I'm working on a simple UI Kit based game using swift, some of the pages will fire a modal or another page; when this page is complete it returns to the calling page.
What I'd like to know is how do I notify or watch or otherwise listen for it's return so I can do some actions.
For example.
Game has 3 players
Page with modal dialog. A user does an action on this modal
Dialog is dismissed and returns with some changes
The launching page now moves to the next player on turn, or if there are no more players on turn; go to the next segue.
I believe its possible to do it using Protocols?
So what I'm wanting is to listen for the UINavigation to return to my launching page and do some actions.
But how do I do this using Swift?
Thanks
To do this you can use closures in swift.
Refer to : https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/Closures.html
When you are presenting the second controller, you can set a closure as a property of second controller. Now when you dismiss the second controller, you can call this closure in second controller's dismiss block.
Example:
class FirstViewController: UIViewController
{
func presentSecondController()
{
let secondController = UIStoryboard.init(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "SecondViewController") as! SecondViewController
secondController.completionClosure = {
//Write your code here that you want to execute on FirstViewController when secondController is dismissed
}
self.present(secondController, animated: true, completion: nil)
}
}
class SecondViewController: UIViewController
{
var completionClosure : (()->())?
func dismissController()
{
self.dismiss(animated: true) {
if let closure = self.completionClosure
{
closure()
}
}
}
}
Related
I want to check whenever the user swipes a popped viewController away. So for example when in whatsApp a user exits the current chat by swiping from the edge. How is that possible in Swift?
I don't want to use viewDidDisappear, because this method also gets called when another viewController is presented over the current viewController.
As I wrote in comment, a simple workaround would be in viewDidDisappear, check if the navigationController is nil.
class MyVc: UIViewController {
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
if navigationController == nil {
print("view controller has been popped")
}
}
}
Of course, this solution works only if the view controller is embedded into a navigation controller, otherwise the if statement will always be true.
This "swipe" is handled by the interactivePopGestureRecognizer of the UINavigationController. It is possible to set the delegate of this gesture recognizer to your UIViewController as follows:
navigationController?.interactivePopGestureRecognizer?.delegate = self
Then, you can implement the UIGestureRecognizerDelegate in your UIViewController. This would look like this:
extension YourViewController: UIGestureRecognizerDelegate {
func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
guard gestureRecognizer.isEqual(self.navigationController?.interactivePopGestureRecognizer) else { return true }
print("The interactive pop gesture recognizer is being called.")
return true
}
}
I haven't tested the code, but this should print every time the interactivePopGestureRecognizer is used.
For more information, refer to the documentation of the interactivePopGestureRecognizer and UIGestureRecognizerDelegate.
Basically for this simple game app I have 2 different UIViewControllers called ViewController and PreviewController. PreviewController is opening view with the title screen and a label titled "Start game". When the label is tapped, it initiates a modal view controller (the ViewController class that has all the views for the actual game itself) and calls the "EnterNewGame" method from ViewController that sets up the game. Right now the issue I have is when calling this method, only part of the method seems to be running.
Here is the function in PreviewController that is being initiated upon tap:
#objc func handleButtonTap(_ recognizer: UITapGestureRecognizer) {
self.present(ViewController(), animated: true, completion: {() -> Void in
ViewController().enterNewGame()
})
}
And here is the EnterNewGame() method from ViewController
func enterNewGame() {
//show suit indicators when starting a new game
bluePlayerSuitsHidden = false
redPlayerSuitsHidden = false
game.blueTurn = true
self.setBackground()
self.cleanUpBoard()
self.createBoard()
self.displayBoard()
self.setSuitIndicators()
self.highlightCards()
playButton.isEnabled = false
}
Right now, when the label is tapped the screen transitions to the modal view controller but only displays a black screen with only one of the game setups (setting a few images on the top of the screen) working properly. I am sure that the EnterNewGame method works properly to actually start the game because I have tested it in isolation, so I think I am just not setting up the modal view controller properly or I have to call the method differently. Any help is appreciated, thanks.
Controller on which you're calling your method ins't the same instance as controller which you're presenting, you need constant (also your code can be simplified by avoiding using self references and writing name of completion parameter with specifing closure's parameter and return type)
#objc func handleButtonTap(_ recognizer: UITapGestureRecognizer) {
let controller = ViewController()
present(controller, animated: true) {
controller.enterNewGame()
}
}
Also, you can call this method on some other method inside your certain controller like viewDidLoad, viewWillAppear or you can create factory method which would return you certain set controller.
This last part leads me to idea: look how you instantiate your controller and look carefully if you don't need to instantiate it through storyboard or nib file.
class ViewController: UIViewController {
class func instantiate() -> ViewController {
let controller = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "Identifier") as! ViewController
// let controller = ViewController(nibName: "ViewController", bundle: nil)
controller.enterNewGame()
return controller
}
}
Usage:
#objc func handleButtonTap(_ recognizer: UITapGestureRecognizer) {
present(ViewController.instantiate(), animated: true)
}
I am new to Swift and Xcode. I am building an Financial Expense ios app.
In my first view controller, I created a referencing outlet for a label called expenseNum.
In my second view controller, I have a function for a button called Add Expense. When it is clicked, I need it to update the expenseNum variable with the amount of the expense.
What is the best way to go about this? I had created an object of the first view controller class and accessed it like "firstviewcontroller.expenseNum" but this will create a new instance of the class and I need it to be all the same instance so it can continuously add to the same variable. Thanks for the help!
You need a delegate
protocol SendManager {
func send(str:String)
}
In first
class FirstVc:UIViewcontroller , SendManager {
func send(str:string) {
self.expenseNum.text = str
}
}
when you present SecondVc
let sec = SecondVc()
sec.delegate = self
// present
In second
class SecondVc:UIViewcontroller {
var delegate:SendManager?
#IBAction func btnClicked(_ sender:UIButton) {
delegate?.send(str:"value")
}
}
// setting delegate
in viewDidLoad of SecondVc
if let first = self.tabBarController.viewControllers[0] as? FirstVc {
self.delegate = first
}
There are several ways you can pass data from ViewController2 to another ViewController1
The best way here is Protocol Delegates
Please follow below steps to pass data
In Your SecondViewController from where you want to send data back declare a protocol at the top of class declaration
protocol SendDataBack: class {
func sendDataFromSecondVCtoFirstVC(myValue: String)
}
Now in the class , declare a object of your protocol in same ViewController
weak var myDelegateObj: SendDataBack?
And now in your Add Expense button action just call the delegate method
myDelegateObj?.sendDataFromSecondVCtoFirstVC(myValue: yourValue)
Now go to your first ViewController
the place from where you have pushed/present to SecondViewController you must have taken the object of SecondVC to push to push from first
if let secondVC = (UIStoryboard.init(name: "Main", bundle: nil)).instantiateViewController(withIdentifier: "secondVCID") as? SecondViewController {
vc?.myDelegateObj = self
self.navigationController?.pushViewController(secondVC, animated: true)
**OR**
self.present(secondVC, animated: true, completion: nil)
}
now in your FirstViewController make an extension of FirstViewVC
extension FirstViewController: SendDataBack {
func sendDataFromSecondVCtoFirstVC(myValue: String) {
}
}
I think you can make a variable in your properties in second ViewController (before viewDidLoad method)
var delegate: FirstViewController? = nil
and use from the properties of the first view controller anywhere of the second view controller.
delegate!.mainTableView.alpha=1.0
//for example access to a tableView in first view controller
The simplest way to achieve this is to use a public var. Add a new Swift file to your project, call it Globals. Declare the public variable in Globals.swift like so:
public var theValue: Int = 0
Set its required value in the first ViewController, and you'll find you can read it in the second with ease.
I connected UITableViews with Show segue. I want to change some variable of destination tableView whenever I tap the Back button on navigation bar. Let's say I'm not allowed to create a new back button, how can I detect/call the destination tableView when the back button is tapped? Like in prepareforsegue we have segue.destination, is there some thing like "backbutton.destination"?
Thanks!
What you should be doing here (I think) is not trying to find the destination of the back button but passing in the interested object when going forwards.
On you detail view you could have something like...
protocol DetailViewDelegate {
func detailViewDidChange()
}
Then in the detail view controller...
class DetailViewController: UIViewController {
weak var delegate: DetailViewDelegate?
// you could call this from viewWillDisappear or something
func doThisWhenYouWantToUpdateTheTableView() {
delegate?.detailViewDidChange()
}
}
Now in the tableview...
func prepareForSegue(...) {
if let vc = segue.destination as? DetailViewController {
vc.delegate = self
}
}
and...
extension MyTableViewController: DetailViewDelegate {
func detailViewDidChange() {
// respond to the change here.
}
}
What is the best way to pass a UInavigationController and also pass variables to a new viewController. I know how to do one or the other but not both at the same time. Thank you in advance
this is my current code
func(){
let vc = storyboard?.instantiateViewControllerWithIdentifier("messagesViewController") as! UINavigationController
let posts = self.postList[indexPath.row]
//this is the var that i want to past
//vc.previousViewMessageId = posts.postKey
self.presentViewController(vc, animated: true, completion: nil)
}
If I understand you correctly, you have a view controller that can present a second VC. And this VC is embedded in a UINavigationController. What you don't know how to do, is to pass data from the first VC, to the navigation controller, then to the second VC.
Here is a brute force solution. It's not beautiful, but it works anyway.
Make your own UINavigationController subclass:
class DataPasserController: UINavigationController {
var previousViewMessageId: SomeType?
override func viewDidLoad() {
if let vc = self.topViewController as? YourSecondViewController {
vc.previousViewMessageId = self.previousViewMessageId
}
}
}
Now you can add a navigation controller in the storyboard, set its class to DataPasserController, and connect the second VC to it as its root view controller.
Now suppose you have got an instance of DataPasserController by calling instantiateViewControllerWithIdentifier, you can do this:
yourDataPasserControllerInstance.previousViewMessageId = posts.postKey
And present the instance!
To pass a value to your Navigation Controller's Root View Controller, you access viewControllers[0] and cast it to the class of your Messages View Controller (the controller that has the previousViewMessageId property):
func () {
let messagesNC = storyboard?.instantiateViewControllerWithIdentifier("messagesViewController") as! UINavigationController
let messagesVC = messagesNC.viewControllers.first as! MessagesViewController
messagesVC.previousViewMessageId = postList[indexPath.row].postKey
presentViewController(messagesNC, animated: true, completion: nil)
}
What you have there is simply presenting a view controller... You are skipping the navigation controller.
What you need to do is present the new view controller inside the navigation controller. Once you have done that, it will show correctly. You can also pass the variables after you've created the vc variable.
This presents the new viewController (vc) within the navigation controller...
self.navigationController?.pushViewController(vc, animated: false)
This sets the variable in the new viewController (vc) (you are correct)
vc.previousViewMessageId = posts.postKey
So complete:
func(){
let vc = storyboard?.instantiateViewControllerWithIdentifier("messagesViewController") as! MessagesViewController
let posts = self.postList[indexPath.row]
//this is the var that i want to past
vc.previousViewMessageId = posts.postKey
navigationController?.pushViewController(vc, animated: false)
}
PS. While not part of the question, I feel I should still mention... Use of the word self should be left to necessity only. In other words, don't use it when it isn't needed. for example self.postList[indexPath.row] :)
https://github.com/raywenderlich/swift-style-guide#use-of-self