How integrate sharing via Facebook Messenger in Unity game. I have olready try to use Facebook Unity SDK 6.2.2 and 7.0.2 beta. Does Facebook SDK support it?
This is not possible at the current time via the Unity SDK. Right now there is no support for the Messenger SDK as it is only available for Android and iOS.
In the current versions of the Facebook Unity SDK the only options you have for sharing/sending requests are the FB.Feed and FB.AppRequest methods.
Related
I am working on an Oculus App for both Rift and Quest. I am trying to do user sign-in through Google and Facebook but couldn't find any plugin which can work on Oculus app developed in Unity. As far as i think this is because when user sign-in through social platforms in an Android or iOS app they open a webview for third party social platforms. Am i right or can we sign-in a user through social platforms in VR oculus app? Any help would be appreciated. Thank you
You can check out AuthPair
AuthPair is an easy to use device-pairing-solution with Firebase
Authentication. Easy sign in with any platform through pairing code
and authentication page -> perfect for all VR/AR apps
Admob sent me an e-mail.
On how to update to version 7.0.0 of the Google mobile ads SDK.
But I do not fully understand how to update.
Unity google mobile ads plugin and google play services are not working together.
The latest version of Unity google mobile ads plugin is enough for advertising.
What I want to ask;
I would like to update to google mobile ads SDK 7.0.0 in unity application.
If you import only Google Mobile Ads Plugin v7.0.1 into the app, AdMob will accept it.
Because the new Unity google mobile ads plugin and google play services do not work together.
We have implemented Facebook SDK for our Unity app on iOS, Android and Facebook canvas app and want to use the FB.AppEvents.LogEvent method for analyzing in game events. For iOS and Android it works fine. But for Facebook canvas app with Unity binary it doesn't work. We find out that the following description of FB.AppEvents.LogEvent:
"Publish an app event, for deeper integration with Mobile App Install Ads. Mobile only, versions 4.3.3 and above."
Do we understand that the FB.AppEvents.LogEvent is actually for iOS and Android and can't use for Facebook app? If so then is there any substitute of FB.AppEvents.LogEvent for Facebook canvas apps?
Tanks a lot for any answers.
I have implemented Facebook share kit to my app and it works as intended, but if the user installed Facebook official iPhone app it messes up my app because it logins through Facebook iPhone app instead of share kit default login. Is there way to make share kit ignore Facebook official iPhone app?
No, there is no such method. You just have to use the latest Facebook API provided by the Apple. That may solve your problem of not detecting the login from app.
Is there any way I can send a message like "Username invites you to use Application" (it should appear on the notifications tab) using the current Facebook iOS SDK?
I believe such can be done using FBML (see http://developers.facebook.com/docs/reference/fbml/request-form/), but I don't think the SDK can render FBML yet.
There currently is no support for this through the iOS SDK or any API call.