I've installed Quartus and NIOS II IDE on my Linux machine. Originally I tried importing an existing NIOS II Project into Eclipse, but it just sits there spinning away and eventually tells me it can't import the project because it already exists.
I tried installing everything on a Win10 machine and the project imported OK. I did notice that some of the paths in the orignal project have backslashes. So, for example:
#include "..\subfolder\include_file.h"
Kind of thing. I wonder whether maybe it was that was causing issues.
So, I then tried creating an hello world NIOS Processor in Quartus and making a NIOS II project from scratch. Every step along the way with Eclipse was grindingly slow, but eventually worked up until the point I was able to hit Finish at which point it's just hanging with the little circle with red and blue arrows spinning round and round.
I also have a pop up window with a long list of:
Remote System Explorer Opertion
lines, and at the top it says:
The user operation is waiting for background work to complete
It seems like everything is installed correctly, I can open the NIOS II Eclipse IDE from Quartus for example. Quartus itself works nicely.
I used these instructions to installed Eclipse:
Is anyone able to give me any pointers as to why this is so incredibly slow please? My Linux machine is pretty high spec and flies. Nothing else whatsoever even vaguely struggles on it.
If there's anything I can try to give diagnostic info, am more than happy to supply. Thanks!
I found a solution here
https://askubuntu.com/questions/761604/eclipse-not-working-in-16-04
To test if this fix works, try opening a terminal, and doing
$export SWT_GTK3=0
then run eclipse-nios2. That is, do something like
$ ~/intelFPGA_lite/20.1/nios2eds/bin/eclipse-nios2
If that fixes the problem then to make the fix permanent edit eclipse.ini which for me is in intelFPGA_lite/20.1/nios2eds/bin/eclipse_nios2
In that file, between the lines openFile and --launcher.appendVmargs
insert
--launcher.GTK_version
2
So it reads:
openFile
--launcher.GTK_version
2
--launcher.appendVmargs
and save.
Worked for me!
Try using Visual Studio Code instead. It can do (almost) everything that Eclipse can do, with the added benefit that you can debug remote. E.g. in my setup, I develop exclusively using macOS. I have Quartus installed in a Ubuntu 20.04 VM and VSCODE allows me to develop and debug as if I'm running Quartus natively in macOS.
I'll provide a rough 'how-to' below.
I strongly suggest using a Ubuntu environment for Quartus (other linux environments should work too: I've tested Arch and Manjaro). The Windows install is a royal pain to get working, regardless of IDE choice. I haven't tried the Windows version since 20.1 but nothing worked out of the box and it took many hours or messing with config files to fix it. Also, the Windows version isn't native anyway - it's actually running in Ubuntu via WSL.
Make sure you have installed your required version of Quartus - this should work for Pro, Standard and Lite editions. You can skip the manual installation of NiosII Build Tools for Eclipse if you'd like but I would actually recommend installing it. It can still be useful, if only for creating a new project, BSP etc.
Install VSCODE along with the C/C++ Extension provided by Microsoft (and the Visual Studio Code Remote - SSH extension if you intend to use that feature)
Create a new project using Eclipse (or skip, if you already have a project)
Open VSCODE, select open and navigate to the software directory of your project.
VSCODE will open your project and you should see your application directory and BSP directory.
From here, you can work on your code with full linting, auto completion etc.
If you need to regenerate your BSP, you can either do that using Eclipse or just run the command-line tool instead.
Compiling
If you allowed Eclipse to create your project for you, it will have produced a makefile in your application directory. Compiling is as simple as running 'make' from the application directory. I like to keep a terminal window open within VSCODE so I can run various tools as I work so this is usually how I can compile code. If, instead, you'd like to integrate this into VSCODE, you can define a task (https://code.visualstudio.com/docs/editor/tasks).
Eclipse automatically adds new sources that you create to the makefile. VSCODE won't do this - however, I personally don't think this is a bad thing. I don't like IDEs messing with my makefiles, I want fully control over them myself. So when you create a new source file, just remember to add it to the makefile. There is probably a way to get VSCODE to add sources files automatically (you can run commands on save etc) - but I have no motivation to try to figure this out.
Debugging
It is also possible to debug Nios2 software live on the target via the USB-Blaster using VSCODE. To do this, open the launch.json file in the .vscode folder of your project. If this file does not exist, just create it. The path should be:
<project root dir>/.vscode/launch.json
Copy the following into the launch.json file:
{
"version": "0.2.0",
"configurations": [
{
"name": "app",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/app/app.elf",
"stopAtEntry": true,
"cwd": "${workspaceFolder}",
"MIMode": "gdb",
"miDebuggerServerAddress": "localhost:2334",
"miDebuggerPath": "/PATH/TO/intelFPGA/20.1/nios2eds/bin/gnu/H-x86_64-pc-linux-gnu/bin/nios2-elf-gdb",
"debugServerPath": "/PATH/TO/intelFPGA/20.1/quartus/bin/nios2-gdb-server",
"debugServerArgs": "--tcpport 2334 --reset-target --tcppersist",
}
]
}
This file is a list of debug targets and settings. You can add any number of configurations here, but easiest to just start with one for now. The configuration above is called 'app', you can change this to suit your own project if you wish.
Update the "program" entry with the path to your applications elf
file
Update the "miDebuggerPath" path with the path the nios2-elf-gdb on
your system. This is the gdb client for Nios2
Update the "debugServerPath" path with the path the nios2-gdb-server.
This is the gdb server for Nios2
Save the file and now click on the "run and debug" button on the left
side control panel in VSCODE
You'll see play button at the top of the screen next to the configuration you just defined in launch.json. Hit the play button - this will start an instance of the gdb server, followed by the gdb client and connect the two. If all goes well, your target will run and stop in main.
VSCODE will provide you with a set of debug tools for stepping, watching variables, call stack - all that good stuff. On the right hand side, you can view the debug console which will allow you to enter commands directly into the gdb console. Note, you have to prepend your commands with -exec. E.g. to print the value of a variable x, you would type:
-exec print x
Caveat
There is a problem with this debugging method: nios2-gdb-server doesn't always exit cleanly and as a result the port doesn't close. If you try to start another debug session, the server won't start because the port is in use. Eclipse solves this problem by randomizing the port everytime it launches the gdb. I have not found a way to do that VSCODE yet.
I find easiest way around this is to run the gdb server manually when I need it. Comment out the two 'debugServer' lines above. Open a second terminal in VSCODE and run:
nios2-gdb-server --tcpport 2334 --reset-target --tcppersist
This will keep the server running even when you stop debugging. If you start another debug session, it will reconnect to the same server instance.
Update: rioV8 provided a helpful solution to this problem which involves using a vscode extension to generate a random environment variable which can used be used in place of the port numbers. The solution is here.
Related
In a VScode C/C++ programming setup on Windows 10 system, the "C/C++ Extension Pack", "Code Runner", "WSL" extensions are installed, which use Alpine Linux target on WSL on this PC. Alpine Linux WSL instance has the gcc dev environment, build-tools, gdb etc. installed, apart from the necessary VScode extensions needed inside WSL.
In this environment I am able to write C/C++ programs, build them, execute them, interact with them through the built-in terminal. I use the "Code Runner" "Run C/C++ file" shortcut button to build(if necessary) and run individual C/C++ program files (there is no Makefile and these are simple programs all thrown in a single folder, not in a project structure).
Recently however, I noticed that whenever I try to "Run C/C++ file", debugger is also launched and I get a screen like this (notice the 2 yellow/orange arrows indicating what I am trying to draw attention to):
I do not remember this being the case earlier, but I think this started after I tried to debug a program by setting a breakpoint, which I later cleared. I've also ensured that "Run > Remove All Breakpoints" is done, to make sure that there are absolutely no breakpoints. Therefore wondering if:
it is normal for debugger to get launched in this manner ?
if not, what exactly might have caused it ?
finally, what can I do to make sure that the debugger is not launched, when all I want to do is "Run" ?
In "Code Runner" settings file, I did not find anything that might control this behaviour, but then I am quite new to VScode so not sure if I am missing anything obvious.
I am new to the realm of STM32 programming and have been trying to find a suitable IDE for quite a while now. I know of all the other IDE's like Keil and IAR but the cost of buying them just to learn is far to steep for me at this point in time.
I have started using VS Code for a growing amount of my development work and I though it would be a good IDE to use for STM32 development. I have found many examples online over the past few days on how to configure the IDE to build STM32 projects but they all seem to be missing important information that I need to properly get the project to compile. It is rather frustrating,
I was wondering if there is anyone that can point me to a complete setup guide on how to set up VS code to work with cubeMX and the arm tool-chain, or if you are feeling really kind, send me a sample project that I can use as a base learn from.
Just some background information, I know how to use cubeMX to generate the base project as well as the associated makefile, I also have the latest GNU-Tools-Arm-Embedded installed.
Thank you in advance for your help
Install GNU Arm Embedded toolchain and add its bin folder to your PATH environment variable.
You will also need a make to execute your makefiles so download Make for Windows. Easiest way is to download the binaries and extract it somewhere on your system. Add it (C:\make-3.81-bin\bin) to your PATH as well.
Create an STM32CubeMX project and select Makefile as Toolchain/IDE.
At this point you will be able to build the generated project by simply using make in the project's root folder.
If you open the project in VS Code you can build using its terminal or you can create a VS Code task to execute the make command. You can bind your task to a hotkey as well to spare some time.
To debug, the easiest way is to install Cortex-Debug VS Code extension. Follow the instructions to configure your debug sessions.
A while ago I had the same question, but did not find anything that I really liked. So I created STM32 for VSCode, it is an extension for VSCode which works with STM32CubeMX generated files and sets up building and debugging for you.
There is a library of python scripts that does just this, it has been released recently with excellent documentation and after testing I can say it works as advertised.
VSCode STM32 IDE
The process is quite straight forward:
Export the files using STM32CubeMX
Cpen the VSCode folder and save it as workspace
Copy the scripts "ideScripts" directory to your project folder
Run update.py
Here is a video on how it works:
VSCode STM32 IDE - Getting Started
There is already very good answer by #Bence Kaulics, based on it add my recent findings.
make command somehow did not work for me in VS Code Terminal. To solve this I installed "Makefile Tools" extension from Microsoft.
instruction link does not work, therefore I add steps how to configure debugging for J-Link.
-> Install Cortex-Debug Extention. -> Download and install J-Link Software from Segger. -> Get SVD file if you want to see peripheral registers. -> Edit launch.json file (see code below). -> Set your executable, paths and device.
{
"version": "0.2.0",
"configurations": [
{
"cwd": "${workspaceRoot}",
"executable": "./build/STM32F103RBT6_Test1.elf",
"name": "Debug Microcontroller",
"request": "launch",
"type": "cortex-debug",
"servertype": "jlink",
"serverpath": "C:/Program Files/SEGGER/JLink/JLinkGDBServerCL.exe",
"armToolchainPath": "C:/Program Files (x86)/GNU Arm Embedded Toolchain/10 2021.10/bin",
"device": "STM32F103RB",
"interface": "swd",
//"serialNumber": "", // if Multiple Debuggers attached
"runToMain": true,
"svdFile": "${workspaceRoot}/device/STM32F103xx.svd",
}
]
}
I have been trying to configure the debugger on vscode for debugging python code. Below is the launch.json config and following are the settings.json and externalTerminal (launch.json) config, respectively.
I have read through the documentation but I am afraid I am not able to understand it. From what I read on there, I need to set up my external terminal configuration as the integrated terminal isn't capable of accepting inputs(yet).
I am using virtualenvs for my project and I have them in the path: usr/Projects/VirtualEnvs. All my venvs reside in there. I tried to set "python.pythonPath": "/usr/Projects/VirtualEnvs/myVenv/bin/python3.6" which doesn't seem to work. Could anyone help me out or at least point me in the right direction (would be a good learning experience)? Please let me know if my question isn't clear enough.
I figured it out!
My mistake: The python interpreter was not set for the script I was debugging, and since I was using a venv with different Python version, I was thinking that maybe I'd have to somehow set it to that version of the Python interpreter!
How I came to the solution?: Today, while studying and getting stuck with a problem, I noticed that near my shebang was line that said 'Set as interpreter'. I clicked that and VSCode told me that it was now using Python 3.6.1 as the interpreter, that kind of got me excited. Just to be sure I did a google search and found this video. That, very quickly, helped me understand my problem that firstly the interpreter wasn't set and secondly, I was running the debugger from the wrong file!
"program": "${file}",
"cwd": "${workspaceFolder}"
This setting takes care of which folder and what file for you!
For the External Terminal configuration, a new terminal window pops up and you can supply args to your input statement and watch as the debugger goes step by step!
I have some problems with eclipse indigo x64 Linux; The problem is using windowbuilder (the SWT); I tried using gwt or swing but they both cause either windowbuilder freeze or even eclipse crash...
The alike issue it seems I found related info in official eclipse indigo offline Help which says :
How can I prevent the preview window from flashing under Linux using Metacity
In order to create the graphics that you see in the design view,
WindowBuilder Pro creates an off screen window containing the various
widgets and they takes a screen snapshot of them. This works very well
under Windows, OSX and some versions of Linux. Recent versions of the
Metacity window manager (more recent than 2.1.4), however, have been
modified/"fixed" to disallow windows to be opened off screen. This
forces the preview window to appear on screen leading to an annoying
flashing effect any time you make a change. The solution is to disable
the Metacity "fully_onscreen" constraint by patching the Metacity
source code and rebuilding and installing the patched version into
your system.
Here are the steps to follow:
Download the Metacity source code from ftp://ftp.gnome.org/pub/gnome/sources/metacity/
Unpack the source code tarball into any temporary directory.
Chdir into this directory (with the unpacked code).
Find window.c file and open it with your favourite texteditor.
Find a line with "window->require_fully_onscreen = TRUE;"
Replace it with "window->require_fully_onscreen = FALSE;"
Save the changes and close the editor.
Open a terminal and chdir into the directory with the source code (nice if you have already done this)
Run "./configure".
Run "make all".
Make sure that steps 9 & 10 completed without errors.
Become root (or execute the next command via "sudo" depending on the Linux you are running)
Run "make install" (or "sudo make install").
Save your work and close any application you are working with.
End your session (or press Ctrl-Alt-Delete to restart the x-server) and log in again.
You are done!
well seems like I have the snapshot really but, as I can get it, the snapshot doesn't want to dispose or similar so I have either resize the whole eclipse or press F5 to refresh (which works not at once);
I am not sure how to fix the issue in case I have xfce+adwaita installed? I don't have metacity installed; Seems like xfce works with gtk instead of metacity (correct me if I am wrong);
So my question is... how to fix the "window flashing or freezing" if I have :
xfce4
adwaita-dark theme
linux arch x64ce
Thanks
Try to install install libswt-gtk-3-jni and libswt-gtk-3-java.
I've been using Eclipse for about a week now and I'm loving it.. great software for the 'price'. :P However, I'm having a few issues getting started.
The most annoying, so far, has been opening files from outside of Eclipse, and having them set to open w/ Eclipse. When I open a file from the file-explorer or an external application (WinSCP for instance), Eclipse seemingly attempts to open an entirely new instance itself rather than opening the file within a currently running instance. Of course, because this is the case, Eclipse errors out w/ 'The workspace is currently in use. Please select another' (or whatever it says).
Is there a configuration option, or an argument that I can use when opening a file externally that will simply use the currently open instance of Eclipse?
Thx in advance! :)
The easiest way to open external file in the current Eclipse is to drag-n-drop it to the tabbed area where your files are displayed. You should consider that Eclipse is seriously geared towards using files as part of a project and opening random file with Eclipse is certainly possible but not encouraged.
To your question - since Eclipse runs in Java if you attempt to use eclipse.exe to open a file then script will always try to open a new instance, I don't know if what you want is actually doable
To add to DroidIn.net's answer, here are a few eclipse bugs related to the question:
bug 4922 (from 2001!): "Need ability to open a file in eclipse from the command line", with sockent-monitoring kind of solutions, like the IBM proposition of opening an RCP from an URL, which leads to plugins like EclipseCalls.
EclipseCall is a plugin that accepts file-open requests on a defined socket port. A specialized client can be used to open a file in Eclipse by command from outside Eclipse, e.g. by double clicking a source file in Windows Explorer.
bug 178927 (2007): "way to pass arguments from launcher to a running application instance", based on a modifier launcher (more Windows-oriented, although bug 201154 is mac-oriented). An OSGi-based solution is also investigated.
(On Linux, see also steb)
In a Mac terminal, you can use open, though I needed to point to the executable explicitly, since I have more than one Eclipse installed:
open -a ~/eclipse/java-oxygen/Eclipse.app --args --launcher.openFile filename
You may or may not need --launcher.openFile, depending if you have --launcher.defaultAction set to openFile in your eclipse.ini file. (This config-file edit is also what you need for double-clicking or "open-with" to use the running Eclipse.)
For instance, I could do this (with gnu parallel) to open all of my failing tests after I'd copied to the clipboard (pbpaste is mac-specific):
pbpaste | parallel find . -name {}\\\* -print \
| parallel open -a ~/eclipse/java-oxygen/Eclipse.app
The Eclipse file-opening documentation for all OSes is here.