I have downloaded xcode 4.5 from ios dev center.(dnt know is it the way).I got a dmg file.when i clicked on it to install it has only one xcode setup is there(nothing like samples,simulator folders which normally has).i inatalled it run my application .but when i got the simulator it has hardware options as ipad,ipad retina,iphone,iphone retina3.5,iphone retina 4 inch.only.the normal iphone simulator has the same screen reselution as 320,480.so the retina display has only the changed reselution screen.Is it correct.Can any body used this can guide me?
If you mean that there is no low resolution Simulator, thats right. If you want a smaller Simulator, you can type CMD-3.
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When I launch the app through the Xcode in my Iphone 6s, the app is being launched zoomed. The specific app is already on the app store with all the assets and launch images set correctly and everything was working fine. All the resolutions were correct for all IOS devices. But now, after I launched it again through the xcode as I want to make an update the app is being launched zoomed. Any ideas why this is happening? I managed to test it only in Iphone 6s.
Happened to me when I gave a wrong resolution to the splash image (750x1134 instead of 750x1334). I guess Xcode assumes you want to use the app with that resolution overall and adapts accordingly. Was fixed when I gave the correct resolution splash image.
At least I didn't find a solution and what caused this issue, but I used the storyboard file as a launch screen which was much easier to develop.
I am creating an ios app in xocde 6 and it run in simulator ( iphone5 iOS 8.0) it work very well. But it not work in iphone 5 iOS 7.0 simulator or iphone iOS 7.0 device. App leave some space from top and bottom .So please help me how can resolve it.
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
Ones you add this image in to you Project, Remove old Build from device or Simulator, clear Project and re build.
You need to have launch image to resolve that issue , try with launch of proper dimensions.
I am currently working on a spritekit project for school, and the resources we've got handed out, are made for the iPhone 4s resolution. I used my physical iPad mini retina, for the previous exercises, and it seems that after I did that, the resolution of the simulator has changed to the iPad resolution.
I've asked my classmates, and teacher and none of us cannot figure out why.
Rep too low for image. When I run the iPhone simulator for the iPhone 4S, the resolution displayed is 1024x768.
If closing the Simulator and Xcode doesn't fix it, try changing the simulated device type manually from the Simulator menu.
Try setting iOS Simulator Window->Scale to 50%, this seems to have fixed the issue for me for almost all my simulators. Preview of iOS 6 Simulator below.
All throughout development my app has been running fine in the simulator on both the 3.5 and 4 inch screens. However, when I finally added Icons and Launch Images to the app the 4inch simulator no longer works. It runs the app in 3.5inch res with black bars at the top and bottom. It works fine running on my actual iPhone 5 so I think this is a bug with the simulator. Anyone else experienced this, and know a fix?
Regards,
Mike
You are missing the Default-568h#2x.png Launch Image, if it is included in your project make sure that it is also included in you target.
my app icon shows fine in the IOS simulator and the launch image is displayed too. However, when I run the app on my iPhone 4, it shows the launch image as the app icon.
If I delete the .plist value for the launch image, this seems to resolve the problem for running on the iPhone. But should I be doing this?
Is there some setting I need to change on my phone? I have tried cleaning the project to no avail-- only deleting the plist Default.png value seems to fix the issue and I am not comfortable doing this because I figure xcode must copy it there for a reason.
System Details:
IOS 5.1
Xcode 4.3.3 (was a problem with 4.3.2 too though)
iPhone 4
Thanks.
Is your icon named Icon.png (and its associated Icon#2x.png, etc.)? This is the required name for iPhone apps according to the Apple documentation.