Translate scratch script to HTML and javascript [closed] - mit-scratch

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I am wondering if there already exists a translator to export a scratch project to HTML and javascript or to export a project so it can be played on a tablet.

As Scimonster mentioned in a comment, Phosphorus (written by Nathan) will run your projects on an HTML5 Canvas and let you export the project to other places.
However, Sulfurous is an improvement to the Phosphorus player and might run projects more accurately to how the Scratch Player would.
Note that both players have issues and might not replicate the projects perfectly.

Yes, you can use Scratch HTMLifier by SheepTester, which generates a HTML file that runs the project. It uses the official Scratch VM so everything should work the same as in Scratch. Note that variables and ask prompts will look different.

You don't need Phosphorus or Sulpherous now, since Scratch 3.0 (the current version) allows you to directly play on a tablet from the Scratch website. This is because Scratch 3.0 doesn't need Adobe Flash.

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Python scripting in Unity 3D Virtual reality environment [closed]

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How can I use python for scripting in Unity2021.3.2?
this version has a default create script option for C# script but it is hard to find the same for python.
If you are confident with Python and would like to develop a VR experiment/environment, one possible solution (outside of Unity3D) would be to use a framework that can be imported in Python and is compatible with SteamVR/OpenVR.
Harfang3D does that, and you can find a simple code snippet here:
https://github.com/harfang3d/tutorials-hg2/blob/master/scene_vr.py
Having a VR experience is, basically, 3 points:
create/load a 3D scene with any kind of object, lights, ...
initialize an OpenVR interface
link the position/rotation matrix sent by the VR headset and your rendering pipeline within the game loop.
In addition to that, you might need to implement some interaction with the 3D world, a teleporter, objects animations, spatialized audio, ... but this really depends on what kind of experience you need :)

Automation tests for Unity engine [closed]

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I'm looking for tool which can help to create some tests in Unity.
Yes, I know there are the "unity test tools". But it's for programmers mostly.
I need something for testers like selenium
Since unity is a diverse game engine that can be used to develop games in any genre or style there is no generic way of automatically testing them.
Without being good at programming all you can do for performance testing is to play the game and find areas that fluctuate in framerate and try to narrow down what scripts or game objects are causing the issue. You can use the Profiler Window to really help with that.
You could make scenes that run automatically with set things that happen in each one and then run them between builds and compare how well they do but I don't think thats what you're after.
Most of the time though testers in games just play the game or anything that engineering gives them and try to break it by getting the game to show unexpected behaviour. Once some issues are found it goes back to the guy that made it and the process is repeated... there is a good podcast on testing here on how testing is usually done in video games (from a developer's perspective).
Hope this helped

Is there an Eclipse plugin which can perform comment translations from one language to another? [closed]

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I am working on a codebase where most of the comments are in a language which I don't understand yet and I would like to avoid cluttering my browser with Google Translate tabs. Is there an Eclipse plugin which can perform translations?
I don't know about such a plug-in, but there is this extension point in JDT, which lets you add custom hover/tooltips. You may create such an extension which uses google translator to provide a (rough) translation as tooltip for the current comment block. The ext. point is called:
org.eclipse.jdt.ui.javaEditorTextHovers
This way you don't have to manipulate the source files at all.
The Google Translate Eclipse plugin. Disclaimer: I've never used it myself.
You can try out this plugin https://marketplace.eclipse.org/content/source-code-translation-eclipse
I developed it because I am currently facing the same problem as you do

Testing an iphone web app on windows [closed]

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When developing web apps for the iphone on a mac you can test your app in either Iphoney or the apple supplied simulator; bot of them are excellent for the task but are only available for macs. So I have to ask, are windows alternative for these iphone simulators?
So far I could only find this one.
For a roundup of mobile sims see here. https://stackoverflow.com/questions/464089/simulators-emulators-for-mobile-browser-testing
Specifically http://www.testiphone.com/ (but I'm not sure of the quality of the results from this).
I've also got a Firefox plugin, but its only really good for size.
Your other option, all-be-it naughty and long winded is to run OSX - either on a hackintosh or there are blogs showing how to run it in VMWare player.
You can also try iBBDemo. I relatively new at it, but so far it's the robustest free windows iPhone emulator I had tried yet.
There is also MobiOne which looks like the most promising of all.This is a windows only emulator with lots of features (setup file is 130mb). However even if its not clear right now, I believe at some point you would require to buy a license for it (considering its made by the same company that makes myEclipse, but I might be wrong).Any way its worth the download time
Hope this helps

Open source GPS apps? [closed]

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Are there any full featured GPS applications available with source for the iPhone, preferably that use Open Street Map to get data? None of the current offerings work very well with Voiceover on the iPhone, but it'd be a lot easier to modify an existing app to work with Voiceover then write one from scratch.
The excellent route-me project is open source and uses Open Street Map (among other map providers). It includes a sample app, which I believe cannot be called full-featured but it should be pretty easy to extend it to something that matches most features of the built-in Maps app.
Sharp Map is a geospatial application framework for .Net. Not sure if anybody has tried it on the iPhone.
Might be possible to get running using mono touch