I have a problem while three.js library importing to Blender. I m using Blender 2.78 version. And I followed this steps...https://github.com/mrdoob/three.js/tree/master/utils/exporters/blender
I tried to set up Blender programming.But still take this error."importer not include" Please help me.
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So you want to import a model from three.js JSON-format into blender? Unfortunately that isn't supported. The message in blender is normal.
The only way I know of that (kindof) works is to use the THREE.OBJExporter to convert the mesh into the Wavefront OBJ-format which blender can read.
As the documentation says right at the bottom:
Currently there is no import functionality available.
https://github.com/mrdoob/three.js/tree/master/utils/exporters/blender#importer
Going by the screenshot of your addon preferences, you have the three.js export addon installed and enabled, the "Importer not included" is only an informational message provided by the addon. You can see the message in the addon code here
Related
I have a basic AR app with Fluttern, using the arcore_flutter_plugin plugin "ArCoreReferenceNode".
I am trying to import a basic model but unfortunately it doesn't display it in any way, I don't even get an error message. The code shows no errors. Only the built-in cube is displayed.
Has anyone seen this error before?
GLB extension files were used as models.
I am a beginner to ROS. My problem is adding an object in Rviz's scene. Specifically, the chessboard. I dont know where to start. And for the future, if I want to add the others, what should I do?
Distro: Noetic
OS: Ubuntu 20.04
Thanks
I already have a chessboard design in solidwork 2016 and want to add this object in rviz.
You need the Urdf exporter plugin.
http://wiki.ros.org/sw_urdf_exporter
You can access it via this link. This exporter helps you convert urdf file of your object and you can embed it in your ros file to visualize in gazebo or rviz
I am trying to get the Globe example of Mapbox for Unity working (following the tutorial at https://www.mapbox.com/install/unity/), but all I can see is a magenta sphere, see the screenshot.
I am using Unity 2019.4.19f1 with mapbox-unity-sdk_v2.1.1.unitypackage on Windows 10. When importing the package I unchecked all AR related parts to avoid the compilation errors.
Any help is welcome!
Thanks, Willem
Did you set mapbox access token? Goto Mapbox -> Setup then you will see a configuration dialog.
If you do not see "Mapbox" menu, you may need to install some additional package like "Multiplayer HLAPI" and "XR Legacy Input Helpers" (if you see a build error)
Hi I am making a game on unity with airconsole and when I try to import the airconsole controls github repo to my unity project I get a lot of javascript errors, so I can't use the controller generator and it hinders me, A LOT.
Thanks in advance, you would save my skin.
Your HTML, CSS and JavaScript files, as well as all additional resources your controller will need (images etc.), need to be in Assets/WebGLTemplates/AirConsole so Unity will not try to compile them into C# or UnityScript.
Your controller HTML file itself can be somewhere else in the project, the file within Assets/WebGLTemplates/AirConsole will be updated automatically to match it as long as it is linked in the AirConsole Object in your scene.
If you add the plugin including example scenes into an empty project, you will see a working folder structure.
Edit/Update: in case you are getting errors along the lines of The type or namespace name 'ILGenerator' could not be found (or the same but with DynamicMethod) please see details on Reddit or StackOverflow.
Essentially: you have to set API Compatibility level o 4.x in your Player Settings for your selected platform.
I have decided to learn Unity and ı started to watch videos in meanwhile on youtube.To create a character ,they need a package and the way importing that package is Assets>>İmport Package>>Character controller.I am doing the same but there is not any package named "character controller".My unity version is 5.1.1f1 and free version.Still working but can't find anything.Do you have any idea how can ı solve this problem?
you can import "unity sample assets" package and go to character and use first/third person character prefab based on your need.
BTW, stackoverflow is only for coding related questions, for other stuff use gamedev.stackexchange.