Disable Light probe icons - unity3d

I've tried deactivating lights & light probe icons but this yellow lines and grey spheres keep appearing every time that i click an object.
I can hardly see the objects that im placing with that sphere overlaping them.

In the editor window there is a drop down menu named Gizmos in the top right corner. Click on it and unselect LightProbeGroup to hide it.

Related

Unity UI panel transparency

I'm working on my game and I want to add an inventory type system, when I added the panel it was a little transparent while the one in the video was watching was not. I didn’t see any setting for transparency in the Unity inspector for both the canvas and the panel. The UI mode is an overlay
I didn’t try much other than clicking all the check boxes, and I was excepting for the up to be a solid color.
If you have a Canvas Group in your hierarchy, it can come from here (Alpha property).
I needed to go to colors and slide this slider all the way up or down (the slider you need to change)

how can I undo this mode in the unreal engine 4.27

I'm new to ue4 and while working on a project have clicked on something that turned the 3D viewspace which is movable with right click plus w,a,s,d, I changed some mode (I believe) so that it turned to a 2D space which I can move only right and left, up and down and zoom in or out, but cannot tilt the camera. TRight clich and drag gives me some measurement of distance I believe.
How do I return to the default mode of view in ue4?
Thank you all in advance!
below is the screenshot of how my editor looks like right now
You just accidentally changed your Viewport Mode.
It's as easy as clicking that little car button with the text that says "Back", which will open a dropdown. Then choose "Perspective" or whatever applies to you. It's at the top left corner of the viewport window, right below the "Save Current" button.

flutter make draggable widget also a drag target

By default in the picture above, the green box(drag target) is empty. When the red box(A) is dragged is stays in the green box and then this red box (now inside the green, also acts as a drag target). So that now the black box(B) can be dropped into it. How do I do this in flutter With Draggable and Drag target. Thanks in advance.
I think you need to use gesturedetector(tabdowndetails) to detect "x,y" while moving users finger across the screen. You can paint target rectangle(const dimensions) dynamically following users finger.
btw. where do you plan to drag the boxes(objects, picts)?

Zooming in netlogo

I am wondering whether there is a possibility zoom to a certain location while the model is running (i.e while go procedure is active)
For the first part of my model I am mostly interested in what happening in the red box (First image). The second image is a zoomed version of the red box when i set gis:set-world-envelope "shape file with brown boundary".
However I will need to see the overall gis file (picture 1) as the model continues to run. Since my agents will start moving out of the red box.
Is there a way in netlogo to shift gis:world-envelope-of while the model is running or someway to zoom in and out.
Short answer: switch to 3D view.
Long answer: On your map, do a right click with your mouse. In the appearing context menu, select "Switch to 3D View". In the resulting view, you can zoom in with your mouse wheel on the blue center. If you need to move the center of view, click on "Move" (check screenshot below) button in the left bottom corner and replace your center of view, by holding the left mouse button and move of your mouse.

I need glowing outline around button in unity

I am working on a project in unity5, while I am making a menu contain buttons, I need button to make glowing outline, need help in this regard.enter image description here
same in the picture, I need button like this in my Unity 5
if you are using canvas you can do that without using any functions or events it can be easily done select button in inspector you will see button (script) component set transition to sprite swap and drop the desired sprite in pressed sprite box.