Github made canser in my game - github

I am working on a project for shcool and in order to work with my partner effectivly we are using git hub. we are making the game in game maker, but there is a problem where a room called room0.room.gmx is giving me an error. I deleted it in the game maker file, and have deleted it in finder. It still is giving me issues so I right clicked on it in git hub to see if there was some version of it still existing.... it said the file dosent exist.... but it is contained somewhere in my computer. I cant find this anywhere on the internet! Please help!!!

I can't cure canser, but deleting the tumorous room won't be enought. You need to also delete it in the GameMaker studio project. The problem is that somewhere in your project file is a link to all the files you use. If you delete the room file, GameMaker has no clue and still thinks it exists somewhere, and still points to it.
Maybe it isn't exactly your problem, but a more detailed question would help.

Related

Unity Error Occurred While Resolving Packages And Game Mode Doesn't Work Suddenly

I never ran into this problem before while building unity projects.
[1] Yesterday, I decided to update my unity hub to newer version, and now all of a sudden,
I keep getting this error and my packages are not loading into the editor workspace.
[2] Additionally, anytime I try and enter into game mode unity will suddenly stop and bounce me back to editor mode (never happened before). I am very lost why this is happening, and even my past projects that worked fine seem to be affected as well. Cannot run them within unity now. :(
All help is greatly appreciated!
-So far I have been just looking to make sure my unity apps are in the folder of that address - and they are, looking for direction.
It would be easier to help you if you include the exact error message in your question.
I assume it is this:
Cannot fetch authorization code. User access token is expired or invalid. You may need to sign out and sign in again. [Unknown].
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
If so, log out in Hub and log in again. This happens either when updating Unity Hub or with bigger Windows updates for me.

I can't log in to a project in Unity

What to do I'm doing a project with a friend and I'm throwing him the project files, he opens the project and shows this error in Unity Hub, this did not happen before, and after one moment it began to appear, I don't have such an error, the Internet is almost empty about it. What to do?
nice error
I solved the problem, I just needed to create a new folder for projects
I solved the problem, I just needed to create a new folder for projects
There are some solutions online eg. here
It seems like one possible solution is related to the Crash Handler or related to git VC.
One simple common solution is
One interim test solution is to try copying the Assets/ and ProjectSettings/ and Packages/ file to a brand new directory somewhere, then try opening that.

Very unusual error that I have never seen. UNITY

Im getting this weird error that I have never seen before and i have like 400 of them and they i think are all different. Here is an example Library\PackageCache\com.unity.test-framework#1.1.20\UnityEngine.TestRunner\NUnitExtensions\Runner\UnityTestExecutionContext.cs(125,34). This also happened right after my pc shorted out. I fixed it loaded up unity and all my files were gone. I was planning on trying to redo some of my stuff when this came up. I'm also having a warning about a meta data file existing but its packages cant be found. I don't know if these are connected or not. This is also a brand new project so its not anything old.
Answer: Go to your library and you will find all your projects and such there. If you locate to the project you are currently working on find a folder called package cache. Delete this and you will have no more errors!

Raspberry Pi3 Retropie : .lutro files for Mame2003 libretro aren't working

Hello everybody!
I'm currently trying to launch .lutro files (ROMs for Mame2003 Libretro). Unfortunately it doesn't work, here's what happens when the ROM is launched :
1- ROM seems at first to launch normally
2- The screen goes black for about 1 second
3- And we go back to the menu where Mame2003 Libretro games are
What is the most annoying thing about this issue is that my final goal isn't even to simply launch a .lutro ROM but a game developped by classmates... But first I need to solve this problem.
I saw a forum online talking about something called "Rewind". Apparently the issue would be related to the game who would be unable to have "savestates" and in order to solve that, we would apparently need to delete a file called nvram.
And here we stumble against another issue... The nvram file maybe is (I still haven't checked) inside the offical .lutro ROMs. But I can assure all of you that there is no nvram files inside the game developped by my classmates, and our game has exactly the same issue as the official .lutro ROMs. So here we go back to the beginning. Maybe the issue is directly in Retropie. Maybe not. I really do not have any way to know that.
That's why I hope that someone who reads this stumbled into the same issue and found a solution.
.lutro files are meant to be launched with libretro-lutro which is a love2d-like game engine, not MAME2003.

Unity3D v4.6.9 game doesn't run on iOS8 with xCode7

When we try running the game we see our splash screen and then we are getting the error Thread1:EXC_BAD_ACCESS code=1
at
il2cpp::icalls::mscorlib::System::String::RedirectToCreateString:
It happens before any of our c# code gets executed - before Awake().
It does run properly on iOS9.
We have tried it on Unity4.6.9 and on Unity4.6.9p3.
We have managed to build and run it for iOS8 only from Unity4.6.6 with xCode6.4. But we do need iOS9.
We can't find any references to this issue on the web, any help will be greatly appreciated.
xCode screen shot:
Unity Player Settings
Edited:
We have tried it from Unity5.2.3 too, no luck.
Another factor you should probably know is that before we run into the issue described above, we have edited the 'Run Debug' scheme of our product in xCode and disabled the 'GPU Frame Capture' because we had a different issue that prevented us from running our game on iOS8.
Here is the link we followed.
And here is a screen shot of our original issue:
We are really stuck here, hope you can help.
Are you sure that this Unity project is using the mscorlib.dll assembly from the Unity version of Mono? It looks like it may not be.
The RedirectToCreateString icall should never actually be executed, as the Mono mscorlib assembly used in Unity build strings via a single CreateString method. When this happens it usually means the moscorlib.dll version is out of sync with the IL2CPP runtime.
I'm not sure why this is happening, but it might be worth trying 4.6.9p3 with an empty (or simple) project to note the difference.
Its a replay for Josh Peterson, I could not replay with an image in a comment to his answer.
I was looking for the mscorlib.dll in my project but couldn't find one, so I looked in an old project and did find it. Here is an image of the file system of both projects.
Any way I don't know the origin of the file, I didn't manually played with it.
I have tried now to copy the mscorlib.dll from the old project to the new with no luck.
Any way my company decided to stop this investigation now and jump to the latest Unity 5.
Hope we will have more luck over there.
Thank you again.