how to make official Facebook unity plugin work friendly with prime31 unity plugins - facebook

As far as I know, if I choose official facebook unity plugin, then a few prime31 unity plugins for android would be broken because they all override the main Unity Activity. Because there are many prime31 plugins but only one official facebook plugin, so an ideal solution would be that only changes to facebook plugin is applied.
The question is: how? Does anyone have experience on this?
Best,
Raven

Well, this is a bit old but no one has answered. You can use facebook with prime31's other plugins but you need a small modification to the FacebookPostProcess.cs ( changing a line from some default to 9999 ). I've ran into this issue twice, once for developing an app and another for a game. It has worked both times. Heres the official documentation: http://prime31.com/docs ( the red text box at the top ) and https://gist.github.com/prime31/6417808 for the code for implementation. Hope this helps.

Related

Why was React 360 formerly React VR deprecated/stopped?

I've been searching the internet for a couple of hours and couldn't find anything related. So far, I just found that the GitHub project is archived. Also, there are several posts about the rebranding made in 2018, but none mention that they will stop working on it. They are even keeping the old React VR Docs.
So, what happened to it?
It seems like this is the case. You can see all of the currently supported development technologies here. Two of these are Unity and Unreal. Just click on the computer icon to see the other technologies. I looked through all of the options and did not see React mentioned anywhere.

How to start Gameroom login integratoin for Unity games?

"Gameroom(windows)"
I'm trying to integrate our game with Facebook Gameroom. The first step is Login integration.
Seems, the official SDK does not support "Gameroom(windows)" Login.
Where can I find the unity SDK that supported "Gameroom(windows)" Login?
Has anyone integrated with Gameroom before?
Thanks.
I had the same question up until yesterday. I would direct you to this link: https://developers.facebook.com/docs/games/gameroom
You want to use at least Unity 5.6.2 and use the Facebook Gameroom (Windows Native) build included in Unity. Use the 7.10 SDK (choose it from the dropdown it'll say 'Facebook SDK 7.10.1') on the Build Settings screen.
The link that I gave is needed as once you have the build set up there's a lot of things that you need to do to make it work, and the link will help you through that. (On the page in the documentation, there's a link that will take you to the build and testing page - it's the second set of instructions).
I'm currently in the process of porting over a Mobile game to FB Gameroom, so I am going through it myself. Oh! and you'll want to have the 7.10.0 Facebook SDK (available from Facebook) as a .unitypackage file.
The reason for the unity package version is that you will seriously want the examples directory and scripts so that you can implement facebook's api. Do NOT install the entire package as that will blow everything up, just need the scripts and the scenes.
That should get you started. Also, a tech-tip... if you are using UNITY IAP, it will log into facebook on its own (to set up the codeless IAP stuff). I found that out AFTER I modified the examples to handle the login and initialization of the Facebook API.
Good Luck!!!

Difference between two similar Goodle Unity Ads plugins

Tere is a two plugins for Unity from Google for having Ads in your app.
First, based on firebase and provided via google play services:
https://github.com/googleads/googleads-mobile-unity
Second one, also well-updated, used by some people plugin for similar purposes as as well as first plugin.
https://github.com/unity-plugins/Unity-Admob
I am new in Ads in Unity3d, and I want to make it clear, what is the difference between them ?
I think someone can give a proper answer.
Maybe this can help.
Should we prefer AdMob in Google Play services compared to "old" AdMob SDK
But I think to read more their docs and choose, is best solution to choose.
I checked https://github.com/unity-plugins/Unity-Admob project and as you may check also in the doc there is no way for you to set the applicationID.
Google Ads cannot play without that ID. Also that plugin would try to take storage and WiFi access and as we know this is not needed for Admob.
I suggest you better use https://github.com/googleads/googleads-mobile-unity which is a official plugin at the moment.

Unity3d android game adding multiple plugins issues

I am noob in unity3d game development.I wants to add two plugins FB and ADMOB, both individually works fine. But i am not able to keep both together. because both contains its different androidmanifest.xml, I knew it might be problem of android manifest conflict of duplicate jar. Or anything else. How can i solve it?
thanks.
Instead of relying on any individual android manifest, you should write your own android manifest for your own application, uniting the two manifests of the plugins that you're using. This page can help you on writing down a correct manifest. Also, just by googling "unity android manifest merge", you can find posts from a lot of people solving various individual issues relating to merging android manifests, like this, this and this.
First you need to install Facebook plugin, and then follow this instruction.
Facebook and Google AdMob plugins don't require to extend Unity's main Activity.
You can find more information regarding those plugins at this WebSite.

Facebook Connect + Phonegap 3

I'm building an app with Phonegap 3 (it's necessary to be version 3 because Barcode Scanner plugin).
I need to user also Facebook Connect plugin, but there is not already a version for Phonegap 3.
Do you know how can I solve this issue, once I need to offer Facebook Login and Facebook Activites Share for my app?
Thanks in advance!
The only option you have right now is to update the plugin yourself for version 3.0+ or wait for someone else to do it. Sorry it is not a great answer but it is the only answer at this time.
Please see my answer about using the Facebook plugin here: https://stackoverflow.com/a/19371560/368762
You can try to update the plugin yourself, or if you look on the "Network Graph" on the Github page for the plugin, you can see some forks that other people have been maintaining. One fork says it has been updated to work with 3.0 so I'd suggest that you try that.