how can I undo this mode in the unreal engine 4.27 - unreal-engine4

I'm new to ue4 and while working on a project have clicked on something that turned the 3D viewspace which is movable with right click plus w,a,s,d, I changed some mode (I believe) so that it turned to a 2D space which I can move only right and left, up and down and zoom in or out, but cannot tilt the camera. TRight clich and drag gives me some measurement of distance I believe.
How do I return to the default mode of view in ue4?
Thank you all in advance!
below is the screenshot of how my editor looks like right now

You just accidentally changed your Viewport Mode.
It's as easy as clicking that little car button with the text that says "Back", which will open a dropdown. Then choose "Perspective" or whatever applies to you. It's at the top left corner of the viewport window, right below the "Save Current" button.

Related

Zooming in netlogo

I am wondering whether there is a possibility zoom to a certain location while the model is running (i.e while go procedure is active)
For the first part of my model I am mostly interested in what happening in the red box (First image). The second image is a zoomed version of the red box when i set gis:set-world-envelope "shape file with brown boundary".
However I will need to see the overall gis file (picture 1) as the model continues to run. Since my agents will start moving out of the red box.
Is there a way in netlogo to shift gis:world-envelope-of while the model is running or someway to zoom in and out.
Short answer: switch to 3D view.
Long answer: On your map, do a right click with your mouse. In the appearing context menu, select "Switch to 3D View". In the resulting view, you can zoom in with your mouse wheel on the blue center. If you need to move the center of view, click on "Move" (check screenshot below) button in the left bottom corner and replace your center of view, by holding the left mouse button and move of your mouse.

Disable Light probe icons

I've tried deactivating lights & light probe icons but this yellow lines and grey spheres keep appearing every time that i click an object.
I can hardly see the objects that im placing with that sphere overlaping them.
In the editor window there is a drop down menu named Gizmos in the top right corner. Click on it and unselect LightProbeGroup to hide it.

Unity button doesn't behave as it was clicked after a click and drag

There is a simple button in our application which when is pressed works just as expected, but with a light quick touch it just greys out and does nothing.
Is there a way to capture those light touches too?
EDIT:
I see now when exactly it doesn't work and it is when I tap, drag and release. (even if I tap, drag and don't leave the button area)
Try setting EventSystem.pixelDragThreshold to a higher value. This threshold makes the difference between a click and a drag, and it's default value is quite low for high-res touch systems.

unity doesn't show preview

My question is quite simple. I am learning Unity and watching a tutorial about making a 2D game.
In the tutorial, there is a Preview section at the bottom right corner. But in my Unity, there is nothing there. There is Inspector on the right and below of Add Component there is nothing.
Can anyone explain to me how can I activate that part? Thanks in advance!
This is what I want:
This preview box is for resources. It shows a preview of the resource. To get this to show up you must click on one of your resources(Like an image).
However when you do not have a resource selected it will not show up
Maybe this is a little too late but in order to get the model to show up:
Right click on the little model figure on the bottom right corner of the Preview window
Click on Select Other ...
Select my prefab
You should be able to hit the Play bttn to see your animation afterwards
FYI I'm currently on Unity 2019.2.17f1

Unity Scene rotation arrows went missing suddenly

How to enable the one that allows me to rotate the scene during development in unity (Scene Gizmo), which is the one located at the top right of the scene. That one suddenly disappears when I click onto it to change the position of the view but it have been working fine all along until now. Could someone please tell me fix this?
thank you
Press "W" to make the arrows come back: http://docs.unity3d.com/Manual/PositioningGameObjects.html
Oh i had found a way, I press "Add Tab" followed by "Scene:, the Arrows appears again YAY
W = arrows (for position transform) E = sphere (for rotation transform) R = blocks (for scaling transform)
Got editor bug with the arrows (move/rotation) disappear. (not the first time, 8 years experience with unity)
Some of these steps should help:
Press W/E (also F few times to focus object root)
Click Add Tab -> Scene (on Game tab header)
Switch to 2D view and back
If you using ProBuilder, be sure to be in object mode, otherwise controls be hidden
Try change editor layout in Window->Layouts
The final. You need to call the code from editor script: UnityEditor.Tools.hidden = false;
Right click on Scene tab. Hover over Overlays and check Orientation.