I am trying to add a photo editor functionality to my ionic framework application. How ever I couldn't find a decent sdk that goes with it. I'd like add
aviary/creative
sdk but there is not an obvious way to do it. I tried angular-aviary plugin for cordova but that is not working anymore. Please help me find a good photo editor sdk that works with cordova/ionic framework. Any help would be appreciated, thanks...
I've spent about a week looking for the same thing. Beyond the Creative SDK there is also the img.ly PhotoEditor SDK which offers Android, IOS, and HTML5 as well. But as with Creative none of it is easily compatible with Ionic. I'm still looking for a solution but would be very interested if others have ideas as well!
Have a look at the PhotoEditor SDK Cordova Plugin Demo and the guide for integrating the editor under Ionic and Cordova to get an idea of how to get the editor working under Ionic. Basically, it works like this:
The idea is to create a Cordova app that allows the user to open an image from their photo library and edit this image using the PhotoEditor SDK on iOS and Android. This is done by using an existing library to access native photo pickers on both platforms and passing the path to the found image to a plugin. The plugin manages the configuration and opening of the PhotoEditor SDK’s editor and passes the edited image back to Cordova.
I was in search of this functionality and founded a proper documentation for ionic Framework from PhotoEditor SDK . Please follow the instructions given here to add Photo Editing functionality in ionic app Quickstart for ionic Framework
Hope it will help someone.
Related
I am trying to implement Interstitials with Admob Plugin in Unity 4.6 and its a requirement to stick to the current scheme and achieve this target.
What is Happening
I have tried many things but unable to get the interstials work with Admob Plugin. I am using this Plugin. As the whole application is built on this plugin so I cant use another or new plugin.
Any Tutorial, Video Link or Code Snippet would be appreciated.
Widgets are android native constructs that extend a view on the application screen.
Is it possible build a homescreen widget using Ionic or react native?
Not sure about React Native, but I'll answer regarding Ionic.
In one word - no, you can't.
Ionic is an HTML, CSS, JS framework but it is mostly used with Cordova which embeds the webview in your app and renders HTML, CSS, JS in it.
(Answered on Quora)
Here you can find more thorough explanation for a similar question.
I am not sure but i have found a plugin that can extend the native view to the cordova app.
You can install this plugin by
cordova plugin add cordova-plugin-ace
For more info please follow this repo link
It is possible, but you still would have to rely a lot on some Android notions. Here it is a proof of concept you can start with:
React Native Android Widget Proof of Concept
For React Native, at the moment this is not possible. There is an issue on their GitHub, and upvotes for this feature are welcome on the dedicated ProductPains page.
Probably this will eventually be implemented.
Yes it is possible and not difficult to do with my project for Android in a very simple way without plugin with nothing. What I did I created my AppWidget in Android Studio modified the way I wanted. After I created it, I went to my project Ionic I managed the android platform then just copied the class java and layouts .xml then pasted on platform/android.
With this I adapted according to my need in my case
res/xml, res/layouts, res/drawable and in folders
src/the_application_address after I just needed to hit my Manisfest.
I'm looking to build a mobile application using Meteor+Cordova. Looking to get the Facebook login to work first. Apparently the default accounts-facebook package doesn't work so I looked around atmosphere and only found "particle4dev:cordova-fb", so I tried using that.
I'm a bit confused about the app developer stuff. Normally I just use it for my website so its quite straight forward. In terms of setting up the login details (such as ID and token), do I register as if it's an IOS app? Or do I still register as if its web?? It asks me to download XCode SDK for FB, is that what I'm supposed to be doing? is the package mentioned above what I should be using, or are there more mainstream options available?
I was also facing problem with accounts-facebook package. It was using in-app cordova browser and failing at the time of oauth handshake.
I added cordova:com.phonegap.plugins.facebookconnect#0.11.0 to app and enabled it for single sign on from developer account on facebook.
If you face any problem then please look at my blog here. I have written a simple tutorial.
If there are still some people to fix this thing, this may help them.
I've just used the latest version on github.
removing the plugin and adding it again like this:
meteor add cordova:com.phonegap.plugins.facebookconnect#https://github.com/Wizcorp/phonegap-facebook-plugin/tarball/d8b0f6935a7c6e586188bf85f9da88a1c160790b
This above code with particle4dev:cordova-fb worked like a charm on android and it should work on ios devices also. It seems they fixed the issue in their updates.
accounts-facebook package works fine. I just created a new project and tried, you can refer to this screencast http://recordit.co/7JNpDSzJ9m
if you are using accounts-facebook, you need to register the app as web on fb
So I've been trying to use particle4dev:cordova-fb for awhile now. For those who are confused about how to implement it. First you add it as a package to your existing app. Then you add the facebookconnect cordova plugin. Then you add the android platform. Then try and run the android platform (meteor run android --settings settings.json). This should fail. Now go through the steps on implementing facebookconnect on Android. This should make sure it works on android now. However even after doing all of this and getting it to work, it still simply opens up the in app browser on android for some reason.
As far as I know, if I choose official facebook unity plugin, then a few prime31 unity plugins for android would be broken because they all override the main Unity Activity. Because there are many prime31 plugins but only one official facebook plugin, so an ideal solution would be that only changes to facebook plugin is applied.
The question is: how? Does anyone have experience on this?
Best,
Raven
Well, this is a bit old but no one has answered. You can use facebook with prime31's other plugins but you need a small modification to the FacebookPostProcess.cs ( changing a line from some default to 9999 ). I've ran into this issue twice, once for developing an app and another for a game. It has worked both times. Heres the official documentation: http://prime31.com/docs ( the red text box at the top ) and https://gist.github.com/prime31/6417808 for the code for implementation. Hope this helps.
I am new to android developement.i had created one page in jquery using html and css and i want to add it to the android activity but i am unable to do it,can anyone please provide me proper code for it?
If you're talking about how to make a hybrid app (using HTML/CSS/Javascript to make an application but still have native Android functionality) I would take a look into Phonegap. Just follow the directions and it lets you upload HTML/CSS and your AndroidActivity simply has to open it. Hope this helps.