Hii I am unity3d developer.
I want to publish my game on facebook. for that i need to make facebook canvas settings.
But i have leaderboard and achievement of google play service available in my game. I want to know will it work with facebook canvas ?
Thanks,
Hope you all understand my point.
It will not work.
GooglePlayServices are intended for Android use.
This is like expecting GooglePlayServices to work when you deploy to iOS and want to use GameCenter.
Related
I've seen this question.
Invite Facebook friends to my iOS app that is not a game with custom UI
I'm developing a game app but has no Canvas, so I can't use invitable_friends API either.
Is it still impossible?
It looks like Instagram is doing this, but how do they make it possible?
Anyone know the solution ?
I have a unity3d game published on facebook. Is it possible to implement rewarded video for that game? I tried to use some advertisement platforms for standalone web pages. I add their sdk as an injection from unity to fb canvas page, but they does not work correct and do not meet my needs. Which ad network you would try to use?
I have implemented a rewarded video on facebook with supersonic.com
How do I make my mobile game send a request that is shown as notification like in Candy Crush Saga game.
I went through this App requests successful, but no notification shown but can't find the solution. I don't know what to put in my canvas URL.
GAME is developed in Unity3d.
Solved ..... Your mobile app must pe on facebook (i.e on facebook appcenter ) ..then only it will be shown as notification
I faced the similar issue .. there is something that need to be done on FB App settings->Basic, Add another platform "Facebook Canvas". This solved the issue
The canvas apps means- the apps displayed inside facebook.com.
I think you are having the mobile app not a canvas app, so Notification API, which is still in beta do not supports the notification in mobile. Acc to doc-
Currently, only apps on Facebook.com can use App Notifications. Notifications are only surfaced on the desktop version of Facebook.com
So instead of notifications API, you can use different kind of Requests- whichever is more significant in your case.
I have built a game for iOS that uses Facebook Connect, and I will be making a Facebook version of the same game. Do I use the same applciation ID for both games?
Yes you would use the same app id for both games. In the "basic" tab of your app settings you specify what formats your application will be used on. This means you won't have to bug your users to authenticate 2 different apps (I'm assuming you might want them to use both versions).
Right how it is now, you can't do that from the app management screen. Or at least for website app and facebook app is impossible to use same app id (you have to put the url for website)
Basically, I'm doing some thesis.
A facebook application that is playable on Mobile Devices.
The idea is,
1. I'll create an application.
2. It will be playable on Facebook. http://apps.facebook.com/[name]
3. It will be accessible and playable on Mobile Web Browser through http://apps.facebook.com/[name]
If you have any idea on developing an application on facebook that is playable on Mobile Web Browser as well. It will be much appreciated if you shared it with me.
Things that I've researched so far:
1. Not all flash game are playable on Mobile Devices.
Flash-lite can't handle all apps, like Farmville.
2. Server-side games work pretty well. Mafia Wars and the like..
Solution I think so far:
HTML5 Canvas.
Problem:
I don't know what kind of framework that will work pretty well for the Desktop browser and Mobile Web Browser as well.
Thanks for reading.. ><
You can't run game or any other mobile web app on url http://apps.facebook.com/[name] because facebook will load you app in iframe and currenty facebook layout when displaying canvas apps is't made for phones only desktop.
I had the same problem recentry but it wasn't the game but some forum like app. My solution was to have the mobile app on domain myapp.com and when it's load I detect if device is mobile or desktop.
If it's a desktop browser I redirect user to fb canvas app on http://apps.facebook.com/name which runs the same app from the same domain myapp.com but uses different visual templates for displaying it self.
And if it's a mobile phone I leave user on myapp.com and display app with visual templates for mobile version.
So I have same app with two visual interfaces, one for desktop that runs inside facebook and one on mobile. And mobile version uses facebook connect to login user. Database in background is the same and basically everything is the same except interface.
And it work really well.