UnrealEngine can't start packaged game for Windows - unreal-engine4

I'm trying to create build of default unreal engine editor game example. I keep project structure/settings/package settings and everything else untouched.
Steps i do:
Created new project in Unreal Engine Editor, (first character
project with started content)
Name it "BuildTest"
Tried to create build for windows x64. File -> Package Project -> Windows -> Windows (64 bit)
Choose desktop folder to save project
Close unreal editor as well as epic launcher (tried not to close these tools as well)
Open desktop folder WindowsNoEditor
Run BuildTest.exe
After that nothing happens, i see new process in windows tasks list but no any new windows appears.
BTW i can't kill that process, only reboot make me able to remove that indowsNoEditor folder. Have tried to close that process using CMD -> taskkill /im BuildTest.exe /t /f
If you had similar experience, any help appreciated, ready to provide packaging logs.
System info:
Windows 7, original latest updates installed.
Unreal Engine Editor v4.10
cpu: I7
ram: 8gb

I have got it eventually. If you try to build first character project or blank project with no starter content. You will most likely get my experience, that's because you try to make build of game with no levels.
If you want to try to build anything, create first character project with starter content, than you will be able to play it ouside edotir.

Related

NIOS II IDE unsuably slow

I've installed Quartus and NIOS II IDE on my Linux machine. Originally I tried importing an existing NIOS II Project into Eclipse, but it just sits there spinning away and eventually tells me it can't import the project because it already exists.
I tried installing everything on a Win10 machine and the project imported OK. I did notice that some of the paths in the orignal project have backslashes. So, for example:
#include "..\subfolder\include_file.h"
Kind of thing. I wonder whether maybe it was that was causing issues.
So, I then tried creating an hello world NIOS Processor in Quartus and making a NIOS II project from scratch. Every step along the way with Eclipse was grindingly slow, but eventually worked up until the point I was able to hit Finish at which point it's just hanging with the little circle with red and blue arrows spinning round and round.
I also have a pop up window with a long list of:
Remote System Explorer Opertion
lines, and at the top it says:
The user operation is waiting for background work to complete
It seems like everything is installed correctly, I can open the NIOS II Eclipse IDE from Quartus for example. Quartus itself works nicely.
I used these instructions to installed Eclipse:
Is anyone able to give me any pointers as to why this is so incredibly slow please? My Linux machine is pretty high spec and flies. Nothing else whatsoever even vaguely struggles on it.
If there's anything I can try to give diagnostic info, am more than happy to supply. Thanks!
I found a solution here
https://askubuntu.com/questions/761604/eclipse-not-working-in-16-04
To test if this fix works, try opening a terminal, and doing
$export SWT_GTK3=0
then run eclipse-nios2. That is, do something like
$ ~/intelFPGA_lite/20.1/nios2eds/bin/eclipse-nios2
If that fixes the problem then to make the fix permanent edit eclipse.ini which for me is in intelFPGA_lite/20.1/nios2eds/bin/eclipse_nios2
In that file, between the lines openFile and --launcher.appendVmargs
insert
--launcher.GTK_version
2
So it reads:
openFile
--launcher.GTK_version
2
--launcher.appendVmargs
and save.
Worked for me!
Try using Visual Studio Code instead. It can do (almost) everything that Eclipse can do, with the added benefit that you can debug remote. E.g. in my setup, I develop exclusively using macOS. I have Quartus installed in a Ubuntu 20.04 VM and VSCODE allows me to develop and debug as if I'm running Quartus natively in macOS.
I'll provide a rough 'how-to' below.
I strongly suggest using a Ubuntu environment for Quartus (other linux environments should work too: I've tested Arch and Manjaro). The Windows install is a royal pain to get working, regardless of IDE choice. I haven't tried the Windows version since 20.1 but nothing worked out of the box and it took many hours or messing with config files to fix it. Also, the Windows version isn't native anyway - it's actually running in Ubuntu via WSL.
Make sure you have installed your required version of Quartus - this should work for Pro, Standard and Lite editions. You can skip the manual installation of NiosII Build Tools for Eclipse if you'd like but I would actually recommend installing it. It can still be useful, if only for creating a new project, BSP etc.
Install VSCODE along with the C/C++ Extension provided by Microsoft (and the Visual Studio Code Remote - SSH extension if you intend to use that feature)
Create a new project using Eclipse (or skip, if you already have a project)
Open VSCODE, select open and navigate to the software directory of your project.
VSCODE will open your project and you should see your application directory and BSP directory.
From here, you can work on your code with full linting, auto completion etc.
If you need to regenerate your BSP, you can either do that using Eclipse or just run the command-line tool instead.
Compiling
If you allowed Eclipse to create your project for you, it will have produced a makefile in your application directory. Compiling is as simple as running 'make' from the application directory. I like to keep a terminal window open within VSCODE so I can run various tools as I work so this is usually how I can compile code. If, instead, you'd like to integrate this into VSCODE, you can define a task (https://code.visualstudio.com/docs/editor/tasks).
Eclipse automatically adds new sources that you create to the makefile. VSCODE won't do this - however, I personally don't think this is a bad thing. I don't like IDEs messing with my makefiles, I want fully control over them myself. So when you create a new source file, just remember to add it to the makefile. There is probably a way to get VSCODE to add sources files automatically (you can run commands on save etc) - but I have no motivation to try to figure this out.
Debugging
It is also possible to debug Nios2 software live on the target via the USB-Blaster using VSCODE. To do this, open the launch.json file in the .vscode folder of your project. If this file does not exist, just create it. The path should be:
<project root dir>/.vscode/launch.json
Copy the following into the launch.json file:
{
"version": "0.2.0",
"configurations": [
{
"name": "app",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/app/app.elf",
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"MIMode": "gdb",
"miDebuggerServerAddress": "localhost:2334",
"miDebuggerPath": "/PATH/TO/intelFPGA/20.1/nios2eds/bin/gnu/H-x86_64-pc-linux-gnu/bin/nios2-elf-gdb",
"debugServerPath": "/PATH/TO/intelFPGA/20.1/quartus/bin/nios2-gdb-server",
"debugServerArgs": "--tcpport 2334 --reset-target --tcppersist",
}
]
}
This file is a list of debug targets and settings. You can add any number of configurations here, but easiest to just start with one for now. The configuration above is called 'app', you can change this to suit your own project if you wish.
Update the "program" entry with the path to your applications elf
file
Update the "miDebuggerPath" path with the path the nios2-elf-gdb on
your system. This is the gdb client for Nios2
Update the "debugServerPath" path with the path the nios2-gdb-server.
This is the gdb server for Nios2
Save the file and now click on the "run and debug" button on the left
side control panel in VSCODE
You'll see play button at the top of the screen next to the configuration you just defined in launch.json. Hit the play button - this will start an instance of the gdb server, followed by the gdb client and connect the two. If all goes well, your target will run and stop in main.
VSCODE will provide you with a set of debug tools for stepping, watching variables, call stack - all that good stuff. On the right hand side, you can view the debug console which will allow you to enter commands directly into the gdb console. Note, you have to prepend your commands with -exec. E.g. to print the value of a variable x, you would type:
-exec print x
Caveat
There is a problem with this debugging method: nios2-gdb-server doesn't always exit cleanly and as a result the port doesn't close. If you try to start another debug session, the server won't start because the port is in use. Eclipse solves this problem by randomizing the port everytime it launches the gdb. I have not found a way to do that VSCODE yet.
I find easiest way around this is to run the gdb server manually when I need it. Comment out the two 'debugServer' lines above. Open a second terminal in VSCODE and run:
nios2-gdb-server --tcpport 2334 --reset-target --tcppersist
This will keep the server running even when you stop debugging. If you start another debug session, it will reconnect to the same server instance.
Update: rioV8 provided a helpful solution to this problem which involves using a vscode extension to generate a random environment variable which can used be used in place of the port numbers. The solution is here.

A black window pops up Unable to copy files unity

Hi i am trying to install unity3d software on my Windows10 pc. everything downloaded and installed smoothly. but when unity starts its giving the fallowing error
and after i click many times on "Try Again" Button a blank window will be poped and unity is not starting.
I have tried to delete the file "unity-editor-home.0.0.13.tgz" but it says permission denied.I have tried reinstalling 3 times but i am having same problem
You've got Linux Build Support checked in the installer. That's why it's copying a tgz (tarball gzip) file. It's giving you access denied errors because it's trying to copy a file to protected user folders. There are two solutions...
If you need Linux Build support (you're planning to distribute your game on Linux):
Right click the installer > Run As Administrator
Enter password
If you don't need Linux Build support:
Uncheck Linux Build Support in the installer
More on this topic can be found here

eclipse - swt - using windowbuilder in xfce env

I have some problems with eclipse indigo x64 Linux; The problem is using windowbuilder (the SWT); I tried using gwt or swing but they both cause either windowbuilder freeze or even eclipse crash...
The alike issue it seems I found related info in official eclipse indigo offline Help which says :
How can I prevent the preview window from flashing under Linux using Metacity
In order to create the graphics that you see in the design view,
WindowBuilder Pro creates an off screen window containing the various
widgets and they takes a screen snapshot of them. This works very well
under Windows, OSX and some versions of Linux. Recent versions of the
Metacity window manager (more recent than 2.1.4), however, have been
modified/"fixed" to disallow windows to be opened off screen. This
forces the preview window to appear on screen leading to an annoying
flashing effect any time you make a change. The solution is to disable
the Metacity "fully_onscreen" constraint by patching the Metacity
source code and rebuilding and installing the patched version into
your system.
Here are the steps to follow:
Download the Metacity source code from ftp://ftp.gnome.org/pub/gnome/sources/metacity/
Unpack the source code tarball into any temporary directory.
Chdir into this directory (with the unpacked code).
Find window.c file and open it with your favourite texteditor.
Find a line with "window->require_fully_onscreen = TRUE;"
Replace it with "window->require_fully_onscreen = FALSE;"
Save the changes and close the editor.
Open a terminal and chdir into the directory with the source code (nice if you have already done this)
Run "./configure".
Run "make all".
Make sure that steps 9 & 10 completed without errors.
Become root (or execute the next command via "sudo" depending on the Linux you are running)
Run "make install" (or "sudo make install").
Save your work and close any application you are working with.
End your session (or press Ctrl-Alt-Delete to restart the x-server) and log in again.
You are done!
well seems like I have the snapshot really but, as I can get it, the snapshot doesn't want to dispose or similar so I have either resize the whole eclipse or press F5 to refresh (which works not at once);
I am not sure how to fix the issue in case I have xfce+adwaita installed? I don't have metacity installed; Seems like xfce works with gtk instead of metacity (correct me if I am wrong);
So my question is... how to fix the "window flashing or freezing" if I have :
xfce4
adwaita-dark theme
linux arch x64ce
Thanks
Try to install install libswt-gtk-3-jni and libswt-gtk-3-java.

Running PowerShell script on debugging project

I have a C# project that relies on a few services. I've written a PowerShell script that checks if the services are running and starts them if they're not. I'm currently running the script manually, but it would be better if I could configure Visual Studio to run the script every time I start debugging the project.
I experimented with using the post-build events, but that only works (obviously) when the project has been changed and needs to be rebuilt. If there is a solution that allows me to run the PowerShell script regardless of whether the project is being rebuilt, that would be excellent.
I had a similar requirement. This is what i did:
Installed the powershell tools from the Visual Studio 2013 gallery
Added a project to the solution of the (newly installed) Powershell Project type
Added a Powershell script to start the services (in my case a Redis Server)
Added this project to the solution "set startup projects" (right-click on the Solution Explorer top level solution node) using the multiple startup projects setting

How to run eclipse on Ubuntu 13.10

I've copied my eclipse from my office laptop to home laptop , both of which are running on Ubuntu 13.10. Well the problem is when I start the eclipse on my home laptop it gives me an error :
There is no application installed for “executable” files.
Do you want to search for an application to open this file
I don't get it ,is it an executable file that i'm starting and i need tools like WINE for this or what type of file is it ,to be clear i want to know what kind of file ubuntu has in contrast to windows < .exe > executable files
Try to right+click on eclipse icon -> properties .. go to permission tab.
Then make sure that the check box "Allow executing file as program" is checked.