EDIT: As it turns out, the grid does not support unbound mode in MultiRecordView layout.
I will try to ask this question a different way since my last one was downvoted without comment, so I don't know what the downvoter was objecting to.
I've worked quite a lot with the DevExpress VerticalGrid in unbound mode in SingleRecordView. We use it in all of our desktop applications that involve lots of data-entry. All data-entry forms are consistent in look-and-feel and so user training is minimal. I think it is a great control.
However, I don't understand how to use it in unbound mode in MultiRecordView layout. I cannot even figure out how to populate the unbound grid with the data for several records. In SingleRecord layout, I use the RowsIterator to move data from my data object in memory into the corresponding row/cell in the VerticalGrid's single record.
But in MultiRecordView layout, I can't figure out how to add the second record and the third record, etc etc, and position the current record pointer so that the RowsIterator is working with the rows of the correct record.
A small code snippet, showing how to move the current record pointer when adding the second and subsequent records in MultiRecordView, would be very helpful.
I've tried AddNewRecord() and setting the FocusedRecord but without success:
for (int i = 0; i < MyTable.Rows.Count; i++)
{
vGridControl1.AddNewRecord();
vGridControl1.FocusedRecord = i;
vGridControl1.RowsIterator.DoOperation(new DataPuller(MyTable.Rows[i]));
}
and here's a relevant snippet from my DataPuller object:
public override void Execute(DevExpress.XtraVerticalGrid.Rows.BaseRow brow)
{
//<snip>
if (brow is DevExpress.XtraVerticalGrid.Rows.EditorRow)
{
string fieldname = brow.Properties.FieldName;
if (table.Columns.Contains(fieldname))
{
brow.Properties.Value = (table[fieldname] == DBNull.Value) ? null : table[fieldname];
}
}
//<snip>
}
The vertical grid doesn't support unbound mode when in MultiRecordView layout.
Related
Really need help on this, please.
Brief: I have implemented ag-grid serverside mode with partial store for lazy loading.
Problem Scenario : ServerSide mode, what happens is as you scroll more data is loaded, in terms of ag-grid more row blocks are loaded.
Lets say block size is 100 rows.
I scrolled 5-6 times, 5-6 request went to the server , loaded the data into the grid using success callback of getRows method in ServerSideDataSource Implementation.
You are currently viewing 500th-600th row in your viewport(the last request that went to server).
If you go and apply a fresh/change-existing filter on a column, the getRows method will get called but with request params having startRow 500 and endRow 600(rowBlock you are currently viewing).
This is the issue. I want that to be 0 and 100 respectively as you generally implement server-side filtering. It should be a fresh request to server right. ag-grid should recognise a new filter got applied so dump the existing rows on the grid send fresh request to server with 0 and 100 values.
This start and end row values are fine when you have already loaded data with filter applied till 500 and scrolling to load 500-600. But when the filter is first applied/ freshly applied(change from existing filter/ newly applied) you need the start and end rows to be 0 and 100 right. Help!!
Hi i came across this question while searching for this exact problem, looking around to the docs and couldn't find solution there. It's happening after they introduce serverSideStoreType: "partial | full".
my current workaround for this is to updating params.request.filterModel on your getRows datasource, if detect any changes on filterModel
getRows: function (params) {
//update startRow to 0 then detect changes
if(grid.filterModel != JSON.stringify(params.request.filterModel) ){
params.request.startRow = 0;
}
grid.filterModel = JSON.stringify(params.request.filterModel);
I got a method,after filter changed grid will be scrolled to the first row.
Angular :
filterChanged(params: FilterChangedEvent): void {
this.gridApi.ensureIndexVisible(0,null);
}
Javascript :
filterChanged(params) {
gridOptions.api.ensureIndexVisible(0,null);
}
Given this screenshot of a Firefox DOM rendering, I'm interested in reading that highlighted element down a ways there and writing to the "hidden" attribute 3 lines above it. I don't know the Javascript hierarchy nomenclature to traverse through that index "0" subwindow that shows in the first line under window indexed "3" which is the root context of my code's hierarchy. That innerText element I'm after does not appear anywhere else in the DOM, at least that I can find...and I've looked and looked for it elsewhere.
Just looking at this DOM, I would say I could address that info as follows: Window[3].Window[0].contentDocument.children[0].innerText (no body, interestingly enough).
How this DOM came about is a little strange in that Window[0] is generated by the following code snippet located inside an onload event. It makes a soft EMBED element, so that Window[0] and everything inside is transient. FWIW, the EMBED element is simply a way for the script to offload the task of asynchronously pulling in the next .mp4 file name from the server while the previous .mp4 is playing so it will be ready instantly onended; no blocking necessary to get it.
if (elmnt.contentDocument.body.children[1] == 'undefined' || elmnt.contentDocument.body.children[1] == null)
{
var mbed = document.createElement("EMBED");
var attsrc = document.createAttribute("src")
mbed.setAttributeNode(attsrc);
var atttyp = document.createAttribute("type")
mbed.setAttributeNode(atttyp);
var attwid = document.createAttribute("width")
mbed.setAttributeNode(attwid);
var atthei = document.createAttribute("height")
mbed.setAttributeNode(atthei);
elmnt.contentDocument.body.appendChild(mbed);
}
elmnt.contentDocument.body.children[1].src=elmnt.contentDocument.body.children[0].currentSrc + '\?nextbymodifiedtime'
elmnt.contentDocument.body.children[1].type='text/plain'
I know better than to think Window[3].Window[0]...... is valid. Can anyone throw me a clue how to address the DOM steps into the contentDocument of that Window[0]? Several more of those soft Windows from soft EMBED elements will eventually exist as I develop the code, so keep that in mind. Thank you!
elmnt.contentWindow[0].document.children[0].innerText does the trick
I know that this question has already been asked here twice, but the answers did not fix my problem. I need to enable spatial mapping on runtime. After scanning my environment I want to disable it, or hide at least the visualization of polygons, so I can save some fps. But by disabling spatial mapping I still want to have the colliders of my environment.
What I tried:
1. This example from this post did nothing.
if (disable){
// disable
MixedRealityToolkit.SpatialAwarenessSystem.Disable();
}
else
{
// enable
MixedRealityToolkit.SpatialAwarenessSystem.Enable()
}
2. Trying to disable the visualization gives me every time a nullreference. I guess GetObservers is giving null back or maybe meshOserver is null:
foreach(var observer in MixedRealityToolkit.SpatialAwarenessSystem.GetObservers())
{
var meshObserver = observer as IMixedRealitySpatialAwarenessMeshObserver;
if (meshObserver != null)
{
meshObserver.DisplayOption = SpatialAwarenessMeshDisplayOptions.None;
}
}
3. The example given by mrtk in there SpatialAwarenessMeshDemo scene, shows how to start and stop the observer. By starting everything starts fine but after suspending and clearing the observers the whole spatial map disappears, so my cursor does not align to my environment. So this is not what I need.
SpatialAwarenessSystem.ResumeObservers(); //start
SpatialAwarenessSystem.SuspendObservers();//stop
SpatialAwarenessSystem.ClearObservations();
What I have right now:
My Spatial Awareness Profile looks like this:
My code starts the spatial mapping with ResumeObservers, the foreach-loop gives me a nullreference and SuspendObserver is comment out, because it disables the whole spatial map thing:
if (_isObserverRunning)
{
foreach (var observer in SpatialAwarenessSystem.GetObservers())
{
var meshObserver = observer as IMixedRealitySpatialAwarenessMeshObserver;
if (meshObserver != null)
{
meshObserver.DisplayOption = SpatialAwarenessMeshDisplayOptions.None;
}
}
//SpatialAwarenessSystem.SuspendObservers();
//SpatialAwarenessSystem.ClearObservations();
_isObserverRunning = false;
}
else
{
SpatialAwarenessSystem.ResumeObservers();
_isObserverRunning = true;
}
Question: How do I start and stop spatial mapping the right way, so that I can save some performance and still have the colliders of the spatial map to interact with.
My specs:
MRTK v2.0.0
Unity 2019.2.0f1
Visual Studio 2017
!--Edit--inlcuding-Solution--!
1. With option #1 I was wrong. It does what its meant for, but I used it the wrong way. If you disable for example SpatialAwarenessSystem while running the spatial mapping process, it disables the whole process including the created spatial map. So after that you cant interact with the invironment.
2. What worked for me was using for the start ResumeObservers() in combination with setting display option to visible and for stopping spatial mapping the method SuspendObservers() in combination with display option none.
3. The Nullreference if fixed by rewritting and casting to IMixedRealityDataProviderAccess:
if (CoreServices.SpatialAwarenessSystem is IMixedRealityDataProviderAccess provider)
{
foreach (var observer in provider.GetDataProviders())
{
if (observer is IMixedRealitySpatialAwarenessMeshObserver meshObs)
{
meshObs.DisplayOption = option;
}
}
}
4. Performance: To get your fps back after starting an observer, you really need to disable the system via MixedRealityToolkit.SpatialAwarenessSystem.Disable();, but this will of course disable also the spatial map, so you cant interactive with it anymore.
#Perazim,
The recommendation is based on your option #3. Call ResumeObservers() to start and SuspendObservers() to stop. There is no need to call ClearObservations() unless you wish to have them removed from your scene.
The example calls ClearObservations() to illustrate what was, at the time, a new feature added to the Spatial Awareness system.
Please file an issue on GitHub (https://github.com/microsoft/MixedRealityToolkit-Unity/issues) for #1 (failure of Enable() and Disable() to impact the system). Those methods should behave as advertised.
Thank you!
David
I have a Ag-grid configured to work in infinity scroll
In the documentation, i found this example, which shows how to make a jump to the 500th record
But I'm looking for a way to start loading the grid directly to the 500th record
Maybe there is a property to set in the grid?
Or should I put in some event this code:
jumpTo500() {
if (this.gridApi.getInfiniteRowCount() < 501) {
this.gridApi.setInfiniteRowCount(501, false);
}
this.gridApi.ensureIndexVisible(500);
}
Which?
you can use ensureIndexVisible on onGridReady stage:
onGridReady(params) {
this.gridApi = params.api;
this.gridColumnApi = params.columnApi;
this.gridApi.ensureIndexVisible(499); <--- add this line
Note : this.gridApi.ensureIndexVisible(numberValue) number value should be less than infiniteInitialRowCount atleast for 1
infiniteInitialRowCount = 1000 - initial config
this.gridApi.ensureIndexVisible(999) - max
Update: another possible way via firstDataRendered
firstDataRendered Fired the first time data is rendered into the grid.
(firstDataRendered)="firstDataRendered($event)"
...
firstDataRendered(){
this.gridApi.ensureIndexVisible(499);
}
The ag-grid has a bug in infinity scroll mode
They are working to fix the bug
The solution proposed here is the best workaround I have found so far
But it does not permanently resolve the performance bug
In fact, looking in the logs you can see that the program always makes a first unnecessary request, to view the first 100 records
Only then, the workaround requires the correct records from 400 to 500
I have a (chart) control with huge data (x curves a ~10'000 points) inside. I need to show the control with same data in different views or windows.
Since speed and consistency matters (ca 150ms to redraw), I have tried use the same (read only) control instance in diffent views or windows.
This scheme seems to work:
void CMyview::OnInitialUpdate()
{
..
if (NULL == m_pCurveTempCtrl)
{
m_pCurveTempCtrl = new CCurveCtrl;
..
}
void COtherView::OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView)
{
CWnd* m_pCurveCtrl = Pointer to CMyView::m_pCurveCtrl;
if (bActivate)
m_pCurveCtrl->SetParent(pActivateView);
else
m_pCurveCtrl->SetParent(pDeactiveView);
CFormViewEx::OnActivateView(bActivate, pActivateView, pDeactiveView);
}
But is this allowed?
No. What happens if both view needs to be displayed? Only one will have a window...
The Doc View architecture is ideal for this.
Keep the data in the Document and use different views, that use the same data pool from the document.