I'm trying to sideload my app onto my iPhone using Xcode 7.1, and it worked fine a few days ago, but now I'm updated to iOS 9.1, and now I'm getting an error "Could not find Developer Disk Image"
I made sure I'm using the latest version of Xcode, have restarted both the Mac and my iPhone, and done everything else I've been suggested, but nothing is working
Related
I am developing an app for iOS and also using Mac Catalyst to run on my Mac. The app runs fine on my iPhone but always shows an error on Catalyst. The code used to run fine before updating to Big Sur Beta 6 from Beta 5. Here's a screenshot of the error: . Also the error in code blocks for anybody who wants to copy it.
The operation couldn’t be completed. (OSStatus error -10670.)
Domain: NSOSStatusErrorDomain
Code: -10670
User Info: {
"_LSFunction" = "_LSOpenStuffCallLocal";
"_LSLine" = 3664;
}
--
System Information
macOS Version 11.0 (Build 20A5364e)
Xcode 12.0 (17210.1)
https://github.com/MysteryCoder456/VegieMato/tree/backend is the GitHub Repo if anybody wants to reproduce this (i.
Faced same issue after upgrading to macOS 11 Beta 6. Reported bug to Apple but meanwhile found workaround - Select Product in Xcode, select 'Show in Finder'. Launch it from Finder. Additional step, hopefully Apple will look into it.
The problem is solved with new Mac OS 11.0 Beta (20A5374g).
If your catalyst app has multi-window support, you may still need to kill your existing app before launching the new one.
I also had the same problem. (I say had, I guess I still do, however I have a workaround) My App had been developed as iOS / iPadOS with Mac support. All has been working great throughout macOS 11 beta builds. Until today that is, when I, as you, updated to Beta 6. Upon attempting to run for macOS target I get the same error as you have posted.
After some googling I found https://www.virusbulletin.com/uploads/pdf/conference_slides/2015/Wardle-VB2015.pdf and had a go at simply opening the app directly from the build folder. Hey presto, it opened without any problems, I even cleaned out the build folder and built it again to make sure.
This would appear to be a problem that the next version of Xcode beta should fix. Until then, unless anybody can suggest a better fix, this will have to suffice for me at least :-(
Sam
-10670
I was having this same error code upon installing a Developer ID Distributed, Auto Signed version of a catalyst app on a test machine, non M1 Chip, Mac Mini(Late 2014) with MacOS Version 12.0 Beta installed.
The solution was to close the previously installed version of the app. Before opening the new version that I Airdrop over to the test Mac machine.
I'm having a bit of an issue with distributing an app via the latest version of Xcode (Version 10.1 (10B61)). Every time I try to upload it to the App Store via organizer, I get this error after uploading:
WARNING ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.0 SDK. Starting March 2019, all iOS apps submitted to the App Store must be built with the iOS 12.1 SDK or later, included in Xcode 10.1 or later."
Previous answers to this question said that it was just a warning and that I should still be able to upload my app, but it is now March and I am still getting the error even on 10.1. iTunesConnect will not let me select these builds and I get emails about the validation failure.
Further details:
-The app is an iMessage extension, and uses exactly 1 framework from Carthage, which is up to date with the latest framework version and Carthage version.
-My project and Message extension targets Swift Language Version build setting is Swift 4.2.
-My deployment target is iOS 11.0, but the issue persists after selecting iOS 12.1.
-The app compiles and runs fine on my physical device running iOS 12.1.
-The issue persists after a build folder clean.
-The issue persists after reinstalling Xcode.
If anyone has any suggestions as to how I can verify my app is compiling with the latest SDK please let me know.
Whether the app runs on given iOS version, has no relevance to which SDK are you really using. The definitive SDK version used for building is found in the app's Info.plist.
after Archiving, Show the xcarchive in Finder.
right-click, Show Package Contents.
open Products/Applications/YourApp.app
right-click, Show Package Contents.
copy the Info.plist to some place where you can run terminal commands on it
/usr/libexec/PlistBuddy -c "print :DTSDKBuild" Info.plist
You would expect it to show "16B91" for SDK 12.1. If it's something else (SDK 12.0 would be "16A366"), here are some ideas:
inspect the Carthage dependency. Are you really building it locally or downloading a prebuilt binary? If in doubt, force local building with --no-use-binaries. Remove whole Carthage folder (Checkouts as well as Build) and start from scratch.
rm -rf ~/Library/Developer/Xcode/DerivedData instead of just "build folder clean"
Verify MacOS System Report section Software/Developer for the actual SDK versions that MacOS thinks that you have
xcode-select -p to verify that you are really using the Xcode instance that you would like to
If all looks correct on your side, fill Technical Support Incident. Report the exact rejected build which you uploaded already. That should speed up the support reaction.
I filled out a bug report with Apple because I was experiencing the exact same issue and none of the above solutions worked. They made a change on their backend and now everything is back to proper working order.
If you haven't tried in awhile, make another attempt and I'm betting that it'll work this time.
I was having the same problem. My app was compiled in Xcode 10.1 but I was still getting the SDK warning. I was able to resolve it by doing the following. I'm not sure if all these steps are necessary. I didn't try validating between steps.
I upgraded macOS to Mojave (10.14.3). I had been running High Sierra.
Delete Xcode from applications folder
Reinstall Xcode from the app store
Open my project and run Project->Clean Build folder
Archive and upload and no more warnings
This question already has answers here:
Xcode error "Could not find Developer Disk Image"
(25 answers)
Closed 6 years ago.
I am trying to install application in my iPhone but right now i'm facing critical problem during installation. It works perfectly in Xcode simulator but when I am testing it on my iPhone it gives me error message like "Could not find developer disk image". I have Xcode version 7.2 and iOS 9.3.1(13E38) version in iPhone. So what I need to do to install the application in iPhone?
You need to update Xcode to run your apps on software that new. Xcode 7.2 does not include iOS 9.3.1 beta sdk.
Xcode download
Maybe you need to wait for the Xcode's update for iOS9.3.1 that your Xcode could support your iPhone. Commonly I don't update my testing phone to avoid trouble.
Upload Xcode to the latest version as the IOS Updated you need to update Xcode as well, or you can generate an Url for your build and install it on ur phone/pad
The best way is to update the Xcode to it's latest version. But if you don't want to update there is other way to do it is get disk image from any of your other developer friend for iOS 9.3 and install it at the Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport path just you need to change at Xcode-beta.app to your current Xcode app name.
Happy Coding :)
I'm using MAC OS X mountain lion (10.8.4) and xcode 4.6. My IOS simulator gives error that "The simulated application quit, switch sdk"..........
Firstly I tried to reset ios simulator, but its not working.
Secondly, I tried to delete folder "6.1" under ~/Library/Application Support/iPhone Simulator
But i'm unable to find iPhone Simulator folder under Application support.
Thirdly, I uninstalled the xcode 4.6 by draging it to trash. And then installed it again, but the same error appears whenever i try to run any application.
I think, i'm not uninstalling the xcode properly. To uninsatll completely when I type following command
/Applications/uninstall-devtools --mode=all In resoponse I get "Command not found" tried with different commands. Nothing worked. I have wasted my last 12hours to get this work but couldn't.
The problem was in Mountain Lion the Library folder that is situated in the user's account folder is hidden by default. I just unhide it then deleted the iPhone Simulator folder situated in the Library/Application Support and then restarted the xCode everything is OK.
So, stupid problem if you know just 10sec are enough to solve this. Thank God I found myself.
May be someone can find help from this.
Something's changed recently with iPhone Configuration Utility, and I can't install an application on the device. It used to work well, but everything's changed (I suppose) after I updated iTunes to 11.0.2 and iPhone to 6.1.2.
The symptoms are:
Every time I start iTunes I got "Unknown error (-42110)" message.
iPhone Configuration Utility often lags and freezes.
iPhone Configuration Utility shows error "Could not transfer application to device. Error: kAMDUndefinedEror."
Any ideas how to solve it?
PS: Mac mini, Windows 7 Home Premium 64 bit
UPD: Fixed iTunes "Unknown error (-42110)" issue by removing C:\ProgramData\Apple Computer\iTunes\SC Info folder. But iPhone Configuration Utility still can't install an application.
Ohh.. you have updated your device to 6.1.2 so i think you need a Mountain Lion OS for MAC. since it is not able to work with lion 10.7.5 also. Update your system to mountain lion. it will be fine again.