For some reason my iPhone simulator is huge, so big I have to scroll to see the whole thing. How do I fix it to be a realistic size?
Choose a different Scale from the Window menu of the Simulator app.
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I am currently developing an app targeting the iOS 7 environment.
I found that if I set the nib simulator metrics size to 4in with simulator size 3.5in, when the app launches, it will give me a screen with cut off elements.
And if I set the simulator size to 4in with a simulator metrics of 3.5in, the layout will be shrunk.
So basically it's like a 4in screen on a 3.5in device and vice versa.
But when I navigate away from that screen (within the app) and come back to the page, it will resize to the size it should be.
But it seems to be a hit or miss. It happens to some of the views, but some other views like UITableView do not resize properly.
Another thing to note is that even when I set the metric size to None or Freeform, it will not auto-resize to the proper size.
Is this normal?
My fear is that if I deploy via TestFlight, and I had the nib set to one of the size and my testers have device of the other size, they will see improperly sized screens.
Does anyone have similar experience? Any fix to this problem?
Apple seems only to have included a retina version of the iPhone 5 (4-inch) simulator. This is great, but way too big to fit on my screen. Almost 35% is cut off, and I have a 23-inch monitor.
Are there any workarounds/hacks to make it fully display on my screen? Is it likely that Apple might include a non-retina (just normal sized) iPhone 5 simulator?
They have it for the iPhone 4, so not sure why they wouldn't include the same thing for iPhone 5..
If you look in Scale in the Window menu, you can make the simulator window 50% or 75% size.
Just hit command-1, 2 or 3 to scale.
Is there a way to revert the look & feel of iOS Simulator window back to how it used to look in 5.0 and older versions?
P.S. I know Cmd-Shift-H shortcut for Home Button.
For anyone who comes here with this problem, but does not read the comments, you can get it back by hitting CMD-1 (as noted above), but it will only show for the full size emulation, if you want it zoomed out, it goes away.
then you have to use the shift-cmd-H to click the home button. And you can do it twice to simulate the click-click to show running apps, and then close them. (Don't press and hold tho, that will just trigger it to keep opening/closing the running apps window)
If you have a Retina Display macbook, you must set set the display to the highest resolution to see the iPad/iPad Retina frame on the simulator.
Hope this helps someone out!
You have to Choose Hardware > iPhone, and THEN hit Command + 1...I'm surprised nowhere else was this posted in this order. Happy Coding!
I had the same issue with a previous SDK and I had to reinstall the SDK in order to have the frame back again (I needed it for some screen shots).
So I am almost sure that it is not related to the retina resolution.
Unfortunately it is not possible to bring back device frame around display - I believe it's because of necessity to save up display space when simulating iPad's retina display. Maybe some day, when MBP, MBA and other Apple's machines will have retina displays, device frame will be back ;)
Note: if someone proves me wrong and we can have device frame, I'll of course mark his/her answer as correct one :)
This page explain it all:
http://iphonedev.tv/blog/2014/2/25/xcode-fix-show-the-iphone-simulator-skin-on-a-retina-display
Option 1: Turn Off Scaling
If you scale the size of the iPhone simulator to 50% or 75% the skin will not display.
Option 2: Get a Retina Display
No retina display, no iphone frame
Just hitting CMD-1 didn't work for me, nothing happened.
However, after switching repeatedly between CMD-1, CMD-2 and CMD-3 in a quick manner, all of a sudden I got the frame back! Hope it helps others!
How shall I manage to make a default image for my iphone application that is large enough for the Retina screen? The screenshots I take with the Organizer in XCode is 320px x 480px, however how can I manage to get a screenshot twice as large? It is just a picture of the UINavigationBar, empty area in the middle and a UITabBar at the bottom with all content removed.
Thanks in advance.
To take a simulator screenshot, use Ctrl+Apple+C. Then paste the image into Preview (menu/File/New from clipboard) and save. That will give you just the screen, sans the iPhoney window border. If you want one with the border, use Grabber.
For a Retina emulator, set the simulator to iPhone 4 mode. Menu/Hardware/Device/iPhone (Retina). Just tried - it works.
The easiest way is to run the app on a retina device and press both buttons at the same time to take a screenshot.
However, if you don't have access to a retina device, there is a great FREE program here: http://www.curioustimes.de/iphonesimulatorcropper/ that can take screenshots directly from the simulator. For Retina images make sure your simulator is set to iPhone 4 and that your screen resolution is set high enough to display it in Retina.
I appreciate the help, however I do not have a Mac/PC that has the resolution that I need to display the iPhone 4 simulator properly(high resolution, apparently). If you have, the answers given is perfect, however my solution was to download this:
http://www.teehanlax.com/blog/2010/08/12/iphone-4-gui-psd-retina-display/
and then resize components to 640px x 960px (minus the statusbar).
I recently deployed my first iPhone app, a simple game, to my testing iPhone for the first time. Everything looks and runs fine on the simulator in Xcode, but on the iPhone the whole image is shifted up about 10 pixels or so. So the gameplay goes slightly offscreen on top and has a slim white/grey bar at the bottom. Has anyone encountered this before? I do have the status bar display turned off, I'm wondering if the device handles that flag differently than the simulator. I also have the rotation hardcoded to be in portraitRight mode at all times, and I have an extra line in the code to make the simulator do that automatically that's apparently not necessary on the device.
Everything is very simple, so I'm not sure where this glitch is coming from or even where to look.
Did you use Interface Builder to create your UI? If you did, then go and check each and every XIB file(s) objects' Size & Position as well as Autosizing in Size Inspector (command-3).
It's very important to check both: your coordinates might have gone wrong after some change you did and autoscaling works in weird ways unless you attach to correct edges. Apple documentation should help http://developer.apple.com/iphone/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Layout/Layout.html