Right align button in frame - progress-4gl

How do we right align a button in a Progress ABL frame?
Here's a part of my code:
DEFINE BUTTON make-btn LABEL "save". //left of the frame
DEFINE BUTTON cancel-btn LABEL "cancel". //right of the frame
I need both buttons on the same line.

One way is using the FRAME phrase and doing absolute positions. You can also use a more dynamic way (I've commented out an example). There's most likely several ways of doing this. Hope this version can get you started at least.
Check out FRAME and FORM statements in the documentation. You can find documentation for your version here. The ABL Reference is where you should start.
Links to documentation (Version 11.6) :
DEFINE FRAME
FORM statement
Example program:
DEFINE BUTTON make-btn LABEL "save" .
DEFINE BUTTON cancel-btn LABEL "cancel" .
DEFINE VARIABLE value1 AS CHARACTER NO-UNDO LABEL "Value1".
DEFINE VARIABLE value2 AS CHARACTER NO-UNDO LABEL "Value2".
DEFINE VARIABLE value3 AS CHARACTER NO-UNDO LABEL "Value3".
DEFINE FRAME frame-buttons
value1 SKIP
value2 SKIP
value3 SKIP
make-btn AT COLUMN 4 ROW 8
cancel-btn AT COLUMN 40 ROW 8
WITH 2 COLUMNS TITLE "Test" SIZE 50 BY 10.
/*
/*Dynamic positioning example */
cancel-btn:COLUMN = FRAME frame-buttons:WIDTH - 10.
*/
VIEW FRAME frame-buttons .
ENABLE ALL WITH FRAME frame-buttons.
UPDATE value1 WITH FRAME frame-buttons.

Related

How to add another Text Field in VISIO?

As soon as we drag and drop any component we can see the component's name in a text field.. Similarly I want another Text Field with some numeric value like 1.0 , 2.0 to be generated and show it with the Component.
the issue is I am getting only 1 TEXT FIELD option.. Can you help me to understand this.enter image description here
You can have as many text fields as you want, you need to be in the shape text editor (hit F2 first so that text edit is opened, and then insert fields). Here is a video. Please note that this is not a programming question, probably should be closed here as offtopic.

Display what AVSpeechSynthesizer is showing as subtitles with Swift

I have an array with quotations, and am using a button to start a random quotation playing from the array.
I'm wondering, how would I have the selected random quotation also displayed in the ViewController so that people can read what the speechsynthesizer is reading?
How would I have the selected random quotation also displayed in the ViewController so that people can read what the speechsynthesizer is reading?
The best way to highlight the vocalized word is using the speechSynthesizer:willSpeakRangeOfSpeechString:utterance: method of the AVSpeechSynthesizerDelegate protocol.
Instead of copying and pasting the code snippet here, take a look at this complete and useful example (ObjC and Swift) that displays the vocalized word in a bold font with the speech synthesis.
...is there some way of using Subtitles.sizeToFit() so that the Label is split into 3 or more rows, instead of just "one row till infinity"?
In the Xcode Interface Builder - Attributes Inspector, set the value of the label property Lines to 0 and adapt your constraints to get a multiline presentation.
Add a label to your view and and set the quote text to it
quoteLabel.text = randomQuote
To show your label on multiple rows add:
label.numberOfLines = 0

Center Multi-Line Text on UIButton using IB

How do you center text line-by-line in a UIButton using Interface Builder? I am scouring the options and just don't see it. Here's the button:
You can't set the text to be centered in your nib. But you can change the alignment in your code:
- (void)viewDidLoad {
[super viewDidLoad];
self.myButton.titleLabel.textAlignment = UITextAlignmentCenter;
}
I know this is an old question, but I came across it in my own attempt to center the multi-line text of a UIButton in IB. What I found is that by default, when "title" is set to "plain" and "line break" is set to "word wrap" the longest line of the title text is centered and the other lines are left justified to this line (similar to the OP's screen capture).
In order to have all the lines centered properly, "title" needs to be changed to "attributed." This provides many more options to customize the appearance of the title text. Center each of the lines of text (you can now actually change the alignment for each line individually). Also be sure to set "line breaking" to "word wrap" under "more..." above the text. There seems to be a bug with how this line breaking option behaves, at least in Xcode 4.5 at this time, because the text on the button in IB will look incorrect, truncating everything except the first line. It seems the "word wrap" and truncate options are interpreted backwards in IB, but if you run the app it behaves correctly in the simulator.
Actually you can do it in interface builder.
Just set Title to "Attributed" and then choose center alignment.
#from comments : To wrap you need to set Line Break to Character Wrap or Word Wrap.
P.S : This might not render in xcode. But, it will work at runtime.
You can set the center multiline text in UIButton through storyboard.
This is how you make the text have two or more lines.
Set the below key Path at
Identity Inspector --> User defined runtime attributes --> add new key value pair with below
titleLabel.textAlignment - NSNumber - 1
and
titleLabel.numberOfLines - NSNumber - 5 - or use "0" meaning "any number"
It will look like this:
Note that (2016) unfortunately it does not actually show the two or more lines of text in Storyboard (you see only the first one), but it works perfectly when you run in simulator or device.
For IB set Title to "Attributed" and select center alignment (like Alexander Danilov suggested)
But if you want to do it in code using Swift 4:
// center button text
yourButton.titleLabel?.textAlignment = .center
// enable multiline if needed
yourButton.titleLabel?.numberOfLines = 0
Not all options are done using Interface Builder therefore you must do some of them by coding, and usually we do them inside the function viewDidLoad.
To center your text inside a button by code you can use the following:
button1.contentHorizontalAlignment = UIControlContentHorizontalAlignmentCenter;
You can use the same technique to align the text to any direction, for example to the left:
button1.contentHorizontalAlignment = UIControlContentHorizontalAlignmentLeft;
But this will take the text too much to the left and you might want to have some space before it keeping the alignment to the left, so you add an inset after the aligning code as follows:
button1.contentEdgeInsets = UIEdgeInsetsMake(0, 10, 0, 0);
In this case we are pushing the text from the Y axis by 10 points. I say here points not pixels because as you know Apple uses the points technique to measure distances to be able to adapt easily between normal display and retina display (where retina is 2 times the normal one).
I haven't tried it out yet, but I think a way to do it might be create a CGRect on top of your button, then use it as a frame, create a label, and then you can play with the label, set the textAlignment property to be UITextAlignmentCenter, and set the background color to be clear.
This works with uitableview but I don't know whether that will work for button. Hope this helps.

How to update another text box while typing in access 2007 form?

I have a few text boxes which have to be filled with numeric values from 0 to 100. Below them there is another text box which stands for a total (the sum of the values from the text boxes above). How can I update the sum text box while typing in any of the other text boxes above?
If you are happy that the sum box updates after a box is updated (enter, tab or such like is pressed), then this can be done without any code. First, you will need to set the format of the textboxes to be summed to numeric, then the control source of the sum box becomes:
=Nz([text0],0)+Nz([text2],0)+Nz([text4],0)+Nz([text6],0)+Nz([text8],0) ...
Note the use of Nz, it may be possible to eliminate this by setting the default value property of the various textboxes to be summed.
A large set of controls that need to be summed in this way is often an indication of an error in the design of the database. You would normally expect this kind of thing to be a separate recordset, which could more easily be summed.
I know this is old, but Google didn't come up with much for this topic and this thread didn't really help either. I was able to figure out a very easy way to do this, so hopefully anyone else looking for this will find this helpful.
My need was for actual text as opposed to numbers, but the same applies.
To do what the OP is asking for you'll need at least 3 textboxes. 1 is the textbox you want to have updated each time you type, 2 is the textbox you will be typing in, and 3 is a hidden textbox.
Set textbox 1 to reference the value of the hidden textbox 3 in its control source:
="something in my textbox " & [textbox3]
In the OnChange event of textbox 2 right a line that will set the value of the hidden textbox 3 to the Text property of textbox 2 that you are typing in:
Private Sub textbox2_Change()
Me.textbox3.Value = Me.textbox2.Text
End Sub
Each time the value of the hidden textbox 3 gets updated, the calculation/reference in the displayed textbox 1 will be updated. No need to save caret locations or anything else mentioned in this post.
I was able to do this in Access 2007 by using the On Lost Focus event of the text box.
Just put something like this on the On Lost focus event of each text box that you want to be added , just make sure to set the default value of each text box to 0.
Me.Totals.Value = Me.Text1.Value + Me.Text2.Value + etc..
The moment you click on the next text box or anywhere as long as it loses focus, your sum will already be on the Totals box. You may add as many text boxes as you like, just include them in the code.
This is problematic due to the asinine requirement in Access that you have to set focus to text areas before you can get their value. I would recommend you change your design so that the text field is updated in response to a button click instead of on change.
If you want to go the update-on-change route, you would attach change events to each of the addend text fields. The event handlers would need to save the caret position/selection length, update the sum in the output text field, and restore the caret position. You need to save/restore the caret position because this is lost when the focus changes.
Here's an example for two text fields (txt1 and txt2). The output field is named txtOutput.
Private Sub txt1_Change()
Dim caret_position As Variant
caret_position = Array(txt1.SelStart, txt1.SelLength)
UpdateSum
txt1.SetFocus
txt1.SelStart = caret_position(0)
txt1.SelLength = caret_position(1)
End Sub
Private Sub txt2_Change()
Dim caret_position As Variant
caret_position = Array(txt2.SelStart, txt2.SelLength)
UpdateSum
txt2.SetFocus
txt2.SelStart = caret_position(0)
txt2.SelLength = caret_position(1)
End Sub
Private Sub UpdateSum()
Dim sum As Variant
sum = CDec(0)
txt1.SetFocus
If IsNumeric(txt1.Text) Then
sum = sum + CDec(txt1.Text)
End If
txt2.SetFocus
If IsNumeric(txt2.Text) Then
sum = sum + CDec(txt2.Text)
End If
txtOutput.SetFocus
txtOutput.Text = sum
End Sub

setting dynamic x coordinate of second lable in xcode objective c

i have a problem that i have two lables,
1) will contain a long text
2) this will be just More button (link)
so i want that when the first text ends then the second label starts right from where it end. but the problem is that the text is variable so i could not find any way to make it dynamic.
example
text of first row
"this is text of first label" "more"
text of second line
"test best" "more"
in the example the rows are of table view and two lables are separated by " so i want second label starting point from where the text in first lable ends
looking forward for some solution
Thanks & Regards!
NSString has some methods to calculate its size when displaying using given font (e.g. sizeWithFont: method) - you can use it to determine text width and place your more button accordingly (someZZZZ parameters must be available on runtime):
CGFloat firstLabelWidth = [firstLabel.text sizeWithFont:firstLabel.font].width;
CGFloat moreX = firstLabel.frame.origin.x + firstLabelWidth + someGap;
moreButton.frame = CGRectMake(moreX, moreY, someWidth, someHeight);
You may need to add some validation for cases when text in first label is too long to fit the screen etc, but in general this code should work.