Hi am developing a Emoji app with swift3 iOS 10. I have used a public library for playing the Gif files. It works perfectly in iOS simulators not in real device displaying an error message
Program ended with exit code: 9
I don't know what is wrong in it.
used this Library
My Code is
let testGifImage = UIImage.gifImageWithName("giphy")
cell.EmojiImage.image = testGifImage
Related
I am developing the iOS watchApp with WatchDevice.
I have facing issues with Running the app in the Real device.
Its keep on showing only ActivityIndicator and nothing goes ahead of this screen.even i tested with Hello world Test App.
By just putting One Static Label,but its still showing same activityIndicator.Anyone knows how to solve this issue??any thing Wrong with My Code or setup?
I have an application made with ios phonegap in itunnes connect. When making a new version of the application I had to adjust it to iphone5. For this, I updated the version of phonegap to 2.8.0 and I have introduced the splash required for the application was validated to iphone5. Once in the itunnes connect the version 2 of the application I noticed that it looks bad on iphone 5 devices .The app is cut off at the bottom as shown in the image (white rectangle). In iphone 4 works perfectly as shown in the picture.
Does anyone know how to fix this issue? thanks!!
I finally found the solution to this problem. The HTML5 framework I was using (DHTMLX), has a problem that the new iphone5.
In this forum it is solved: http://forum.dhtmlx.com/viewtopic.php?f=22&t=27550
I have downloaded xcode 4.5 from ios dev center.(dnt know is it the way).I got a dmg file.when i clicked on it to install it has only one xcode setup is there(nothing like samples,simulator folders which normally has).i inatalled it run my application .but when i got the simulator it has hardware options as ipad,ipad retina,iphone,iphone retina3.5,iphone retina 4 inch.only.the normal iphone simulator has the same screen reselution as 320,480.so the retina display has only the changed reselution screen.Is it correct.Can any body used this can guide me?
If you mean that there is no low resolution Simulator, thats right. If you want a smaller Simulator, you can type CMD-3.
I am using Qualcomm library for my application. My application works fine on iPhone 4S but when I try to install on iPhone 4 then it crashes. The relevant code is:
QCAR::Frame frame = state.getFrame();
int frame.getNumImages();
with the app crashing on the getNumImages line.
I've tested the app on instrument with leaks option and it show me leaks on:
NSInteger initSuccess = QCAR::init();
with the "Heavies Backtrace" message.
How can I prevent this from crashing?
OK, I've got a weird one here...
I have an issue with MPMoviePlayerController and playing a m4v movie on an old iphone 3g.
When I connect the device to my mac, and run it through Xcode with the build set to Device|Debug - the movie plays fine.
When I change the build to Device|Release, the MPMoviePlayerPlaybackDidFinishNotification is called immediately with an error of "This movie format is not supported" and the movie is not shown.
Running 4.1 on the device, and have 4.1 set as the base SDK.
Do you have any ideas?
Thanks
Chris
Maybe the problem is really with your video encoding. Try example video provided in this tutorial:
http://mobiledevelopertips.com/video/getting-mpmovieplayercontroller-to-cooperate-with-ios4-3-2-ipad-and-earlier-versions-of-iphone-sdk.html
If problem still occurs, let me know.