Export blender lights to Unity - unity3d

I need help to Export Blender Lights to Unity, I created a Material with a light and need use this in Unity, but when I export this lights in .fbx, Unity not recognises this, only recognises the material
thanks for the help.

If you mean the light objects in blender, you can't export them to Unity. Rather, use Unity's built-in light objects to illuminate your scene.
You could try to bake the lightning information into the texture though, using either Blender or Unity to do so.

So you can not import lights from Blender to Unity or even if there is light information in the object Unity will not process it. There is actually a good reason for that since Unity has its own lighting system which is made with game performance in mind whereas Blender lights are made for aesthetics.
In Short: Use Unity lights!

Related

How to outline (silhouette) 3D model in URP?

Good weekend everyone, I'm looking for some tutorial/script how to make 3D object outline with original image texture (eg. stick with wood texture). I would like to when the raycast hits the object (I'm able to detect with object is raycast hitted), the object will be outlined/glowed.
I tryed many tutorials on youtube, finding shaders script, etc, but I'm using URP Unity 2020 and some shaders is not working - only pink material, or works different. Emitter material is not good too, because there is no original texture. I'm stuck on this for few days. I'm a newbie in the Unity community.
Thank you very much for your help. :)
Outline shaders are difficult to make. I use this free asset I found in the Unity Asset store for all my games if you are looking for an easy fix.
https://assetstore.unity.com/packages/tools/particles-effects/quick-outline-115488

Textures on material import into Unity3D as empty materials

i'm currently doing a project as a hobby using Blender3D and Unity3D. I build an object in Blender that had 2 materials and textures with a Neon effect (Specifically with Emission Shader) but as soon as i import that object in Unity, i lose completely the textures and the object turns out blank. This did not happen with simple textures in Principled BSDF shading in Blender. How come are the Emission textures not importing and how can i solve this? Thanks.
It's a very common situation of mis-matching the meta data, when you import fbx from other software. It's not a blender specific issue, it happens on Maya and Cinema4D sometimes.
And the shaders won't be exactly same between softwares, and we should work on a very clean way. (please don't be lazy for below workflows, if you want to have a proper solution)
The best workflow I worked on 3D and unity for the import part:
export fbx without embedding texture
import to unity, and extract all materials to a new folder "Materials"
copy all used texture to unity, with a new folder "Textures"
remapping all textures, diffuse, normals, emission..etc to the materials manually.

How to use externaly generated lightmaps in Unity?

I'm new to the Unity engine. I use an external tool for generating very realistic lightmaps with GI in Blender but I'm not able to insert them to Unity. Blender generates .fbx file with ok uv coordinates and lightmaps but when I insert them to Unity scene its looks different (darker) than in Blender render. I guest in Unity there are no extra material channels for lightmaps just use albedo channel and I have to disable lightning for this object in scene but I don't know how to do it.
Can someone help me with that?
Thank you

Why does material textures get applied on native Unity game objects, but not my imported Blender FBX?

I have created a basic standard Unity cube, but also imported a Blender FBX.
I drag and drop a material with a texture, on both the cube and the Blender model.
As you can see, the cube gets the texture, but the Blender model just becomes red, with no texture.
Why doesn't the Blender model adopt the texture? What have I missed?
Ive checked the "Material" settings on both objects, and it seems the same.
Seems like its a fundamental setting I have missed, so only colors and not textures are applied.
The wall is a Blender model, right? You need to unwrap the UV of that model in Blender so Unity knows how to map the texture to the model. There are plenty of tutorials on that topic on Youtube, like https://youtu.be/V6OXSR5Ynyc.

Importing maya models into unity

I made a stone tomahawk in Maya 2015 and imported it into Unity 5 as a .mb. I imported the textures separately and linked them up with the materials in Unity. The problem is that the texture for the wood grip and the axe head are displaying as plain grey and brown. The texture for the rope that is tied around the stone looks great.
Could someone instruct me in what I'm doing wrong?
If you need more information just let me know.
Tomahawk in Maya
Tomahawk in Unity
You might be using Diffuse Shader with your Material. If So? Try Unlit/Texture Shader
and Assign your texture to the Material you are using. I hope it would solve your problem.