Cannot type in Unity Inspector - unity3d

I can't type in the Unity inspector or rename any object. I tried clicking in many different areas recommended from the web. Note that this is not an error, but something I simply can't do. Is there any settings I need to turn on or off?

There are two ways to fix this:
Solution A
Go to layout then set the layout to default, it's like resetting the unity.
Solution B
Restart unity, just Close the Unity editor and open the project again.
Hopefully, one of these helps you.

Related

Add tree and edit detail button arent working Unity Terrain

The problem is:
I want to add details (grass) on the terrain, but the buttons Edit details (add mesh) and add trees arent working. I can click on them, but the sub window doest appear and there is no way to add them.
I have tried to reload Unity and it doesnt help.
Also tried to find something on the internet and could find anything related.
I would like to download the newer version of Unity and do it there but because of specifoc situation and hardware issue cant do it. So I would like to find the answer to this problem. Thanks!

Why do some of my blueprints stop working?

Every once in a while, some of the blueprints in my UE4 project will stop working. When I try to open them, I get this screen:
Image
I have found no way to fix this except remaking the blueprint from scratch. Is this a bug or am I doing something wrong?
I'm not sure why this problem happens, but it might be just a Mac problem.
The solution is clicking
Window -> Class Defaults -> Open Full Blueprint Editor.
(On the top menu bar)
Hope this helped. I got the answer from Epic Game's Forums

Colors missing when building my project Unity

I recently started implementing a cellular automaton in unity and now I'm trying to build the project but the colors, which got displayed in the editor demo:
are not displayed properly after building:
I implemented the color with:
CubeMeshes[cubeMeshesIndex][gen].GetComponent<MeshRenderer>().material.color = ColorsArr[color]
where ColorsArr[color] is e.g. Color.blue
My always included shader list looks like this:
What exactly am I missing?
Edit: I was able to solve this by running the script and checking which shaders are added on the material during runtime when i click on the instantiated object in the Hierarchy. For me it was the "standard" shader which I then added to the "Always included Shaders" list as the 8th option.
i have this error with all of my projects, and it has nothing to do with shaders. you just click on the gear icon in the top right corner of your player settings, and press reset. then, you can add the title and other options again, and it will work. good luck!
EDIT: maybe try resetting the graphics settings as well.

How do I enable antialiasing in Unity?

I am interested in adding antialiasing to my project in Unity. I read that to achieve this you must import Post Processing Stack. I have downloaded it from the asset store but i cant figure out how to use it. There are also settings in: Menu -> Edit -> Project Settings -> Quality, but they seem to not work.
What exactly do i have to do?
To use the PostProcessing Stack add a PostProcessingBehaviour component to your camera. Then, in the project window, create a PostProcessingProfile using right click and context menu.
Then, drag the newly created profile into a slot in the Behaviour component.
The profile has its own editor and changes can be made interactively.
I have a feeling antialiasing only worked if the camera rendering mode was set to deferred but that might not be true.
Good luck

Missing component tab in blueprint

I can't find the component tabs anymore. It shows here that the component tab is opening but actually it isn't. I've cleared all the window but this tick of components tab still exists. Now my code is broken and I can't link the new tank barrel to the Tank_BP blueprint class. What should I do? Try resetting layout and even reinstall Unreal but it still didn't work. Any help will be appreciated!
Screenshot
Are all actor blueprint editor view all the same as you described? Did the log report some errors about that?
I think maybe there is something wrong with your editor, several ways to solve youre problem:
+ If you are using the installed version(which is installed from Epic Games Launcher),just try to use verify to repair your editor.
verify entry
If you are using the compiled version, just try to debug the blueprint editor module.