I would like to add the iOS AWS framework, specifically S3 functionality, to a Mobile Substrate tweak that I am building. Unfortunately, I can't for the life of me figure out how to make it work. I have tried adding the following to my Makefile without any success:
xxxxx_CFLAGS += -I./External/
OR
xxxxx_LDFLAGS += -l./External/AWSS3.framework
The frameworks, Core and S3 are located in ./External directory. Whatever I try I always get the following error:
fatal error: 'AWSS3/AWSS3.h' file not found
Any assistance is greatly appreciated. Thanks!
Try coping it to /Library/Frameworks and load it from there iOS will automatically search for frameworks in that location
Related
I'm trying to make midroll ads work with DFP on Roku and I'm having some trouble.
I'm reading the docs on using the Roku Advertising Framework (RAF) and it says to put Library "Roku_Ads.brs" into the code where I want to use RAF. Since it uses the Library call, it leads me to assume that the library is included in Roku and doesn't have to be downloaded separately.
However, when I put Library "Roku_Ads.brs" at the top of my lib/ads.brs file, I always get the following error:
*** ERROR compiling /pkg:/source/lib/ads.brs:
Error loading file. (compile error &hb9) in pkg:/source/lib/ads.brs(1) 'Roku_Ads.brs'
What am I missing here? Is there some Roku_Ads.brs file that I need to download from somewhere first?
Thanks for the help!
Be sure to add the following line to your manifest:
bs_libs_required=roku_ads_lib
I have created an ios application that can talk to the database and get the messages from the server and all i want to do now is to distribute this aplication as a templet and other application can import my current project and use it, Now i been went throw many tricks and tips such as making an Static framwork using xcode bundles and Aggregate target type and got it work with some script found hear: http://codefriend.blogspot.com.au/2011/09/creating-ios-framework-with-xcode4.html
what i want to know is whether its the correct approach for such a problem or should i been looking at something else. All i want to create is an framework for my team so that they can produce other application
without worrying about or writing same files and code again and again. And is it possible to bundle all the .xib and .html files too?
This is what we use to create framework:
https://github.com/kstenerud/iOS-Universal-Framework
I want to render SVG images in iPhone without using a UIWebView. How can I do that?
I have checked these 2 links:
http://www.splashdust.net/2010/09/svgquartzrenderer-a-basic-iphone-sdk-compatible-svg-renderer/
https://github.com/splashdust/SVGQuartzRenderer
The above project on Github shows 102 errors showing UIKit framework missing and others and I are also not able to add that framework.
I think the application is for MacOS not for iOS.
http://maniacdev.com/2011/05/open-source-library-to-render-svg-graphics-as-core-animation-layers/
https://github.com/mattrajca/SVGKit
The project on the above url shows the error when i build the project.
Target specifies product type 'com.apple.product-type.framework', but there's no such product type for the 'iPhoneOS' platform.
Does anyone know how to solve that? Or other useful working examples that I can use for that? I want to render SVG's on iPhone.
UPDATE: I have got working SVGKit working by reading instructions. But when I tried to make project working which iI downloaded from Github (https://github.com/splashdust/SVGQuartzRenderer
) I got following errors:
1) UIKit/UIKit.h: No such file or directory (I am not able to add it using add existing framework)
2) Libxml/tree.h: No such file or directory
3) Expected specifier-qualifier-listbefore 'xmlParserCtxtPtr'.
Does anyone know that how to resolve it and make it work?
Jason Morrissey, author of the extremely excellent Alien Blue app, the best iOS Reddit client on the store (can you tell I'm a fan? I'm also a beta tester.) recently put up his SVGKit framework, which renders SVG images as Core Animation layers. I haven't used it, but I know it exists.
And then, look... if you're just getting lots of errors when you bring in other people's classes, my strong suspicion is that you're not following their "how to use" instructions. They'll mostly tell you what frameworks are required and what platforms they support. Every time I've tried to use something like this and had a compilation bloodbath, I've gone back and found some installation instruction step I missed.
I just managed to compile SVGFlashRenderer.
For iOS you need to open the project from the directory SVGRendererTouch.
And don't forget to separately download contents of the lib/MROGeometry dir from github (just follow the link in the source tree).
P.S. For me, the best working solution was SVGKit, but not the version from Jason Morissey (mentioned in another answer), but a fork from reklis. It has many bugs fixed and works in a much more correct way.
It's easy.
SVGKImage *svgImg = [SVGKImage imageNamed:#"add-control-panel"];
SVGKFastImageView *imgView = [[SVGKFastImageView alloc] initWithFrame:CGRectMake(10, 100, 420, 280)];
imgView.image = svgImg;
[self.view addSubview:imgView];
I need to be able to write and read from a rtf file in iOS.
The omnigroup framework has the 2 classes i am looking for :
OmniUI/iPad/RTF/OUIRTFReader
OmniUI/iPad/RTF/OUIRTFWriter
I managed to build the frameworks but i cant figure out how to integrate theses classes in my own project.
I had the following frameworks to my project :
OmniAppKit.framework
OmniFoundation.framework
OmniBase.framework
I still get some undefined identifier such as :
RCS_ID("$Id$");
OBINITIALIZE
OMNI_POOL_START
Has anybody been able to use the omnigroup framework in your own project ?
Thanks,
Vincent
We do need some better documentation for this, but the TextEditor example app in OmniUI/iPad/Examples/TextEditor may be a good starting point for seeing how we include the frameworks in our apps.
In this particular case, you may prefer to pull out the OUIRTFReader class and any dependencies it needs from OmniAppKit and OmniFoundation into your project. updating the #imports to be "..." instead of <OmniThis/AndOmniThat.h>.
Perhaps you could try following the instructions given as part of this thread on the Omni Group forums. They appear to have been able to build the framework under the iOS 4.2 SDK.
I don't think you want the OmniAppKit framework, as that is just for the Mac.
i am using in my code this protocol:
#import "AdMobDelegateProtocol.h"
but i am facing no such file or directory found ??
help needed.
This error shows AdMobDelegateProtocol.h not present in your app bundle. either it need any kind of reference if you use this from any code present at net or you missing to include any framework or it also may possible you create any kind of typo. not more than this
Pls check if the file is present in the project folder or tree in the correct destination. This indicates that there is no such file or is missing in the specified folder/destination
From your comments I see you use AdWhirl.
If you want to use AdMob with AdWhirl you have to add the AdMob framework to your project.
There are no Ad frameworks included in AdWhirl. You have to add them to your project. AdWhirl just uses them, but you have to add them.
You can find the AdMob SDK and install instructions on the admob website.