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How to invoke image editor of Adobe CreativeSDK from iOS swift
i have gone until this step.
https://blog.creativesdk.com/2016/02/using-the-creative-sdk-from-a-swift-app/
There is no Swift implementation of the SDK itself, but you can still use it with your Swift codebase.
A very simplified overview of how to set it up is:
Set the -ObjC flag
Use the Split Framework pre-processor macro
Specify framework search paths in the build setting
Link with the Creative SDK Binaries
Copy Resources (compiled storyboards and images used in the SDK UI components)
Provide a bridging header
There are details on how to do all of these things on the Creative SDK blog.
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I developed an app for iOS in Swift, and now I have to make the same app in Linux.
I know that in Linux I can't use frameworks as UIKit. What are the better alternatives?
I found different projects that provides a graphic UI:
Swift for GUI
https://www.reddit.com/r/swift/comments/4ig0ic/swift_for_linux_and_graphical_interface/
Qt Swift
https://github.com/Longhanks/qlift
minesweeper in Qt: https://github.com/Longhanks/swiftmine
Pure Swift
https://github.com/PureSwift
Cacao Lib: https://github.com/PureSwift/Cacao
Did you try them? Are there better options?
Other way could be to create a Framework or DLL with my Swift code and use other language to develop the Linux Desktop app. Is this possible?
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I know that a framework sets the foundation for a programming type but what is a programming platform? and if it is different to a framework how does it differ?
Typically, "platform" refers to the actual hardware/software upon which a piece of software is built or for which it is destined.
Example usage: "I built this app for the Windows platform."
"Framework" refers to a collection of libraries/classes with the common goal of providing a scaffold on which to build software. Frameworks might completely alter how you implement your program or they might just speed up common tasks.
Example usage: "I built this app using an MVC framework for the backend."
Example of using both terms together: "I built this app for Android platform devices using Xamarin, an implementation of the .NET framework."
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I want apply effect to video from camera roll.
So, I use GPUImage. By the way, I can't build GPUImage project with error.
Error is "OpenGL/OpenGL.h" not found.
I use Xcode5.0 with Mac 10.8.5. I want compile GPUImage project for iOS7.
or do you know another way?
If you're getting an error about OpenGL.h in an iOS project, you're using the wrong side of the framework. You're somehow trying to include the Mac port of the framework in your iOS application. Don't do that.
Instead, follow the step-by-step instructions under the section "Adding the framework to your iOS project". These guide you through adding the iOS framework to your project. You could also look at the various sample applications that come with the framework to see how this all works.
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I have an iOS app which use the ffmpeg library, and iOS should compile in static link. According to the LGPLv2, do I release my source code related my UI or other bussiness logic ?
The interaction between the LGPL and Apple's app store is a disputed issue. The only way to get advice you can rely on is to ask a lawyer. I believe that you have two choices -- you can either open source your entire application or you can make available all the object code (.o and .a files) needed to re-link your application.
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I was wondering how I would go about keeping Apple's SDK 3.2.1 installed, while also installing the new beta. I am sure this is simple, but wanted to ask before creating a potential problem. Also SKD 2.0 is it possible to get back, like from the Apple site or not?
I am wondering what most programmers are doing to test multiple versions of devices because I hear the iPod crowd is still mostly running 2.0.
Thanks.
It's pretty standard (and recommended even) to install the entire Xcode tool set with the new SDK in a different root directory. I use /Developer_SDK3.2 for example.