Difference between two similar Goodle Unity Ads plugins - unity3d

Tere is a two plugins for Unity from Google for having Ads in your app.
First, based on firebase and provided via google play services:
https://github.com/googleads/googleads-mobile-unity
Second one, also well-updated, used by some people plugin for similar purposes as as well as first plugin.
https://github.com/unity-plugins/Unity-Admob
I am new in Ads in Unity3d, and I want to make it clear, what is the difference between them ?
I think someone can give a proper answer.

Maybe this can help.
Should we prefer AdMob in Google Play services compared to "old" AdMob SDK
But I think to read more their docs and choose, is best solution to choose.

I checked https://github.com/unity-plugins/Unity-Admob project and as you may check also in the doc there is no way for you to set the applicationID.
Google Ads cannot play without that ID. Also that plugin would try to take storage and WiFi access and as we know this is not needed for Admob.
I suggest you better use https://github.com/googleads/googleads-mobile-unity which is a official plugin at the moment.

Related

How to modify UI in notification flutter?

I'm making a music player application by following this tutorial using packages from
audio_service: ^0.18.4
just_audio: ^0.9.20
the music player app runs smoothly, but I want to add a button in the notification view section, is there a way to do it?
if must be write in native Android side, there is documentation maybe? thanks
I'm not a flutter expert, but I believe installing a third-party library would give you an answer, more specifically the awesome notifications 's Notifications with action buttons section.
I've found this website and this video, which in my opinion is very useful. The reason behind this is that I learned based on this video too and was able to make awesome things, so I think it could help you too!
https://www.youtube.com/watch?v=JAq9fVn3X7U
https://pub.dev/packages/awesome_notifications
I believe their discord server (mentioned in the above article) has a very helpful community, I think you could get a more professionally appropriate answer than from me.

Compatibility of Flutter with Car Play and Android Auto

I developed an app on Flutter and I'm looking at a way to link it with Car Play and Android Auto. For my understanding Flutter is not compatible yet. Anyone know if it will be in the future (if yes, when we should expect this)? Is there any turnaround I can look into?
Flutter Apps are now compatible with Apple CarPlay!
flutter_carplay aims to make it safe to use apps made with Flutter in the car by integrating with CarPlay. CarPlay takes the things you want to do while driving and puts them on the car’s built-in display. Currently, it supports only iOS 14.0+.
Feel free to like, star, comment, share, and contribute to support more!
In pub.dev: https://pub.dev/packages/flutter_carplay
GitHub: https://github.com/oguzhnatly/flutter_carplay
Flutter has yet to have Car Play and Android Auto support as of this writing. As previously mentioned in the comments, it's best to keep track for its updates in this GitHub thread.
I got audio app working on carplay easily enough. Based on
https://pub.dev/packages/flutter_radio_player/example
And then using my apple developer account, setting entitlements to allow carplay, basically. I cam add details if requested. Also, I used a mac/xcode to check things worked etc.
Android auto I can't yet get working.. funny that!

What are the options for Rewarded Video Ads if one developing game in WebGL within Unity3D?

I searched internet and there were not any useful links. Some said to use Ad Sense but i think it is against facebook policy if it is to be published to FB Canvas(Correct me if i am wrong). Are there any plugin that are available? Or Is there any way to set it up externally outside unity and reference them using Application.ExternallCall.
Unity official developers said that unity is and will support only mobile ads for the foreseeable future: https://forum.unity3d.com/threads/ads-for-webgl.311126/ The only alternative solution is to use APIs of the website you are publishing on. So you can check something like this: http://blog.kongregate.com/kongregates-rewarded-video-api/ or even Facebook Unity API for developers: https://developers.facebook.com/docs/unity/
Sorry if i don't have provided useful info, but it's the only thing i found.

Adding desired Ads in iOS app

I am currently working on an app for iPhone which discourages smoking while portraying the hazards of smoking. I want to integrate ads in my app. During my research, i have come to know that iAds and Admobs are the two better choices. However, i want to display ads related to smoking (or smoking effects) only. How is it possible with any of these two? Is there any better alternative.
Regards
I think we can use content specific ads in any of the ad services for iOS. The ads come at random from the server of either of the ad networks. What you can do is put this question up to google or the specific service providers and see if they can give an appropriate solution. Most probably they would charge you for this .Its better you contact them using the following links
Google Admob Support
Or I can offer you a workaround if you want to specifically show those ads related to smoking . Make your own ads using popups and other methods and then show them in your app. Here you can add your own url and hyperlink to the sites you want .
Hope this helps :)
By doing some more search, i came up with this solution.
https://developers.google.com/mobile-ads-sdk/docs/search-ads-for-apps/

iOS library to detect app stats

Is there any iOS library which detects various user stats within the app like time spent on a view, number of times app was activated etc.? Any suggestions will be most welcome.
Thanks.
There is an open source project on github:
https://github.com/Countly/countly-sdk-ios
There are many stats SDKs based on web server.
Maybe you can use the google analytics sdk here
or localytics sdk here
I don't know of any native library, there are allot of simple API's to do this. You could however, if you wanted to do it yourself, use some of app delegates methods to log statistics to a plist. But that isn't really the best option. Honestly, Google Analytics on a blank UIWebView page would be an effective and easy solution.
You can use the Flurry analytics sdk here to detects various user stats
**www.flurry.com**