iOS Simulator v5.1 window is missing device frame and Home Button - iphone

Is there a way to revert the look & feel of iOS Simulator window back to how it used to look in 5.0 and older versions?
P.S. I know Cmd-Shift-H shortcut for Home Button.

For anyone who comes here with this problem, but does not read the comments, you can get it back by hitting CMD-1 (as noted above), but it will only show for the full size emulation, if you want it zoomed out, it goes away.
then you have to use the shift-cmd-H to click the home button. And you can do it twice to simulate the click-click to show running apps, and then close them. (Don't press and hold tho, that will just trigger it to keep opening/closing the running apps window)

If you have a Retina Display macbook, you must set set the display to the highest resolution to see the iPad/iPad Retina frame on the simulator.
Hope this helps someone out!

You have to Choose Hardware > iPhone, and THEN hit Command + 1...I'm surprised nowhere else was this posted in this order. Happy Coding!

I had the same issue with a previous SDK and I had to reinstall the SDK in order to have the frame back again (I needed it for some screen shots).
So I am almost sure that it is not related to the retina resolution.

Unfortunately it is not possible to bring back device frame around display - I believe it's because of necessity to save up display space when simulating iPad's retina display. Maybe some day, when MBP, MBA and other Apple's machines will have retina displays, device frame will be back ;)
Note: if someone proves me wrong and we can have device frame, I'll of course mark his/her answer as correct one :)

This page explain it all:
http://iphonedev.tv/blog/2014/2/25/xcode-fix-show-the-iphone-simulator-skin-on-a-retina-display
Option 1: Turn Off Scaling
If you scale the size of the iPhone simulator to 50% or 75% the skin will not display.
Option 2: Get a Retina Display
No retina display, no iphone frame

Just hitting CMD-1 didn't work for me, nothing happened.
However, after switching repeatedly between CMD-1, CMD-2 and CMD-3 in a quick manner, all of a sudden I got the frame back! Hope it helps others!

Related

iOS Simulator not showing Home button

There are several questions that will resemble to this one but their solution is not quite what I'm looking for.
I have a Retina MBP (1920 x 1200), and previously I was able to run iOS Simulator 7 and simulate different devices (retina or not) and for all of them I was able to see the Home button. Now, with iOS simulator 8, I can no longer see the Home button. I don't want the Command-H functionality, I want to see the button because what I'm looking for is the orientation of the device (left, right, bottom or top). Without the Home button being visible, I cannot tell truly what orientation the device has.
I thought my Retina Mac was enough for the Home button to be displayed but I guess is something else.
Is there a way to show the Home button? or is something that my Retina MBP can no longer display.
p.s. Please, don't answer with "Why do you need/want to see the Home button?" if you don't have a solution for the question I'm asking.
If you have a Retina Display macbook, you must set set the display to the highest resolution to see the iPad/iPad Retina frame on the simulator.
This answer from: iOS Simulator v5.1 window is missing device frame and Home Button

Default Screen Capture feature iPad

Could anyone please tell me whether the iPad(device and not simulator) is taking any screenshot when we press home button for animation purpose just like in iPad simulator(which is storing in image-caches folder).
Also is this still happening for the latest simulators since there is no home button.
Thanks in advance.
I can tell you that the list of applications obtained by sliding four or five fingers up on the screen includes a recent screenshot of each app, even though it might have been killed for memory purposes -- so yes, it must be doing as you describe.

Setting default scale for iOS Simulator

Is there a way to set the default scale with which iOS Simulator should open, for example, 75%?
The native resolution of the New iPad is too large for my display, so I have to press ⌘+2 or ⌘+3 every single time I want to test an app while being able to see the entire screen.
I've seen questions on this before, and the answer is no. I would love it if the answer was yes, but it is not. I hope that Apple adds this feature in a future release.

Xcode App Simulates and Launches Black Screen

When I launch my iOS app it seems that I only get a black screen on both device and simulator. I'm running Xcode 4.4.1 and the iOS sim is set up for 5.1. Is there any information you can give to help me out here? I'm pretty sure it's the viewController, but I'm not sure.
No background image
No change in colors
Basic App (Text boxes/Ad Bar/Nav Bar/Table Cells)
- All objects are available in Xcode (haven't messed with the coding yet)
screen cap img link: http://imgur.com/T4QUI
Code to come!
I've been working on this app all morning and I think I figured out my problem. So it turns out the problem was the "Ad BannerView" that I had put on the main View. Deleted it and it simulates just fine.
Not sure what caused it to do that, and if anyone knows, I'd very much appreciate a little bit more learning.
If you guys have anymore advice for me on here or in Xcode I'd love to hear it.
Thanks a ton for the help guys!
i Know i am late but i am posting it, If it could help someone else.
You may probably removed your initial viewController, You can set it by followed
Go to main storyboard
select viewController you want to show up first
in attributing inspector you will see "Is Initial ViewController" with a checkbox
mark is checked(tick sign) and give it a run.
You have to provide image for that the size of image for iPhone should be 320,480 and 640 , 960 with name Default.png , Defauld#2x.png , and image should on root of aproject.
or you can select your image form XCode.

iPhone game display is off the screen by 10 pixels or so on the device

I recently deployed my first iPhone app, a simple game, to my testing iPhone for the first time. Everything looks and runs fine on the simulator in Xcode, but on the iPhone the whole image is shifted up about 10 pixels or so. So the gameplay goes slightly offscreen on top and has a slim white/grey bar at the bottom. Has anyone encountered this before? I do have the status bar display turned off, I'm wondering if the device handles that flag differently than the simulator. I also have the rotation hardcoded to be in portraitRight mode at all times, and I have an extra line in the code to make the simulator do that automatically that's apparently not necessary on the device.
Everything is very simple, so I'm not sure where this glitch is coming from or even where to look.
Did you use Interface Builder to create your UI? If you did, then go and check each and every XIB file(s) objects' Size & Position as well as Autosizing in Size Inspector (command-3).
It's very important to check both: your coordinates might have gone wrong after some change you did and autoscaling works in weird ways unless you attach to correct edges. Apple documentation should help http://developer.apple.com/iphone/library/documentation/DeveloperTools/Conceptual/IB_UserGuide/Layout/Layout.html