We have planned to start our new mobile app using the cordova+ ionic2 framework. its saying that the angular2 in now in bet release and it will be released to production after 2 month. But the team itself saying that even though the reease is i beta we can start the project. But i don't see much tutorial how can integrate the ionic frameork should integrate in my linux machine. Also please guide me the appropriate editor in linux to work in ionic2 with angular2.
Follow the steps in the Ionic2 tutorial http://ionicframework.com/docs/v2/getting-started/installation/. I just upgraded my project to work with the latest version of Ionic2. They are using the Release Candidate 1 of Angular2 (as of this writing), and they are continuously upgrading. It is fairly easy to get a project up and running following the instructions on their site.
I am using WebStorm on my computer (they also have a version for Linux).
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Trying to follow the Microsoft Azure Spatial Anchors tutorial (even after it was recently updated) but the Release build of the project crashes on launch on the device (just after the Unity splash screen). Interestingly a Debug build of the same project seems to launch ok.
I've been able to build, deploy, test both the basic Hololen2 tutorials and the ASA Samples as well as some custom projects so don't think this is a general development or deployment issue.
Have others been able to follow this tutorial and successfully deploy to a device recently and/or is there any suggestions to diagnose the issue further?
Setup and Unity packages used (as per the tutorial and linked instructions):
Hololens OS (up to date): 19041.1136
Unity 2019.4.19f1
com.microsoft.azure.spatial-anchors-sdk.core#2.7.1
com.microsoft.azure.spatial-anchors-sdk.windows#2.7.1
MRTK Foundation - 2.5.3 from the basic tutorial series (MRTK Package Tool)
AR Foundation: 3.1.3
Windows Mixed Reality: 4.2.1 (downgrade from 4.2.3?)
MRTK.HoloLens2.Unity.Tutorials.Assets.GettingStarted.2.4.0.unitypackage
MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.4.0.unitypackage
Note: MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.4.0.unitypackage listed in the tutorial actually links to a new 2.5.3 package (https://github.com/microsoft/MixedRealityLearning/releases/tag/azure-spatial-anchors-v2.5.3) however the version file in this package still has 2.4.0??
Exception thrown at 0x00000226E0FBCC40 in Workspace Hololens2 MRTK.exe: 0xC0000005: Access violation executing location 0x00000226E0FBCC40.
Have you tried to upgrade the ASA SDK to version 2.7.2 (https://github.com/Azure/azure-spatial-anchors-samples/releases/tag/v2.7.2)?
They have recently fixed an error exactly like the one you're reporting:
"The first bug was specific to ARM32 builds running on HoloLens 2 and was manifesting as an access violation crash in SDK during anchor creation or query."
I have the same Problem. Running it without the Debug Window worked for me!
Am confused to start a project in ionic on which version?
Before answering this please check date of the question asked.I dont want to make it a long tread
As stated here and here:
The 5.0.0 is only for the CLI commands, NOT the framework itself. Ionic team gives you commands like start and generate which are wrappers on the angular CLI commands. This update doesn’t not affect your apps
The update should not affect your mobile app building.
UPDATE 04/2020
Version 5 of the ionic framework has been released. You can find all the information regarding the new version here and here.
Ionic version 5.0.0-beta.1 still, in the Pre-release stage, I think they planned to release this version at the beginning of the new year.
you can read more about ionic releases and versions in their repo here
We know that Blackberry 10 can run Android app. Does somebody tried Telerik Nativescript for Android and make it run for Blackberry 10?
If so, is it possible to explain the steps to be able to do it? Does Webworks gives any help?
Telerik NativeScript for Android does indeed work on BlackBerry OS 10 I've tried on (10.3.2.2474). I'll list some tips to get you started, but please keep in mind that NativeScript doesn't officially support BlackBerry OS.
Deployment with the {N} CLI tool (tns) might be problematic - it produces an apk for the app, but it can't deploy it on the device itself, so you need to transfer it somehow and install it on the device.
Alternatively you can use Telerik AppBuilder to build the app (either version will work - VS plugin, CLI tool, Windows or Web clients) and deploy it on the device via QR code scan and install. However, apk installation is a bit slow process on a BB10, so you may choose to use the NativeScript companion app for development. Deployment to the companion app is done via QR codes - it has an integrated QR code reader - and since no installation is necessary, development cycle is faster. There is a small issue with the app - it may seem to crash on the first run, but you can still find the Sync and Scan buttons in the BlackBerry Hub, which you can use to scan the code and start your app.
Releasing the app in the BlackBerry store is out of my scope, but you can check these documents:
https://developer.blackberry.com/android/documentation/rpkg_with_bb_plugin_for_android_stdio.html
https://developer.blackberry.com/android/documentation/publsh_your_app_to_appworld.html
Make sure you've built the app for release as mentioned.
Let me know if this helps.
I'm a web developer, new to Ionic.But I can't find out how can I update my app on the server,like a website,and without having user redownload the app.Is there any solutions?
Thanks!
There's an available plugin you can use Cordova-hot-code-push
This plugin provides functionality to perform automatic updates of the web based content in your application.Basically, everything that is stored in www folder of your Cordova project can be updated using this plugin.
supported platforms: Android 4.0.0 or above.
iOS 7.0 or above. Xcode 7 is required.
It has a great wiki too.
Yes, as of recently there is a solution for this. Ionic calls it Ionic Deploy, and you can see the official documentation about it here.
However, one must note that this is still in Alpha version and they don't recommend it for production, but since they're very apt in shipping new features, I'm sure this will be even production ready very soon.
I'm building a simple app for Windows Phone 8 (with limits me to PG 2.9, since PG 3.0 is not yet supporting WP8).
When I include one of core plugins (3rd party ones work just fine) in my config.xml, I get "Unable to create app: plugin unsupported" error.
Changanging PG version to 3.0 fixes problem, and shows included plugin under "Plugins" tab.
So the question is: how to use core plugins in PGB 2.9?
You don't need to use the plugin tag in your config.xml file for 2.9.0. That's why you're getting the error.
We're planning on rolling out support for Windows Phone 8 in PhoneGap Build by the end of the week so you can use 3.0.0 and not have this issue.
=Ryan
ryan#adobe.com