canvas app and want to use the FB.AppEvents.LogEvent method for analyzing in game events. For iOS and Android it works fine. But for Facebook canvas app with Unity binary it doesn't work. We find out that the following description of FB.AppEvents.LogEvent:
"Publish an app event, for deeper integration with Mobile App Install Ads. Mobile only, versions 4.3.3 and above."
Do we understand that the FB.AppEvents.LogEvent is actually for iOS and Android and can't use for Facebook app? If so then is there any substitute of FB.AppEvents.LogEvent for Facebook canvas apps?
Tanks a lot for any answers.