How do i add an icon to my Unity Game - unity3d

So I made a game on unity and i would like to add an icon to the game, so that a desktop icon in custom made. I tried looking it up in google, but i can't seem to find the answer, as all the answers that are given are for something else.

On player settings, check the inspector, one of those tabs says "Icon" check the " override for Standalone" and simply select the icon you want.

I'm kinda late but oh well. Found a helpful video on YouTube: Import the icon you want into the assets as a picture format (.jpg .png whatever etc) and when you go to build your game, click and drag the icon you imported over the box next to "Default icon". I did that with mine and it worked, no need to check "Override for standalone" (I don't even know what that does) Note: I did this on Unity 2020.1.0f1 Personal.
Sauce: https://www.youtube.com/watch?v=vcwxWWRPwLA

Related

Colors missing when building my project Unity

I recently started implementing a cellular automaton in unity and now I'm trying to build the project but the colors, which got displayed in the editor demo:
are not displayed properly after building:
I implemented the color with:
CubeMeshes[cubeMeshesIndex][gen].GetComponent<MeshRenderer>().material.color = ColorsArr[color]
where ColorsArr[color] is e.g. Color.blue
My always included shader list looks like this:
What exactly am I missing?
Edit: I was able to solve this by running the script and checking which shaders are added on the material during runtime when i click on the instantiated object in the Hierarchy. For me it was the "standard" shader which I then added to the "Always included Shaders" list as the 8th option.
i have this error with all of my projects, and it has nothing to do with shaders. you just click on the gear icon in the top right corner of your player settings, and press reset. then, you can add the title and other options again, and it will work. good luck!
EDIT: maybe try resetting the graphics settings as well.

Cannot type in Unity Inspector

I can't type in the Unity inspector or rename any object. I tried clicking in many different areas recommended from the web. Note that this is not an error, but something I simply can't do. Is there any settings I need to turn on or off?
There are two ways to fix this:
Solution A
Go to layout then set the layout to default, it's like resetting the unity.
Solution B
Restart unity, just Close the Unity editor and open the project again.
Hopefully, one of these helps you.

How to change the name of "my company" that gets auto logged for games

I made a simple 3d platformer in unity. I found out it auto logs some stuff in the /users/username/AppData/LocalLow folder. It logged it in the folder titled "DefaultCompany".
Now, that's a pretty odd name and I'd like to change it. How would I do that?
I tried looking in the "build options" but found nothing.
In the Build Settings Menue go to Player Settings and navigate to Player. There you can change the company name.

UE4 - How can I DOF-Blur the screen on pause?

That's what I'd like to know.
I don't understand the unreal engine scripting at all..
I know how to enable the blur manually, but how do I enable it on pause?
I have a Widget Blueprint with RESUME and EXIT buttons..
And when I open the menu, the background should be blurry.. now the menu is openable by pressing Tab(because in the editor ESC quits testing mode...)
So how do I make it blur on pause?
So I found the solution more than a week ago(I wasn't home) and I forgot to tell the answer to this question to all of you guys.
I made a few pictures telling you exactly what to do :).
Click the white arrow in the 'Make PostProcessSettings' to see all this options and check the 'Override Depth Of Field Method' checkbox.
Now find the 'Method' option and change it to Gaussian.
And you're done. You can see the results below this text.
In-Game:
In Menu[By pressing ESC(you need to connect it to a Key Event). Btw you can make that blue shade in the widget blueprint(it's an image component with a transparent color)]:
I hope I helped :).
Feel free to ask if you got any problems.

Where did psuedo elements in Chrome Inspector go?

I cannot seem to find the little dotted box in my Chrome properties inspector that let me see psuedo elements like :hover, :active, :focus, :visited
Here is a link to what I see:
Instead there is a new little animations icon there. Yay for that, it sounds handy, but I would like the dotted box back, please.
I can right click on an element and "Force element state" to change the psuedo class, but this method is slower. I like the old way.
I've been looking all over the place, for example this link shows the old way: See :hover state in Chrome Developer Tools
I even looked in Chrome's change log and at their developer site instructions (https://developer.chrome.com/devtools) but no love!
Thanks guys,
-B
for anyone else it appears that the middle icon in the image above, the pushpin icon, now replaces the dotted box. Pressing on the pushpin brings up the same controls as before.