I'm making a music player application by following this tutorial using packages from
audio_service: ^0.18.4
just_audio: ^0.9.20
the music player app runs smoothly, but I want to add a button in the notification view section, is there a way to do it?
if must be write in native Android side, there is documentation maybe? thanks
I'm not a flutter expert, but I believe installing a third-party library would give you an answer, more specifically the awesome notifications 's Notifications with action buttons section.
I've found this website and this video, which in my opinion is very useful. The reason behind this is that I learned based on this video too and was able to make awesome things, so I think it could help you too!
https://www.youtube.com/watch?v=JAq9fVn3X7U
https://pub.dev/packages/awesome_notifications
I believe their discord server (mentioned in the above article) has a very helpful community, I think you could get a more professionally appropriate answer than from me.
Related
Is it possible for the Flutter App to be able to unlock and lock a car door? What are the things I need to start with?
Does it include the functionalities of Telematics technology?
Look at all the available packages at pub.dev. Maybe one provides the functionalities you need.
By right we only accept programming questions here. You write some code and you get stumped. You show your current code and we help you debug/fix the code.
With a quick google I was able to find this as the first result:
https://github.com/rrrovalle/tesla-car-app
Seems possible. Just try your luck googling and looking on pub.dev.
Maybe there's a package. Maybe you have to implement it yourself or use native packages in the platform channels.
There's probably a solution. But you will have to do some research yourself.
I developed an app on Flutter and I'm looking at a way to link it with Car Play and Android Auto. For my understanding Flutter is not compatible yet. Anyone know if it will be in the future (if yes, when we should expect this)? Is there any turnaround I can look into?
Flutter Apps are now compatible with Apple CarPlay!
flutter_carplay aims to make it safe to use apps made with Flutter in the car by integrating with CarPlay. CarPlay takes the things you want to do while driving and puts them on the car’s built-in display. Currently, it supports only iOS 14.0+.
Feel free to like, star, comment, share, and contribute to support more!
In pub.dev: https://pub.dev/packages/flutter_carplay
GitHub: https://github.com/oguzhnatly/flutter_carplay
Flutter has yet to have Car Play and Android Auto support as of this writing. As previously mentioned in the comments, it's best to keep track for its updates in this GitHub thread.
I got audio app working on carplay easily enough. Based on
https://pub.dev/packages/flutter_radio_player/example
And then using my apple developer account, setting entitlements to allow carplay, basically. I cam add details if requested. Also, I used a mac/xcode to check things worked etc.
Android auto I can't yet get working.. funny that!
Tere is a two plugins for Unity from Google for having Ads in your app.
First, based on firebase and provided via google play services:
https://github.com/googleads/googleads-mobile-unity
Second one, also well-updated, used by some people plugin for similar purposes as as well as first plugin.
https://github.com/unity-plugins/Unity-Admob
I am new in Ads in Unity3d, and I want to make it clear, what is the difference between them ?
I think someone can give a proper answer.
Maybe this can help.
Should we prefer AdMob in Google Play services compared to "old" AdMob SDK
But I think to read more their docs and choose, is best solution to choose.
I checked https://github.com/unity-plugins/Unity-Admob project and as you may check also in the doc there is no way for you to set the applicationID.
Google Ads cannot play without that ID. Also that plugin would try to take storage and WiFi access and as we know this is not needed for Admob.
I suggest you better use https://github.com/googleads/googleads-mobile-unity which is a official plugin at the moment.
I am new to iPhone development. I’ve added Facebook sharing functionality and I also want to add the Like feature from Facebook. I’ve followed one of the examples; it works if Facebook sharing functionality hasn’t been implemented, because some files create contradiction (specifically FBRequest.h). But I want to add both sets of functionality at the same time. Any suggestions?
If you are new then its not a issue. Everybody have same brain. So its not a big issue. Check
this link: http://www.raywenderlich.com/1626/how-to-post-to-a-users-wall-upload-photos-and-add-a-like-button-from-your-iphone-app
First of all understand it then implement it. I know you will surely implement this in Your
App. Best of luck.
I want to build an application that gets updates from online websites like Twitter or Facebook. Currently, I haven't even got a clue on how to do this.
Also, in certain applications, like Doodle Jump, I have seen updates that pop up. Some other applications have a news section that gets updated often. How is it done? Any tutorial or working code will be very helpful.
There is a good tutorial I used to do this with ASP.NET.
I'm going to guess that you are interested in building an iPhone app. I don't know if you have any experience working with objective-c or the iPhone SDK, but here is a nice tutorial that touches on some of the concepts you will need.
http://icodeblog.com/2009/07/09/integrating-twitter-into-your-applications/