Unity UI panel transparency - unity3d

I'm working on my game and I want to add an inventory type system, when I added the panel it was a little transparent while the one in the video was watching was not. I didn’t see any setting for transparency in the Unity inspector for both the canvas and the panel. The UI mode is an overlay
I didn’t try much other than clicking all the check boxes, and I was excepting for the up to be a solid color.

If you have a Canvas Group in your hierarchy, it can come from here (Alpha property).

I needed to go to colors and slide this slider all the way up or down (the slider you need to change)

Related

Unity, at higher resolution (2560 x 1440) tester cannot click the navigation elements on the screen even though they are in position

Here is my issue, the way my game works is that you click on the edges of the screen to navigate. This is done through an Overlay Canvas using OnPointerClick. I colored the navigation areas, and scale the canvas according to screen size and the navigation areas appear on their screen as they should. Yet they CANNOT click any of the elements for some reason. They have another monitor that works without issue. They've noted that their larger monitor is AMD. I've also confirmed that the ability to navigate in game has not been hindered. I have never had this issue (or any other testers) on 1920x1080 monitors.
I have completely exhausted what the issue can be, they cannot even navigate on a bare bones tutorial. Any ideas would be GREATLY appreciated.
Here is an image of their screen and the respective clickable navigation areas.
[img]https://i.imgur.com/NVQkA8g.png[/img]
Unity 2019.2.14f1
Put a Image component without sprite, because without that, you will not detect any click. You can set the alpha to 0 after you see that working.
Also check the anchors of the navigation areas.

Unity3D - Set a (foreground) UI layer which ignores mouse clicks?

I'm currently writing up a UI-Centric game, and I've added a small image overlay over some elements on screen. However, the problem is that now I can't click any buttons behind this overlay image, regardless of transparency etc.
Just to chance it, I set up a new layer called "noUIclick" and set it to ignore every other layer under physics settings - long shot I know, but no dice. Tried also simply swapping to 3D view and moving the overlay image back on the z-axis.
Is there any easy way to set a layer for UI components which will entirely ignore/allow for passthrough of mouseclicks onto the buttons in the background?
On the Image component, uncheck raycastTarget.

My Canvas disapears because of occlusion

I created a world space canvas, where I put an image.
On top of that image, I put a material with a custom shadder I found there http://answers.unity3d.com/questions/878667/world-space-canvas-on-top-of-everything.html
That works great, except when I come close to a big object, my UI dissapears.
When I clean occlusion, that works well.
Problem is my UICanvas and my image are not tagged as "static". Also I tried to bake when my UI canvas was disabled and I still have the same problem.
The shadder used by my UI elements has "Cull Off".
How it should be (Occlusion not baked) :
How it is (Occlusion baked) :
Components of an UI Button : http://imgur.com/a/r5Ksc
When I move my UICanvas next to me (y > 0), my canvas appears.
Do you know why I can have this problem ?
I had this issue, add a second camera with depth only and change the culling mask to the layer of your UI elements.

I want the background of panel scroll in unity5

I make a scene in unity5 with Canvas and added Panel into that canvas,I want to scroll background image of panel but could not find any reasonable solution for this, I know background scrolling is applied to quad, but I want to do it with panel, is it possible or guide me best possible solution.
You need ScrollRect to scroll the Panel.This may help

Can't set canvas's background in Unity

I got a little problem with my Unity's canvas. I can't set the background image.I've added the Image component to the canvas and I've tried drag the image from the assets to Source Image, but it doesn't allowed that.
You have to set the image to a Sprite (2D and UI) in order to use it in the canvas. This is done by selecting the image in the Project window and making the change in the Inspector window, from the Texture Type dropdown. Make sure you hit apply once you have completed the changes.