Concrete5 5.7: popup to get email when leaving website - email

I'm looking for an add-on on Concrete5 platform (running version 7) to help me capture email when people are leaving my website with a pop-up.
Does this exist already ? If no, is there any plan to develop this ?
Many thanks,
Matt

You probably mean using what is called "exit intent"
There is one plugin that can do that: opt-in Pro (http://www.concrete5.org/marketplace/addons/opt-in-pro1/)
2 things to be aware of:
1- there are 3 versions: opt-in free, lite, and pro. Only pro offers the "exit intent" functionality.
2- A little while back some users complained that the plugin didn't work anymore, especially with newer versions of Concrete5. I don't know if that got fixed or not.

Related

Does Firebreath 1.6 support Internet Explorer 10?

Does anybody know if there are some basic problems using a firebreath-built plugin on IE10?
A plugin that I built using FB 1.6 that works fine on IE9 on Windows 7, no longer works on IE10 on Windows 8 classic desktop. I suspect some issue with the ActiveX interface. I installed Chrome on Win8 classic and the plugin works OK on that browser.
Admittedly, I don't have many debugging details yet. But I wanted to see if there were any general issues I should be aware of before diving through the FB code.
Thanks very much.
Bob
There are no fundamental incompatibilities that I'm aware of, however our plugin does seem to have some drawing issues in IE10 that I haven't had the luxury of tracking down yet.
If you could be more specific about what "no longer works" means it might be easier to give you some advice.
Does it fail to load? Fail to talk to javascript? Fail to draw (like ours)? Crash the browser? Curdle your milk and demagnetize your credit cards? Sing Beatles songs out of tune?
Without some indication of what exactly is going wrong it's hard to know what to tell you.

MobileESP for Joomla

I can't seem to find a good answer to this anywhere. When using the "none / custom" mobile app service in the configuration for MobileESP in Joomla! it seems like you are required to enter the "device detection functions used".
Instead of entering every mobile device specifically (windows phone 7 os, ios, blackberry etc), isn't there a single setting that covers "all" mobile devices? I haven't been able to find that, but kind of expected it to exist. If not I'd be pretty disappointed...
I have not installed the Weever App, because the only thing I need is to redirect to a mobile site and support mobile devices to also view the full version (by adding a url parameter like "?full=1").
Any help will be appreciated! I have very little PHP experience, and even though I know you can add this functionality with a bit of PHP code in the header I'd rather just use a plugin for now.
Have you contacted the Weever folks yet? That would be the best place to start first.
I'm the founder and maintainer of the MobileESP code library. However, I'm not familiar with how Weever has integrated MobileESP support into their plugin.
If you were interested in MobileESP all by itself, then I would suggest you use one of the generic detection methods, depending on your goals. Specifically:
DetectIphoneTier(): Use this only if you want to detect modern touchscreen smartphones like iPhone, Android, Windows Phone, etc.
DetectMobileQuick(): Use this if you want any mobile phone, including old BlackBerry and Symbian smartphones as well as feature phones.
Links:
Weever on Joomla: http://extensions.joomla.org/extensions/mobile/mobile-apps/17890
MobileESP API reference: http://blog.mobileesp.com/?page_id=53

MonoTouch Activation Fails

I'm having issues activating MonoTouch on my system. I get the following error:
I've got the latest Mono and MonoDevelop. I'm running on Snow Leopard.
Any assistance would be appreciated. Thanks!
Xamarin offers MonoTouch support here on stackoverflow, on IRC (e.g. #monotouch on GIMPNet), on it's mailing-lists, it's support site... our users are everywhere and we're happy to help wherever they are and see them help out each others :-)
However for activation related issue you should use the "customer self-service" or the private email form since you might need to disclose personal information.
[disclosure: I work for Xamarin]

DragonFireSDK and iPhone development on Windows

So in previous questions about iPhone development on Windows, the basic/easy answer has been "just get a mac." However, I noticed a comment that mentioned DragonFireSDK. But no one else said anything about it?
Has anyone tried this? It look pretty legit to me, but I'm new to the iPhone world. I just find it weird that no one has discussed this yet. I mean, it looks like the perfect tools for the Windows users.
Thanks!
Oh yeah....here's the link to DragonFireSDK: DragonFireSDK
EDIT: This app is for my website, We, the Pixels. Any comments on if Dragonfire would be a good fit for an iPhone version of my website? Thanks!
DragonFireSDK is good, I have been developing several apps with it, the first of which is now available, a game called Firefox Fun: http://itunes.apple.com/us/app/firefox-fun/id393933733?mt=8
Yes, I use DFSDK and got my apps published to apples appstore using the sdk. they have good API it lets you use c/c++ to create your app.

iPHONE - can I have a limited functionality application?

I am about to create a light version of an app of mine.
My idea is to have the same application and limit its functionality. For example: suppose my application allows 4 modes of operation. The lite version would contain the first mode unlocked and then, if the user selects one of the other modes, show a message saying these other modes are just available in the full version. Then a BUY NOW button would be provided.
Is this possible to do? I mean, is it against Apple rules?
That's not OK. See https://developer.apple.com/iphone/news/archives/september2009/
"Only display the UI for what your "Lite" version will do. Grayed out menu commands, "more track/car choices" you can see but not select, etc. makes your "Lite" version feel more like a commercial than a product, and an annoying and ineffective one at that."
So you can only display the mode the application actually contains. You can have an 'Upgrade to Pro' screen that lists the modes available in the full application but you can't have the same UI and the buttons to nothing.
Limited functionality applications are fine, but a time limited or use limited application is not.
Also, iPhone development questions should be posted on stackoverflow.com
Having a light version of your application that is for free is a common pattern. You should opt to use the same codebase for both applications as this will significantly reduce your development overhead.
Disabling certain features can be easily done via plist configuration or checking the bundle identifier which will be different for your light/full version. Combine this with an automated build process and there is almost no friction.
You can allow users of your light version to buy the full version via an In-App-Purchase. Here's the Apple docs on that.
NeilInglis has it right. In addition, I would suggest spending 10 bucks and download both the lite and full versions of some of the most popular apps. That will show you how to manage light versions.